

Graviteam Tactics: Tunisia 1943
Graviteam · May 1, 2017 · Strategy, Simulation, World War II, Tanks, Realistic
Buy Graviteam Tactics: Tunisia 1943 from Steam at $29.99 — the cheapest of 2 stores we compare.
Where to buy Graviteam Tactics: Tunisia 1943 — official stores
Graviteam Tactics: Tunisia 1943 price by region
Graviteam Tactics: Tunisia 1943 costs $14.49 in Georgia (USD), £24.99 in the United Kingdom, €28.99 in Europe (EUR), $29.99 in the United States, CA$38.99 in Canada, NZ$43.59 in New Zealand, A$43.95 in Australia, R$88.99 in Brazil and zł138.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $14.49 −10% | $14.49 | — | 2 | |
| £24.99 −10% | £24.99 | — | 2 | |
| €28.99 −10% | €28.99 | — | 2 | |
| $29.99 −10% | $29.99 | — | 2 | |
| CA$38.99 −10% | CA$38.99 | — | 5 | |
| NZ$43.59 −10% | NZ$43.59 | — | 5 | |
| A$43.95 −10% | A$43.95 | — | 5 | |
| R$88.99 −10% | R$88.99 | — | 5 | |
| zł138.99 −10% | zł138.99 | — | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Graviteam Tactics: Tunisia 1943
Graviteam Tactics: Tunisia 1943 is a battalion-level tactical combat simulator where you command US and Wehrmacht forces across two interlocking modes—a turn-based operational layer for strategic repositioning and supply, and real-time tactical battles where you execute fire combat and terrain control.
Game is comprised of two modes:
- Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
- Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
- Enhanced UI: functional interface of various panels, radial orders menu and other enhancements.
- Interface appearance and customization: three variants of appearance are included, customizable unit markers (Wehrmacht, NATO, Red Army).
- High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
- Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
- Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles, as well as telemetry are shown in the after battle statistics.
- Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
- Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
- Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
- Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
- Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
- Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
- Advanced control of the off-map artillery, featuring various fuse settings and shell types.
- Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
- Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
- Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability.
Graviteam Tactics: Tunisia 1943 — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 4 of 4 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Graviteam games offer exceptional depth and realism that sets them apart from arcade-style strategy games, with intricate mechanics covering logistics, terrain, and unit behavior that reward careful planning and learning. Players consistently praise the authentic simulation, extensive content, and emerging gameplay, though newcomers warn that the steep learning curve and confusing UI can be frustrating initially. For players willing to invest time in mastering the systems, the game delivers something genuinely unique in the genre.
Amazing depth , design , and quality of content. Over 500 hours worth of content to be played if not more. If you are a new player I would only worry about the default movement wheel and having fun. You can turn up and down settings to suit your needs. Mius Front allows for natural emerging gameplay , combat , and beautiful landscapes. If you are this far I would suggest buying the game and playing through some of the shorter campaigns.5 found this helpful
My company of lardheads gathered in the name of our great moral mission from all the finest bedrocks of military thought in the New World – from Pima County to Flemington, New Jersey – are storming a nameless douar under the cover of night. Infantry reconnaissance - complete. Attack direction - set. Orders - given. The enemy has no AT guns, and we have T. Plus, the element of surprise. Nothing between us and them but a thin man-height sandstone wall, a patch of prickly shrubbery, night desert chill and dried camel manure mines. Charge! Half an hour later. Both tanks flipped when trying to breach the wall, and are now dry-running their tracks into the Milky Way above while their crews thoughtfully crawl out from underneath them. The infantry is shaking in the shrubs from the total of five enemy shots fired across the fight. The enemy has retreated in an orderly fashion. They shall counterattack the next operational turn. I am now a believer in ritual suicide.4 found this helpful
I wanted to call it a "WW2 themed Total War game with a huge chunk of autism thrown into the pot" at first. But that just wouldn't do this game justice. In fact, calling it a game feels belittling. This is straight up a battle simulator for dudes that hate video games, with a heavy focus on logistics, comms and all the other brainy stuff that I know nothing about. Don't expect the instant gratification or even any sort of fun in the first 5hrs at least. Not unless you skim through a 84 page manual first and watch a couple tutorials on YT. I did just that, but its still all pretty much just a gamble with me clicking everything I see in the UI till my tanks finally start shooting at least at something, let alone the priority targets. BUT. When they actually DO, and once you start feeling like you got the hang of it, that's when the real magic of this game reveals itself. - Seeing your carefully guided units (you don't want your tanks to throw tracks in a sand dune or flip over, believe me) actually listen to your commands and pick off the enemy tanks with some turbo simulated ballistics - that account for wind and temperature and a bunch of other autistic stuff - feels satisfying …4 found this helpful
Has less content than Mius Front but just as good and engaging, very rewarding to those who are patient enough to learn how the game works.3 found this helpful
like the concept but the UI SUCKS. takes forever to figure stuff out.3 found this helpful
good1 found this helpful
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