

reIterate()
Zayne Black · January 13, 2022 · Precision Platformer, Action, Fast-Paced, Platformer, 2D Platformer
Buy reIterate() from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy reIterate() — official stores
reIterate() price by region
reIterate() costs $2.19 in Georgia (USD), £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.19 | $2.19 | — | 1 | |
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About reIterate()
reIterate() is a fast-paced 2D platformer that demands precision as you navigate rotating spikes and master wall-jumps, double-jumps, portals, and springs across 60 hand-crafted levels. It's a love letter to a retro console that never existed, blending geometric aesthetics with fluid gameplay and a dedicated speedrun mode for those chasing high scores.
reIterate() is a fast-paced 2D platformer with a focus on precision and fluidity, with a strong contrasting aesthetic and a retro-future soundtrack.
reIterate() has a classic purity that’s all about getting from the beginning to the end, navigating familiar but challenging hazards like spikes, spikes, some spikes, and also, some spikes. They rotate, they spin, they shoot out at you, and sometimes, they just sit there.
Along the way, you’ll master wall-jumping, double-jumping, bouncing, springs, vanishing platforms, moving platforms and even portals as you leap from level to geometric level, moving along, up and down the screen to put in your best possible performance over 60 challenging and varied stages.
Then you can leap into the dedicated Speedrun Mode to really test your abilities and (possibly) become a Twitch sensation with your mad speedrunning skills.
reIterate() is ultimately designed to represent a game from a theoretical retro console that never actually existed. Something old and familiar, yet also a little bit different and strange. And always, always fun to play.
FEATURES:
- More than 60 hand-crafted levels, designed with a meticulous philosophy
- Optional collectibles for that extra challenge
- Unlockable backstory segments and fully skippable cutscenes to add lore and depth to the experience
- Dedicated Speedrun Mode
- A much harder Black Edition mode, where every level has been remixed and redesigned to push you to your limits.
- Dedicated 'Time Slow' for accessibility. Stuck on a particular bit? Slow down time to a third of its regular speed, and take your time with the challenge.
- A Jukebox system, putting you in charge of your background music playlist
- Geometric shapes and simple contrast built together into a pleasing aesthetic
- Uncapped framerate for silky smoothness
- And more, probably!
reIterate() — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
reIterate() is an addictive platformer that players generally enjoy for its core gameplay, though it suffers from control responsiveness issues and occasional bugs like failed jumps on falling platforms. Players praise its solid quality and fun mechanics, but criticize inconsistent difficulty spikes, overly tight controls, and UI annoyances like settings not persisting between sessions. Most seem to feel it's worth playing if you enjoy challenging 2D platformers, though the technical refinements needed may frustrate some players.
I love it. It feels addictive like sugar Only problem I found is sometimes the character don’t jump correctly1 found this helpful
Fun as hell!
It's good quality but not my type of game
Great platformer!
Overall this game is fine, it's fully functional and it's an achievement to develop and publish a game solo. But it needs more refining if the goal is to find success with a broader audience. I was interested in this game after watching the devlogs. As a fellow game developer, I love supporting developers who are able to ship a product. The devlogs were well produced and entertaining and I'm generally a fan of 2D platformers and I'm a big fan of schmovement, so I thought I'd enjoy this game. In summary, I did not. The problems start instantaneously: every time you start the game, you're presented with a loading menu that does not remember your decisions across sessions. So every time I start the game I have to re-bind to WASD, turn off the sfx, and then I can attempt to start the game. Even that, though, requires you to wait through two (I believe) unskippable scenes which add no value to the game. I did say I have to turn the sfx off, and that's not an opinion, I think it's required. The sound effects, which are lightly modified bfxr outputs, are not able to be tolerated with decent quality headphones. I've made this mistake in games I've made before, where I believe some bfxr/sf…
Let's make a negative review sandwich: - The creator of the game, is a gem of a person. - Controls could be tighter. It made the game feel harder than I couldn't tap my controller and make really small adjustments. I'm not saying the controls are floaty, but they could tighten up. - On falling platforms, I'd try to jump, hear the jump sound effect, but not jump. Not a big issue on most levels, but there's at least one where this was driving me crazy. - There's one level with four boxes in it. You jump straight up to and try to double jump, but just being close to the wall, you double jump. Kind of odd behavior. - Odd difficulty spikes. Level 40 was a second hardest level after level 69. - Game is too difficult for old people like me. - Guns don't also have to be spikes. You get used to it, but looking at guns you'd think you could jump on them. Could have been more creative there. - Issues where the joystick didn't work super well. I sometimes had to close the game and start it back up. - Saving issues where you might have to repeat a level. Not always a big deal, but it sucks if you get taken back to a hard level. That really only happened once. - The game has a slight delay wh…
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