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About Widgets and Gidgets
You are a lowly gnome (or mech-gnome) that needs to gather 1 million shinnies to prove your worth and graduate from the Gnomish Inventor's Institute. You craft silly things, like gadgets and gizmos and then sell those crafts for shinnies. But the task is grueling, and so you must make machines from those silly parts to help you craft more gadgets and gizmos more quickly and efficiently. However, machines break down and need repaired, and the machines don't work the way you might expect. Work your way through the objectives, to generate 1 million shinnies and graduate from the Inventor's Institute.
Crafting - You begin with a small assortment of various parts and use the three crafting bins to combine those parts into more complicated parts. However, the more complicated the part, the more its worth in shinnies. But don't be fooled, the crafting gets harder and more involved as you unlock more recipes.
Machines - As you advance through the objectives which guide you through the game, you will be able to build machines which craft parts for you. You will need to use your shinnies to buy the blueprints in the shop, then craft the parts to build the machine. Once built though, machines are partial to breaking down and will need periodic maintenance. Machines can be upgraded to improve their output and efficiency.
Resource Management - To be successful and graduate the Institute, you must carefully balance your parts, shinnies and machines. Only widgets and subsequent parts can be sold in the shop. So if you don't have the parts to craft widgets and no shinnies to buy parts, you might fail. Machines have a tendency to over-produce one part or another, consuming valuable resources. If your machines get out of hand, you might fail.
Shop - The game's shop provide three categories, trade parts for shinnies, shinnies for parts and upgrade machines and materials. You can even upgrade the materials used for your parts, like Iron, Steel and Titanium, to get more shinnies per part. Careful planning and knowledge of the store's components is key to success.
I am a teacher of 14 years and have always wanted to publish my own game. The main idea behind this game goes back to my childhood working on cars in the garage with my Dad, where the language was "Hand me that doodad so I can get this thingamajig out of the whatchacallit". But I have to admit, the drive to publish this game came from the growing unease of my student loan debt. All revenue made from this game will go towards my student loan debt and saving for my 4 kid's college as well.
Thanks in advance for purchasing and playing Widgets and Gidgets.
Crafting - You begin with a small assortment of various parts and use the three crafting bins to combine those parts into more complicated parts. However, the more complicated the part, the more its worth in shinnies. But don't be fooled, the crafting gets harder and more involved as you unlock more recipes.
Machines - As you advance through the objectives which guide you through the game, you will be able to build machines which craft parts for you. You will need to use your shinnies to buy the blueprints in the shop, then craft the parts to build the machine. Once built though, machines are partial to breaking down and will need periodic maintenance. Machines can be upgraded to improve their output and efficiency.
Resource Management - To be successful and graduate the Institute, you must carefully balance your parts, shinnies and machines. Only widgets and subsequent parts can be sold in the shop. So if you don't have the parts to craft widgets and no shinnies to buy parts, you might fail. Machines have a tendency to over-produce one part or another, consuming valuable resources. If your machines get out of hand, you might fail.
Shop - The game's shop provide three categories, trade parts for shinnies, shinnies for parts and upgrade machines and materials. You can even upgrade the materials used for your parts, like Iron, Steel and Titanium, to get more shinnies per part. Careful planning and knowledge of the store's components is key to success.
About the Author
I am a teacher of 14 years and have always wanted to publish my own game. The main idea behind this game goes back to my childhood working on cars in the garage with my Dad, where the language was "Hand me that doodad so I can get this thingamajig out of the whatchacallit". But I have to admit, the drive to publish this game came from the growing unease of my student loan debt. All revenue made from this game will go towards my student loan debt and saving for my 4 kid's college as well.
Thanks in advance for purchasing and playing Widgets and Gidgets.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This game is interesting, and has a lot of different things that I find good about it. To start it's a simple game that I would call a 'clicker' type game. Your goal is to successfully produce tiny gadgets in order to make a million of the games currency to win. It's simple and has a goal. I found that it was very relaxing to play and made sense. It has an alright UI and sounds and makes the player think. These are all positives that allowed me to finish the game. However in game there are some mechanics that would make it better, and that made it a bit hard to automate the system. In the beginning there are a lot of mechanics that rely on one or two parts in order to continue down the crafting line. This can lead to a very slow initial start to the playthrough as those parts are rapidly used. The only other problem is achievements. Once you reach a million shinies the game cuts to a victory screen. This was a problem since I hadn't saved in 2 hours and if i wanted to complete the rest of the production achievements. It's not a huge deal but a continue playing button could be helpful. Overall it was a cute quick game to play and I recommend it for the price.1 found this helpful
I like this game. It's an active idle game pre-automation. It was actually done before the big wave of idle games, and I consider Widgets and Gidgets as a precursor of idle games. I would like to see more games like this one!
the game is great and has tons of things to work towards and grind for. you can definitely spend tons of hours working on completing this game. in all its a fun game if you like progression.
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