

Yomi 2
Sirlin Games · 2025 · Strategy, Card Battler, Turn-Based Strategy, Card Game, PvE
PC
Very Positive92% · 102
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About Yomi 2
Yomi 2 is a fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Yomi captures the feel of fighting games such as Street Fighter and Fantasy Strike and was created by a lead designer of both.
Cards represent your moves: attacks, blocks, throws, dodges, and abilities. For example, throws beat blocks:

Manage your hand to keep your options open while also trying to build up the right cards to pull off a big combo:

Cards represent your moves: attacks, blocks, throws, dodges, and abilities. For example, throws beat blocks:

Manage your hand to keep your options open while also trying to build up the right cards to pull off a big combo:

Fighting System
- Exchange! You can exchange a card in your hand with one in your discard pile each turn as long as both have the exchange symbol. Will you use this to build stronger combos or to cover your weaknesses?
- Gems. Pick a gem to augment your character. Each gem gives you different special moves and abilities as well as a once-per-game "gem storm" that can turn the tides to your favor.
- High and low attacks. Just like in a fighting game, some attacks must be blocked high while others must be blocked low. These “mixups” are especially effective if your opponent is knocked down.
- Projectiles. “Zoner” characters can build up their hand size while throwing relatively low risk fireball-type moves.
- Super moves. Build up super meter that you can spend on powerful super moves. To get super meter, you can discard pairs or you can land "chain combos" of consecutive attacks.
Features
- 20 characters.
- 6 gems to augment characters.
- Single player career mode where you visit numerous card-playing venues, fight regulars, compete in tournaments, and try to become the best Yomi player in the city. (And the most popular on fake social media!)
- Single player vs AI with four difficulty levels.
- Online synchronous play as well as asynchronous play.
- Pass-and-play mode for local play against a friend.
- Tutorial to get you started.
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$27.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Supposed to be like a fighting game but more like playing rock paper scissors with RNG added in. Too often you'll run out of attacks and just be left with unswappable specials. Projectiles are slower than many attacks. Often i find myself stuck with only supers, bursts, dodge, throw, and block without a normal unpunishable poke should they block. Cool concept. crap execution. Being subject to RNG isn't conducive to fighting games. Imagine not being able to use any option at your disposal (besides supers) at any given moment. The frame advantage is a nice concept but it would feel more like a fighter if more moves were negative on block and not just neutral. Feels like RPS with limited choices since you can use up all your normals in one or two sequences and run short on options.3 found this helpful
Great implementation of tabletop card game. I play almost entirely async and it's a blast!2 found this helpful
Love the first game, cause I lack the dexterity to play an actual fighting game. This 2nd game hits all the right spots for me. I'm loving the new gem system which adding more uniqueness and diversity among the characters. Highly recommended to fighting game lovers who seeks the methodical dopamine than the adrenaline rush. Good job and thank you to the developers, and keep up the good works.
I'm not a fan of fighting games, but Yomi 2 captures them very well: you have combos, throws, dodges, blocks, finishers. Sometimes you feel like you're smashing random keys, other times like you execute a good plan. Matches are quick and intensive. The app is phenomenal when it comes to sounds, visual effects, solo campaign (with hilarious Twitter-like posts) and async play with other people. Still I find it pricey for a card game, but whatever.
Hits the mark on every point that I could have hoped for. Despite my skepticism going in, the changes from Yomi 1 all feel excellent in practice. The whole thing feels more refined: the game system, the character designs, the presentation, and the technical execution of the software all feel like a step up. Perhaps even more importantly, I expect to be able to play Yomi 2 for a long time. The fact that you can queue for async matchmade games makes it far easier to *get* games compared to the live-match-only nature of Yomi 1. And the single player is actually fun, with a whole ladder of progression to climb and enough personality given (both thematically and mechanically!) to the varied array of opponents to remain engaging! If you want a more methodically-paced alternative to a fighting game that still captures the same feeling, this is the place to be. Yomi 1 was a good start; Yomi 2 hits it out of the park.
Yomi 2 is a card game-♥♥♥-fighting game that gives you all the satisfaction of pulling off deadly combos against your opponents whilst not asking you to have the reflexes of a ♥♥♥♥♥-up ninja; for anyone who's ever seen the pros play high-level Mortal Kombat or Street Fighter and thought "I wish I could do that", well, now you can! Sort of. To call it a "Grandad's first fighting game" would be a bit harsh, but not entirely unfair; Yomi 2 is unabashedly aware of its target audience (i.e, people who don't possess the aforementioned reflexes) and leans into its core philosophy with gusto and, more importantly, affection. Because as well as affording the likes of you and I a chance at executing a fancy combo without the faff of spending whatever free time you have in the training mode of some obscure Japanese game with an unnecessarily long title and too many colons, Yomi 2 shows its love of the genre from which it draws inspiration. As you would expect there is a generous roster of fighters, each with their own deck of unique cards that represent their specific playstyle. As with any fighting game there is also a 'gimmick' to the fighting: games like the Mortal Kombat series hav…
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