

Unending Dusk
Vindicate Games · 2019 · Action RPG, Beat 'em up, Hack and Slash, Loot, Pixel Graphics
PC
Mixed68% · 65
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About Unending Dusk
Unending Dusk is a retro inspired beat ‘em up ARPG set in a post-apocalyptic world. Play solo or with up to 4 players online and brawl your way through hordes of enemies. You play as an elite mercenary fighting against a dark force which has locked the Earth in a state of unending dusk.
DLC & expansions
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Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
$9.99
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Too repetitive and too much grinding. Grabs work on one line only currently.4 found this helpful
I am a big beat em up fan and I was recommended this game due to my beat em up library. I want to start off by saying that this game is not perfect and does have flaws but there is something special and charming about this game. First off I appreciate the great sprite work and animations I can tell the developers put time into their design. The upgrade skill mods are really cool and interesting. I think it was clever how they re-use the module effects on different characters. The class options are definitely interesting, I gravitated to the engineer. There are some good lite RPG elements I wish some of the mods and upgrade systems were explained a bit more but its not to difficult to figure out. So now for some of the things that were not so great. The animations and movements of the characters and enemies feels stiff as if the were missing some frames in their animation. I can understand that its probably very challenging to make so many additional animation frames since this may be a small team. I just think some of the attacks and jumps just do not feel fluid. The other thing is the enemy AI takes a while to attack at some points early in the game. I felt overpowered till I got …2 found this helpful
Bought this game years ago but only played it recently. I am having quite a lot of fun with it. Plays and looks like the beat'em up in the late 80's and early 90's, but with some simple RPG elements. The game is pretty simple to play even though the spawn rate of the enemies is crazy in the higher difficulties. Just a heads up, the last 4 stages involves fighting multiple bosses at once. The final stage has 3 waves of boss fights. First wave are bosses from stages 1-5. Second wave consist of bosses from stage 6-7. You fight the final boss in the third wave who has very annoying AOE attacks. Some stuff are not stated in game nor could be found on the internet. for instance: 1. You can play as all 6 characters one the same save slot. You need to choose which character to play each time you start a game. 2. Progression, level and gear for all characters in the same save slot is not shared but credits are shared. 3. It's the second heavy attack that can be charged (the one that can launch the enemies). 4. Special attacks and ability attacks have alternate modes activated by holding their respective buttons. Alternate special attacks usually comes with a buff to attack power, movement …2 found this helpful
I understand why maybe the complete lack of velocity in the jump landing would turn some people off, but once I realized that this was more of a walk-n-block sort of brawler, I really fell in love with it. Then again, I'm an easy sell: there's a bunch of buff robots and demons trying to beat the hell of the each other in a post apocalypse mega city and that's pretty much always going to be something i recommend. The fact that it's in a universe of a beat em up with learnable enemy patterns is just a happy coincidence for me, and maybe for you, too.1 found this helpful
The most apt description I can think of is that Unending Dusk is the Diablo 1 of beat em ups. Let that sink in. If you are the right kind of person, you will adore this game.1 found this helpful
Highly repetitive and amateurish. From the terrible jump to the poorly telegraphed attacks, Unending Desk is clearly made by someone new to the beatemup genre. They did get something right: This is not a beatemup where you'll automatically grab on entering the same space as an enemy, and it actually feels OK. Other beatemups I've tried that did the same thing tend to feel weird as they don't always handle the state of being inside an enemy well. Unending Dusk lacks that weird feeling. There is a decent concept buried under the what the game actually is. If enemies were more predictable in their attacks, blocking would actually be useful and might even feel good. However, as the game stands currently, blocking feels like trash because the windows for you to react are often too small to be useful. As previously mentioned, you don't have the ability to grab enemies by just walking into them, so in general it feels like you're missing the most important part of your close-range fighting kit. This is a very bad thing, imo, and I can't recommend the game as a result.
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