

Long Gone Days
This I Dreamt · October 10, 2023 · Political, Story Rich, JRPG, Choices Matter, Military
Buy the Long Gone Days key for Steam from Eneba at $1.28 — the cheapest of 7 stores we compare.
Where to buy Long Gone Days — official stores
Cheapest Long Gone Days keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Long Gone Days price by region
Long Gone Days costs €1.16 in Europe (EUR), $1.28 in the United States, $1.28 in Georgia (USD), £1.38 in the United Kingdom, zł8.88 in Poland, CA$13.19 in Canada, A$15.19 in Australia, NZ$20.99 in New Zealand and R$47.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| €1.16 −88% | €9.99 | €1.16 | 6 | |
| $1.28 −87% | $9.99 | $1.28 | 7 | |
| $1.28 −86% | $9.37 | $1.28 | 6 | |
| £1.38 −86% | £9.99 | £1.38 | 5 | |
| zł8.88 −85% | zł57.49 | zł8.88 | 3 | |
| CA$13.19 −60% | CA$13.19 | — | 3 | |
| A$15.19 −60% | A$15.19 | — | 3 | |
| NZ$20.99 −50% | NZ$20.99 | — | 2 | |
| R$47.99 −50% | R$47.99 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
About Long Gone Days
Long Gone Days is a JRPG that follows a specially trained sniper named Rourke as he discovers his underground military organization is far more sinister than he believed, forcing him to navigate the moral complexities of modern warfare. The game stands out by blending strategic turn-based combat with dialogue-driven storytelling, language barriers, and relationship-building that emphasize how war affects civilians and the power of human connection across borders.
Follow Rourke, young man trained from birth to be a sniper for The Core— a subterranean paramilitary state.
On his first mission, he is sent to the surface under orders of great significance. Motivated to finally be able to show the fruits of his training, he carries out his first orders to perfection only to find out that The Core was far from being the noble organization he thought he knew.
- A Nuanced Look at War: Experience the clash of modern conflict against civilian life through the contrast of intense RPG combat and slower, slice-of-life gameplay.
- Communication is Key: As Long Gone Days is set in the real world, you'll encounter several language barriers. Recruit interpreters in order to communicate with others and forge bonds beyond borders.
- Strength in Others: Meet a colorful cast of potential comrades. Grow relationships through your words and actions as you live and fight together.
- Keep Morale High: Choose dialogue options wisely to boost morale in battle. Every character has distinct personality traits and motivations.
- Strategic RPG Combat: Spot and take down targets from afar in Sniper Mode, or engage up-close in front-view, turn-based combat. Target specific parts of an enemy’s body for a tactical advantage.
- No Random Encounters: Every battle is hand-crafted and directly related to the plot. Your choices in battle will shape your party's lives, and the world around them.
Long Gone Days — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Long Gone Days is a story-driven indie RPG with beautiful art and a compelling narrative about a soldier questioning his military upbringing, though players are divided on whether the message overshadows the gameplay. Common complaints center on tedious, unoptimized combat with low difficulty, obtuse story branches that lead to nonsensical endings if you guess wrong, and underdeveloped sniper sections, alongside old-school design choices like no health regeneration that feel dated rather than charming.
Fight difficulty is always a joke entire way through sadly. Battles are also super tediously unoptimized. Why do I have to shoot the turrets down after killing the boss? How come if I increase the stats of every party member, I have to sit through a message for every one?... and a message for every single one losing said buffs? If you don't guess what the dev wants you to pick during boss fight convo you get the bad ending. Said bad ending also just doesn't make a lick of sense in context of world. The sniper sections felt so underdone they probably should have been cut. Like you shoot three people and the last person just... stands there watching them? I finished hoping game would improve, but just felt like some more thought needed to go into certain things7 found this helpful
Unfortunately a pretty toothless and ineffective story wrapped in repetitive, barebones gameplay. Pretty art, I guess?4 found this helpful
This game is a total rugpull. If you thought you were going to play an exciting RPG about soldiers on the modern battlefield, guess again… it’s basically an angry leftist simulator with all the basic talking points you see in every “anti war” story. In short: Military bad War bad Authority bad Hierarchy bad Questioning authority good Rebellion ALWAYS good Normal family bad Found family good Imagine playing Call of Duty, or Metal Gear Solid, basically any military themed game, but after they set the scene and you have all this cool military type stuff going on, it quickly switches to a Bong Rip simulator where you have to waste time talking to disgruntled leftists who are living out their fantasy of being chased down by the military? It’s crazy how RPG players will eat this slop up and imagine it’s deep and meaningful. As if ignoring the importance of conflict in human history, even its importance to the human soul, is somehow less important than being an angry anti-authoritarian goofball with no direction in life. Thanks but no thanks. What are the chances that this is another fake “indie” game getting tons of money from NGOs and government sources? Do I even need to take the time …3 found this helpful
Long Gone Days wonderful game with beautiful art and a captivating story. To be honest, I don't think the story is going to surprise anyone, but it's a story excellently told and thoroughly enjoyable nonetheless. We follow Rourke, a young man bred from birth to be a sniper for a secret military group. Rourke learns about the reality of the outside world and the truth of his upbringing, and goes on a journey to essentially find peace. Unfortunately, conflict is unavoidable, but I think a key part of the story is that some things are truly worth fighting for, and anyone is capable of fighting for those things. I loved the story and the characters, and the game had me hooked from start to finish. Rourke is a more interesting protagonist than he looks, and the game executes the "stranger in a strange land" aspect of him and his buddy Adair excellently. Every character is endearing (and their designs are gorgeous), and I loved how they were all able to find commonality in such hard situations. The fact that characters come from different countries and are unable to understand one another is a neat hurdle to overcome. Atiye is probably my favorite character, but I won't deny that part …2 found this helpful
Story is fine , short jrpg , too much yapping at times , no voice acting which is a big minus for me , overall 6/10 buy on sale.1 found this helpful
Long Gone Days is an old-school, grounded RPG story, with just as much old-school, grounded RPG gameplay. Sadly, that also makes it feel a bit lacking for the modern day. This is perfectly shown by the game's archaic resolution limit of 1080p. The whole game really feels like it isunapologetically about going back to an older way of playing video games. There is very little tutorial, although to be fair, the game doesn't necessarily need a lot of it. The way its systems work can definitely feel quite old, though. Health and action points don't regenerate at save points, and instead have to be recovered through items, defeated enemies, or the environment. It's a very old-school approach that can take some getting used to. The turn-based combat system itself is very standard, but it does its job. There is a good, moderate challenge, with managing resources like health, items, and action points being a big part of the game. That said, I would say the game is overall pretty light on combat. It's often spaced out, with sections of more and less combat, which gives you a bit of time to breathe and recover your resources. All of this points towards the biggest strength of the gam…
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