

Uncolored Bob II
HDSTGames · 2021 · Adventure, Platformer, Roguelike, Procedural Generation, Level Editor
PC
5 user reviews100% · 5
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About Uncolored Bob II
Once upon a time there was a colored Bob. And his life was full of bright colors and joys.
One day two color thieves stole a color from Bob's color.
Bob's life instantly lost its colors, became gloomy and boring.
Because of grief, Bob collapsed to the very bottom. And he has to go even lower.
Along the way, he will have to overcome thousands of traps and destroy billions of enemies.
And it is you who will help him in this adventure.
One day two color thieves stole a color from Bob's color.
Bob's life instantly lost its colors, became gloomy and boring.
Because of grief, Bob collapsed to the very bottom. And he has to go even lower.
Along the way, he will have to overcome thousands of traps and destroy billions of enemies.
And it is you who will help him in this adventure.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wow this is a game: Pros: Fast Movement Ok Music to good All enemies die in one hit (that I've seen) Cons: crashes when changing to windowed mode ledge grabbing is wonky bombs only break 1 tile down Merchant will not let you buy things3 found this helpful
It's like Spelunky but with better and more varied battle mechanics. I like the procedurally generated levels, but it needs some sort of text at the beginning of the level to tell you your objective. The mechanics were all crisp and felt good, but I'd like some explanation of when you can wall grab (maybe in the tutorial, because I couldn't quite figure out the rules for wall grabbing). The tutorial level has a nice diverse set of power ups and weapons to interact with, but again, it would be nice if it had some text explaining your objective, and when you pick up a power up or weapon if it had a little text blurb pop up somewhere to explain about the weapon (e.g. "The shotgun has X ammo and deals damage at long range" or "The penguin can be thrown to damage enemies or set down to walk and trigger traps") Lastly, it would be nice if they implemented analog stick support, because only the D-Pad worked for me. That said, I think I probably prefer the D-Pad for a game that is so grid based, but it'd be nice to have the option.
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