

Veldeth
Veltech Studio · July 20, 2026 · Action, Action Roguelike, Adventure, Dungeon Crawler, Massively Multiplayer
Veldeth is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Veldeth price
Veldeth is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Veldeth
- Open world exploration with multiple zones and fast travel via wayshrines
- Real-time melee and ranged combat with bow, arrows, and skill-based progression
- RuneScape-inspired skill system with 20 trainable skills
- Creature variety — bears, slimes, spiders, and massive boss encounters
- Town life with merchants, bankers, and NPC citizens
- Dungeon crawling in dark crypts
- Mount system — ride horses, wolves, and more
- Free to play with ongoing development
Veldeth — game info
- Platforms
- Windows
- Player modes
- Online PvP
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Completely unplayable AI slop for poor gaymers.14 found this helpful
tldr: buggy as ♥♥♥♥, literally unplayable, and probably the worst game i ever tried bugs i found in 3 seconds: - game crashed in the character creator after dragging the sliders for 5 seconds. task manager showed the RAM usage jumping several gigabytes and never went down before crashing (mem leak) - i started teleporting all over the map after using click to move a couple of times - while typing in the chat, keyboard inputs still trigger game actions, so you dont want to chat in this game. - the tutorial progress restarts if you exit the game. i crashed at the end of the tutorial by the teleporter so i had to walk all the way back to the first npc. you know this is supposed to be stored on the server, right? - casting spells without a target does nothing, but they still go on cooldown. - has click-to-walk but it makes you want to vomit every time you turn because the camera is always positioned behind the player's back - there's no indicator of what chat channel a message is in. there's [System] for system messages, but no [Global], [Local], [Party], etc. - the commands /g, /l, /p all crash the game with no error message - R to toggle run mode on or off, but when you're riding a …3 found this helpful
Edit: The lag has been almost completely fixed. Game is no longer locked in a small window. Can go windowed fullscreen at least. Audio was fixed/ added. Along with a handful of other bugs within two days. Great that its moving in the right direction now. Still a negative as there is much to do yet. Holy moly man. Its rough. Its like not even early access rough. This is pre alpha type stuff. I know its a solo dev and its free but could've let it cook for a little bit longer. You spawn like 500 feet in the air and just slowly fall (Seems like there's no fall damage whatsoever so that's nice). Then you have to run down this crazy steep hill and just walk through a mountain to get to the first npc for the tutorial stuff. There's no sense of direction to take like paths or markers besides an arrow above where you need to go next. Once you do the tutorial area, you get sent to this basically white box castle with a tiddly wink sprinkle of stuff here and there. Everything is blown up to ridiculous sizes to where you feel like a bug or a child walking around half of the time. There's just no common sense of scale. Like they just got a bunch of assets from somewhere and threw it together…1 found this helpful
Really bad experience after turning on this game for the first time for just 10 minutes. Probably there are many more bugs but I won't waste any more time in this game: - you can walk through walls - gravity is completely surreal - loot is almost invisible - movement is weird asf - you always have to switch between movement and fighting stance - mobs are really bugged, not getting hits properly - animations are laughable - visible lags and descync between players - Character creator should be named Abomination creator - no fullscreen at all - insane lags in-and-near first town after portaling - for me camera bugged on hair which was between knees on almost ground level so it was not possible to see anything in front of you unless you stood on it directly Map, minimap, inventory and some skills were done, but author forgot to implement essential mechanics. I got that's early alpha free game but game in this stage of development shouldn't see the sunlight. It's literally unplayable. I would give 1 star for the effort and boldness to add such slop on Steam. With all the respect to creator - I don't think that this project should be continued. Maybe try with someth…1 found this helpful
Veldeth is a small indie adventure game that focuses on exploration, atmosphere, and discovering the world around you. Rather than relying on huge mechanics or constant action, the game aims to create an experience built around curiosity, progression, and the feeling of uncovering something new. The biggest strength of Veldeth is its atmosphere. The game creates a unique mood through its environments, visual style, and overall presentation. Exploring the world and seeing what is around the next corner is one of the main reasons to keep playing. The exploration works well because the game encourages players to take their time. Finding new areas, interacting with objects, and learning more about the setting gives a sense of discovery. For players who enjoy slower indie experiences, this approach can be rewarding. The game also benefits from having its own identity. Instead of feeling like a copy of larger adventure games, Veldeth has a more personal and experimental feeling. The style and ideas behind it help make the experience more memorable. However, the gameplay can feel limited. The focus on exploration means there are not always many different things to do, and players look…
Great start to a custom game engine, but so many issues. The game is in a pre-alpha state and should be treated as such. But worth a little try to help the developer. All previous issue have been addressed, Bugs fixed, lag fixed, quests fixed and the developer is updating often.
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