

Typegrinder
Lunarade OÜ · May 18, 2026 · Action, Casual, Arcade, Collectathon, Typing
Buy Typegrinder from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Typegrinder — official stores
Typegrinder price by region
Typegrinder costs $3.29 in Georgia (USD), £4.59 in the United Kingdom, $4.99 in the United States, €5.19 in Europe (EUR), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$19.49 in Brazil and zł21.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $3.29 | $3.29 | — | 1 | |
| £4.59 | £4.59 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €5.19 | €5.19 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$19.49 | R$19.49 | — | 1 | |
| zł21.49 | zł21.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Typegrinder
Typegrinder
Type. Discover. Master.Typegrinder is a fast, keyboard-first typing game built around one simple loop: type words, discover new ones, and turn the words you own into weapons. No fluff, no menus to fight — just you, the keys, and the next letter.Every word you correctly type is added to your personal collection, sorted by length. The more you play, the bigger your vocabulary grows, and the more you can do with it.Three Ways To Play
- Freeplay — The discovery mode. Pick a letter bracket (anywhere from 3 to 12 letters) and chase words you've never typed before. Every new word gets added to your deck for that length.
- Decks — The mastery mode. Once you've discovered enough words at a given length, that deck unlocks. Now you replay only your words, hunting for raw speed and a flawless run.
- Online — The competitive mode. Bring your decks to global daily leaderboards split by letter length. See your live rank, earn medals on the bracket selector, and grind your way toward #1.
Designed For Typists
- Built for the keyboard. Menus, mode selection, picker, gameplay, retries — all fully navigable without ever touching a mouse.
- Ten letter brackets, from short and snappy 3-letter sprints to gnarly 12-letter marathons. Train the lengths you're weakest at, or flex the ones you own.
- Instant restart. No load screens between rounds. The grind never breaks rhythm.
- Clean, modern UI. Distraction-free typography, smooth animations, and a dark theme designed not to fry your eyes during long sessions.
Online Play & Daily Leaderboards
Online matches use a fresh daily seed, so everyone competes on the same words. Pick a mode and a letter length, see your current rank for that bracket right on the picker, then jump in and try to climb.- Separate leaderboards for every game mode and every letter length.
- Live rank and medal badges shown on the letter picker.
- Country flags so you can see who's gunning for the top spot.
- No accounts, no friction — just type and your score is in.
Achievements For The Long Haul
Over 40 Steam achievements track everything from your first 10 discovered words to becoming a Dictionary Deity with 2,000 unique words typed. Forge a deck for every letter length, complete a flawless mistake-free run, or claw your way to the top of any online leaderboard for the rarest unlocks.Why Typegrinder
- No microtransactions. No accounts. No nonsense.
- Buy once, type forever.
- Built native with low input latency — your fingers won't outrun the game.
- Equally at home for a 2-minute coffee-break sprint or a 2-hour grind session.
Typegrinder — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player, Online PvP, Cross-platform multiplayer
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Typegrinder is a straightforward typing practice game with responsive, clear gameplay that works well for its intended purpose of improving typing speed. Players appreciate the core mechanics and find it effective for getting back up to speed on new keyboards, though some find the no-backspace approach initially confusing. However, the online features suffer from notable bugs including input registration issues during fast typing and inconsistent leaderboard displays, which significantly detract from the experience for those wanting to engage with competitive modes.
Whenever I get a new keyboard I like to play typing games in order to get back up to speed, it's a quick and easy way to get practice in without having any need to type something specific. I'd had this game on my wishlist for a while so I thought i'd pick it up. In terms of general praise and commentary, after playing the game for a while I do like it for what it is. The typing is clear, quick, and fun. It took me a few moments to realize I didn't have to backspace/correct typos and was meant to just keep on typing, which I didn't necessarily mind but was confusing for me at first. No points off for that, just something to keep in mind. There's not much else to say here, the game works as intended and if you like what you see in the previews you'll like the game. I haven't tried the online mode as I'm not well over 100WPM on my new keyboard yet (hovering ~105WPM) and I don't want to get my butt kicked. In terms of feedback, I don't have much for what currently exists. I do think there's something missing, given that this is a typing game: I am unsure how to feel about the fact that there is no 'mixed word-length' mode, even as just an endgame unlock after having tried every other…
I think this is a great concept that could get really fun if a lot of players were doing it. Definitely needs a lot of polish. Here's a list of bugs/weird things/feature suggestions: 1. Typing the next word too quickly causes it to not register the next letter when playing online decks. This is completely unacceptable for a typing game. 2. On the main online decks and online freeplay pages in the max wpm it seems to show all time (not daily). I think probably at the top level of that ui there should be a toggle between daily and all time and then that should affect everything on the page (including the modal) 3. I think for navigating ui elements WASD should work in addition to the arrow keys. The ui is simple enough that this should have 0 negative effects plus having a typing game be navigable with the keyboard really well is always a plus. I'd argue vim navigation keybinds could work too (hjkl) but that's pretty niche and I'd def be happy with only WASD. 4. Freeplay mode always is defaulting to being on 4 words for some reason. I think the best thing is to default to whatever they played last (alternatively you could default to whatever they were last on so if they navigate arou…
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