

Underspace
Pastaspace Interactive · 2024 · 3D, Flight, Futuristic, Action, Space
PC
Very Positive81% · 424
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About Underspace
The spiritual successor to Freelancer, Underspace is an open-world sandbox RPG with a Lovecraftian twist, where every star system is handcrafted, and every star system has something to see or do. Jump into the bizarre galaxy of Croft, step into the role you want, and thrive alone or online with friends (multiplayer on near term Early Access roadmap). But beware! The storms rule the stars.
Be a miner picking through crystallized bones of ancient star beasts, a trader hauling artifacts to far-flung outposts, a pirate robbing spacetrains, an explorer combing through lost stellar cities, or a hunter chasing down unknowable monstrosities that spew forth from the storms. Brave violent weather, eldritch beasts, and the terrors of the unknown as you make your mark in the universe.
Be a miner picking through crystallized bones of ancient star beasts, a trader hauling artifacts to far-flung outposts, a pirate robbing spacetrains, an explorer combing through lost stellar cities, or a hunter chasing down unknowable monstrosities that spew forth from the storms. Brave violent weather, eldritch beasts, and the terrors of the unknown as you make your mark in the universe.
FEATURES
- 16 main campaign missions
- 60 sidequests
- 36 bosses
- 114 star systems (no fast travel - all open world + lanelines for accelerated travel)
- 204 stations
- 533 equipment pieces to customize your ship
- Player housing and extensive cockpit customization
- Online multiplayer
- Integrated mod support
- Over 68 enemy types
- ~12-15 hours to beat the main quest
- Around 300 hours of gameplay for a completionist
KILL THE STORM
The galaxy is not a safe, sane place. Hyperspatial tempests sweep through space, distorting star systems and spewing forth strange hazards, even stranger monstrosities, and incredible treasures. Traverse over 110 handcrafted star systems, any of which could fall victim to foul weather.A THOUSAND DEAD EMPIRES
Strike out into the starry unknown, and comb through ancient starcities, warped graveyards, or fields of lost wormholes. The galaxy is filled with unique adventures and puzzles waiting for a starchaser to discover and rob them.HERE THERE BE MONSTERS
Away from the highways and deep in the most remote parts of space lie hidden challenges. you'll face off against world-eating serpents, possessed battleships, and living minefields. End the lives of over 35 unique bosses.YOUR SHIP, YOUR CHOICE
Fly, paint, and customize over 60 different ships. Outfit yourself with over 500 pieces of equipment. Choose your race, build your character, and try not to get eaten by a ghost train.EVERY STAR A STORY
Even in the face of the great storms, life goes on. Befriend or befuddle over 40 different factions, all with their own alliances, goals, and preferences. Pursue random assignments, or discover hidden stories and questionable motives in over 45 unique sidequests.EVERY STORY UNIQUE
Strip asteroids of their precious resources, fabricate technology to sell and utilize. Ship over 50 different types of cargo to over 200 stations, or pirate it off the imbeciles who stray into your territory. From dashing hero to dastardly hellpriest, experience the galaxy the way you want.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This one needs more time in the oven; but the potential for something special is there.4 found this helpful
Underspace is a Freelancer-Like in all the correct ways, with a lovecraftian layer. Pros: - Sunning at times with its composition, the graphics are classic in style but modern in rendering. - Faithfull reimagining of a freelancer-like world with a great mix of lovecraftian elements. - Enormous support for modding! - Solid dedicated server hosting. - Responsive solo developer - Cats! - Runs brilliantly! - Flight is Simple to learn, hard to master - Commerce, combat, exploration all represented as activities in this universe Cons: - NPC and Player Character models, while unique, could be better and have more options. They stick out in places and feel placeholder or static/lifeless. This can always be improved. - Sharp learning curve especially for those not familiar with this game type of yore. - The only con in my eyes are the NPC and player models. - Lighting in some scenes is, awkward, clashing with the environment. Needs refinement. ** Single player has a long interesting story that really fills in the lore of this unique universe. (Though it does need some solid voice acting to help with more modern tastes) ** Multiplayer is a great open sandbox universe where you make you…3 found this helpful
Feels like a glimpse at what a AAA space game could have been. Fixes many of the major issues with freelancer (not the least of which being it is 1000 years old and temperamental to get running). I've played around 10 hours so far (which is usually about as far as I get in games) and it has been constantly throwing interesting and unexpected stuff at me. One caveat being that it is a bit buggy, I've had to reload from saves a few times because main quest stuff didn't proc (but it is early access so I'll give it a bit of leeway but it still needs a lot of debugging work). Overall a fun universe to spend some time in, I might even spend more time in it...2 found this helpful
it could be good but the communication in this game is terrible texts too fast to read(especialy if your mother language isnt english) they need a voice or stop the game while the communication play as it is its nearly unplayable if u copy from freelancer than dont try to make it worse their communication was not great but at least it worked somehow just a communication log would be probably enough1 found this helpful
Ok, I know my playtime is short in this but Ive also messed with the demo a few times previously and the same problem from back then is still very much apparent and is edging me towards reluctantly refunding - the audio. This is a weird one, I cant thumbs down for an issue not all people will perceive as bad as I do but I'm also not sure if ill keep the game as I don't know if I can actually cope with it. Before I get into that let me say some good stuff. I'm an old Freelancer fanboy and spent way too many hours in the campaign and on the old Jolt multiplayer servers back in the day, this game manages to keep the vibe of the original while adding some more stuff to the mix. I personally didnt think I'd be into the Eldritch elements but what I did see was truly impressive and nails the visual atmosphere so damn well with horror elements that just ooze class. It had me on the edge of the seat the first time I went into the storm! The planetside first person sections are a welcome sight for any old FL head too, its such an experience to walk around! The visuals genuinely get me chubbed up so far. UI is very similar to FL, even the hotkeys for things match FL which was nice, muscle …
This game is clearly a passion project, whether they're learning game development or experienced. I appreciate that someone took the time to create a space sim inspired by Freelancer. However, don’t go in expecting it to capture the same feel as the og. I might return to it someday, but right now it just isn’t for me. There are random clipping issues where your character or ship jumps around, and the campaign feels imo lifeless. Stations lack personality, and some effects are cool while others are like.. eh.. If you’re curious, it’s not that it isn't worth buying its just, don't go in wanting freelancer 2. Just keep your expectations in check and don’t expect the magic of the og.
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