

Zero Gravity
Dima Zangana · August 28, 2016 · Strategy, Action, Adventure, RPG, Indie
Zero Gravity is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Zero Gravity price
Zero Gravity is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Zero Gravity
Zero Gravity is a first-person/third-person puzzle-platformer that puts you in command of gravity-defying suits across four distinct game modes: puzzle solving, zero-gravity EVA missions, realistic spacecraft docking, and platforming challenges. Each mode tests your problem-solving skills and precision in unique ways, from inverting gravity to manage limited fuel in space to executing complex orbital maneuvers based on real NASA science.
This game is in its early stages and has been discontinued indefinitely and is now free. (May 2020)
Zero Gravity is a beautiful first-person/third-person puzzle-platformer simulation game where you will undergo four types of game modes. In Zero Gravity, you must really use your mind and patience in order to be able to progress through the game. (Zero Gravity is being recreated, find more info in the 'Early Access Description')
Puzzle Gamemode
In the Puzzle game mode, you will have to solve puzzling challenges that will require you to really use your mind and patience. You will have a suit that allows you to invert gravity so that you are able to walk on the ceiling and also have a jetpack boost that is useful for situations where you need to get up to somewhere.
EVA Gamemode
In the EVA game mode, you will be in full zero gravity environments where you will be required to solve space missions like repairing a satellite or rescue a ship that is falling back into Earth. You will have the abilities to use your suit thrusters to navigate around, however, you will have limited fuel which means you must use your fuel wisely.
Docking Gamemode
The Docking game mode is classed as a hardcore simulator which follows like-real science based from NASA. In this game mode, you will fly spaceships and attempt to dock with stations or other spaceships. This will require a lot of patience as the missions can take up to a long period depending on how familiar you are with the controls and science-based in space.
Platformer Gamemode
The Platformer game mode is a fun-casual mode where you will be placed in a zero gravity environment, but the player will have gravity. This means that some of the platforms you jump on in the levels may sink and some may even be explosive and cause you and the environment to go unstable. You will have a suit that is equipped with a zero gravity feature that has limited use and a jetpack that has rechargeable capabilities installed.
Zero Gravity — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Zero Gravity receives mixed feedback from players, with some enjoying it as a tech demo despite its rough edges, while others find the touchy controls make gameplay frustrating and difficult to manage. The game is noted for its ability to induce motion sickness, particularly in its space station level, and players acknowledge it feels like an abandoned, clunky project without clear direction. Most reviewers do not express confidence that it is worth purchasing at any price point.
The project functions as a first-person and third-person puzzle-platformer simulation sandbox, attempting to reconstruct physics-driven environmental navigation within a fragmented early-access framework.Stylistically, the software introduces a versatile sub-genre taxonomy: the division of gameplay into four distinct modules—Puzzle, EVA space missions, NASA-inspired hardcore Docking simulation, and casual Platforming—offers immediate structural scale. The integration of zero-gravity thruster mechanics, fuel-management constraints, and gravity-inversion suite features successfully establishes a highly challenging operational matrix, generating a notable layer of surface-level engagement for physics enthusiasts during initial level trials.However, behind this multi-mode layout lies absolute developmental abandonment. The interactive core is permanently frozen inside an unstable 2016 beta matrix that was officially discontinued indefinitely and made free-to-play back in May 2020. The ambitious full-version promises—including a comprehensive RPG mechanic, outpost construction, and planet-to-planet space transit pipelines—remain completely absent from the architecture. This total cessat…2 found this helpful
[h1] …
The controls are so touchy that it makes gameplay basically impossible.
[h1]Before I played Zero Gravity, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
[h1]New Theme new me[/h1] This month on, "What a Review...," it seems like it's all about motion sickness. Speaking of motion sickness, let me tell you something, this game is great, it's the equivalent of a tier 1 Cognito hazard. Boot this baby up in the space station level, spin the camera, put the side thrusters on only one side, and watch it take anyone you're streaming to for a spin. I made at least 55 people verbally express nausea and 6 left to vomit during a stream. It was great, I made myself nauseous as well. This baby is great for that kind of thing. But the nitty gritty is that this is an abandoned project, set forth to be eventually replaced by a newer one. This really is just a clunky tech demo. For a game with no direction, and weaponized motion sickness. I think that it's like Roku's Basilisk, now that I've told people about it. Someone is going to go out of their way to experience it, and spread it. [b] What have I done?[/b]
yeah sure
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