

When the Darkness comes
Sirhaian · 2019 · Psychological Horror, Free to Play, Walking Simulator, Indie, First-Person
PC
Very Positive92% · 8,4251playing now
This game is free to play. Get it on Steam →
Screenshots
About When the Darkness comes
✦ AI summary
Walk through fragmented digital landscapes haunted by depression, anxiety, and existential dread as you search for meaning in a world designed to unsettle. This deeply personal art experience uses glitches and dark symbolism to confront the psychological toll of mental illness, making it a provocative meditation on human suffering that demands emotional vulnerability from players willing to face it.
A Game Without Meaning.
A Game Nobody Should Play.
When the Darkness comes is a walking simulator whose glitchy and dark tale tries to illustrate the hardships of depression and anxiety through a variety of imaginary digital landscapes.
A clock, a piano and a girl. What do they all mean?
What is meaning, anyway? What has meaning?
Do you have one? A path, a goal, something determined, pre-determined?
A light to follow?
Discover a world filled with loneliness and fear. A world where despair breathes and hope dies. A world about you, about us. A world about humanity and about life.
This Experience is NOT for everyone.
This Experience explores themes such as depression, anxiety, verbal abuse, manipulative control, and suicide.
This game could also potentially trigger epilepsy attacks.
Seriously, do NOT play this Experience if you believe this might affect you in any way.
The first Arc should take about one hour to complete.
This was the culmination of a self exploration into my own psyche. If it can help anyone else explore their own I am thankful for that, and if the game isn't to your liking I appreciate you taking the time to try it anyway. I won't be updating it anymore (safe for major bugs) since it was simply an outlet for my own creativity but enjoy it as it is.
Movement: WASD or arrow keys
Interact: F
Jump: Space
Sprint: Shift
There's a toggle to swap between AZERTY and QWERTY layouts in-game.
This Experience might not be suitable for streaming audiences.
A Game Nobody Should Play.
When the Darkness comes is a walking simulator whose glitchy and dark tale tries to illustrate the hardships of depression and anxiety through a variety of imaginary digital landscapes.
A clock, a piano and a girl. What do they all mean?
What is meaning, anyway? What has meaning?
Do you have one? A path, a goal, something determined, pre-determined?
A light to follow?
Discover a world filled with loneliness and fear. A world where despair breathes and hope dies. A world about you, about us. A world about humanity and about life.
Before Starting
This Experience is NOT for everyone.
This Experience explores themes such as depression, anxiety, verbal abuse, manipulative control, and suicide.
This game could also potentially trigger epilepsy attacks.
Seriously, do NOT play this Experience if you believe this might affect you in any way.
The first Arc should take about one hour to complete.
About the Experience
This was the culmination of a self exploration into my own psyche. If it can help anyone else explore their own I am thankful for that, and if the game isn't to your liking I appreciate you taking the time to try it anyway. I won't be updating it anymore (safe for major bugs) since it was simply an outlet for my own creativity but enjoy it as it is.
Controls
Movement: WASD or arrow keys
Interact: F
Jump: Space
Sprint: Shift
There's a toggle to swap between AZERTY and QWERTY layouts in-game.
This Experience might not be suitable for streaming audiences.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Replaying this game after five years feels like a milestone I wasn’t sure I’d reach. I honestly owe it to my cats that I’m still here to play it. As someone who has struggled throughout her life with anxiety, depressive episodes and suicidal thoughts, this game hit home. It captures that heavy, hollow weight where everything feels meaningless, and mirrored that cycle I know all too well: trying to snap out of it, catching a glimpse of light that feels like salvation, only to be thrown back into the void. It perfectly described that terrifying feeling of being stuck in a personal hell you just cannot escape. The contrast between hope and hopelessness is so well done. I went from crying, to feeling totally numb. My heart is still racing and I've got goosebumps from it all. It’s a full-on, immersive experience that’s as cleverly written as it is intense. It’s not for everyone, but it’s a great reminder that through all the chaos in our minds/life, there might still be a reason to stay. That said, I think I need to book a therapy session. (10/10 would hang myself again, but the game won't let me)3 found this helpful
Good game1 found this helpful
Darkness has come for me1 found this helpful
Psychological, abstract, completely free.1 found this helpful
That was a really fun couple hours of entertainment. Very clever and unique. [spoiler]I had to track down the wallpaper image so I could keep it :P[/spoiler]
When the Darkness Comes is an unconventional psychological horror experience that favors emotional storytelling over traditional gameplay. Rather than challenging players with combat, resource management, or difficult puzzles, it invites them into a surreal first-person journey that explores the darker corners of the human mind. The game unfolds through a sequence of dreamlike environments that constantly shift in appearance and meaning, creating an unsettling atmosphere where nothing feels entirely stable. Every location, conversation, and visual transition contributes to an experience that is intentionally ambiguous, encouraging players to interpret its symbolism through their own perspective. Instead of relying on predictable horror tropes, the game focuses on introspection, making its emotional impact far more significant than simple jump scares. The narrative revolves around themes such as depression, anxiety, loneliness, self-doubt, and the search for purpose. Rather than presenting these ideas through lengthy exposition, the story allows the environments themselves to communicate emotion. Strange hallways, distorted landscapes, fragmented memories, and symbolic objects grad…
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