

Windmills
Poor Locke · February 3, 2023 · Souls-like, Metroidvania, Combat, Difficult, Pixel Graphics
Buy Windmills from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Windmills — official stores
Windmills price by region
Windmills costs £0.85 in the United Kingdom, $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.47 in New Zealand, A$1.50 in Australia, $3.29 in Georgia (USD), R$3.39 in Brazil and zł4.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.85 −80% | £0.85 | — | 1 | |
| $0.99 −80% | $0.99 | — | 1 | |
| €0.99 −80% | €0.99 | — | 1 | |
| CA$1.29 −80% | CA$1.29 | — | 1 | |
| NZ$1.47 −80% | NZ$1.47 | — | 1 | |
| A$1.50 −80% | A$1.50 | — | 1 | |
| $3.29 | $3.29 | — | 1 | |
| R$3.39 −80% | R$3.39 | — | 1 | |
| zł4.59 | zł4.59 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Windmills
Master your combat techniques and explore a magic world in this combat - focused metroidvania. Help the unreliable narrator complete his story which changes depending on the player's actions.
Windmills — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Played Unbeliever a bit first, thought yes, enjoyable. Then along comes this on promotion and already has more charm and flair than many more expensive games. If you're a vet, this has it EDIT 1: I don't think I've ever paid so little for an indie game and got so much out of it... 30 hours and I'm still not at the end. I see other positive reviews have loads of time in it too, though I suspect the one in triple figures may have clocked some of that with it running in background ;) It's actually really well written and I say that as someone who gives a hard time to some very popular games with pages and pages of excruciating dialogue. This is very funny and very intriguing. I've bought a copy for a friend who enjoyed Blasphemous, so that's where we're at. Really glad and incredibly surprised by this one... should have been a retro hit. If it came out back in the day, it would have been legendary EDIT 2: Finished at just shy of 40 hours [spoiler]and now there's NG+[/spoiler] have bought Crimson Capes at full price as a thank you for the best value on this1 found this helpful
Classic case where a neutral review would be nice. I played through the whole game and there where some nicr ideas and obviously a lot of passion in this game.... BUT the geameplay is honestly just not very compelling. Parry-based games need to feel even more crisp in their controlls than other genres and this just does not. This makes the game way harder than it needs to be. In a lot of places you just have the feeling that the game tries to annoy you, be it normal enemies, exploration or the bosses. But the game ist super cheap and for some people its probably a lot of fun but I was just relieved when i had finished it
Windmills is a 2D action Metroidvania that combines dark fantasy exploration with demanding combat built around careful timing and defensive technique. Developed and published by Poor Locke, it follows the last Crimson Cape, a witch hunter traveling through a dangerous kingdom while searching for his missing father. Although the setup initially resembles a traditional monster-hunting adventure, the game gradually introduces a more unusual narrative built around questionable memories, changing interpretations of past events, and an unreliable storyteller. The story gives the journey much of its personality. Rather than presenting every event as an unquestionable fact, the narrative plays with the idea that memories can become distorted over time. The protagonist encounters monsters, powerful wizards, mysterious characters, and fragments of a larger history while trying to understand what actually happened. Player progression can influence how certain events, enemies, and locations are remembered, creating an interesting connection between gameplay and storytelling. It gives the adventure a sense that the version of history being presented may not always be the complete truth. Comb…
bought it as a comparison piece to devs later work crimson capes. its a alot harder as you start with three health points. while i am not into that kind of gameplay i can see where later work improved.
Love the game, very good experience!
One of those games, you know the kind. The kind that you think would be cool. Looks good enough, seems smooth enough, has some decent effects, weird graphics, but still clean. And then you play.... after over a month... and you think "man... I should have started that game right after buying it, just so I can return it" And then you try anyway, and of course they deny your refund, as you would expect. Because, yeah, this game has been lying in my library for over a month now. I do realize that it is my own fault, but listen man, I was sold on a trailer that made it look like a smooth, fast, fun game. And I was sold something that I would describe as "clanky", "unresponsive" or maybe just "meh" And that's fine! Some of my favorite games ever are clanky "meh" games! But... this one is not. I beat it... I played more of it... about 4 times more than I ever wanted... And that is more than anyone ever should, but I felt like I should "finish" it. Whatever that's worth. Let's not talk about the fact that, apparently, I broke the flow of the game by beating one of the bosses too early, so I am locked out of an optional fight (not that I would want to do that, the bosses gotten worse an…
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