

Voidborn
Xekvera · 2025 · FPS, Action Roguelike, Fast-Paced, Arena Shooter, Spectacle fighter
PC
Very Positive82% · 349
Compare prices in Official Stores
Screenshots
About Voidborn
Voidborn is a fast-paced roguelite FPS set in a crumbling dark fantasy world where the player takes on the role of a Voidborn - a powerful being created for one purpose; kill. Dash, slide, and wall-run through ancient underground cities, lava filled caves, blood soaked ruins, dark castles, and massive tombs. Slay demons to receive themed powerups to your different weapons and follow their upgrade paths to create devastating builds.
- Use a wide variety of movement abilities to platform and avoid attacks.
- Create devastating weapon- and character builds.
- Face hordes of many different enemies and challenge tough bosses.
- Evolve after each death with permanent abilities and weapon upgrades.
- Journey through a vast and varied dark fantasy world with unlockable shortcuts.
- Take on the Trials of the Scarlet Curse, a custom difficulty system that ramps up the intensity to game-changing insanity.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I played this game in its demo and, while I thought it needed some work, it seemed like it could be a good game. I should preface by saying that this isn't a bad game, but I wouldn't go as far as to call it good either. Any build you can make gets pretty repetitive after one playthrough, and it makes each replay feel very samey. Every boss leading up to the final boss is, frankly, piss easy. So long as you have a semblance of an idea on how to make an effective build, you'll steamroll every boss save for the final boss. The final boss feels like it was made for a game with ULTRAKILL-like movement as opposed to the movement this game has. Movement is pretty sluggish and most of your mobility just comes in some variation of a dash. I really love the art direction when it comes to the environments, but I feel like the enemy and weapon design is often lacking. The upgrades you can get after each run seem inconsequential and frankly unnecessary. I've also noticed in a few areas that there seems to be clipping issues in certain parts of the map. Specifically, while in the sacred grove, I got clipped into a pillar. Anytime I would try to get out, I would instantly fall into acid and then …1 found this helpful
this game is like if ultrakill met hades, and it works really well. (the music is among the bigger selling points)1 found this helpful
Plays like a bootleg Ultrakill with watered down mechanics, repetitive gameplay, half-baked UI, no controller aim assist, and gets repetitive after three runs.
♥♥♥♥♥ gas is ♥♥♥♥ super worth playing
Damn.. Its a really cool looking game and has a lot potential. But the combat is just not it, the pairing, the movement and bosses are just to punishing. It feels more like a tactical shooter then a movement shooter, since you have to be so careful. If you are willing to grind the bosses then sure go ahead.
There really isn't a complementary way to call this Ultrakill from Temu, but legitimately thats what it is. Replace the tight movement and level design of Ultrakill with a floaty, completely derivitive rogue like boom shoot with none of the charm nor the creative weapons of Ultrakill.
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











