

Draw Slasher
Mass Creation · October 13, 2016 · Action, Indie, Adventure, Ninja, 2D
Buy the Draw Slasher key for Steam from Kinguin at $0.20 — the cheapest of 7 stores we compare.
Where to buy Draw Slasher — official stores
Cheapest Draw Slasher keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Draw Slasher price by region
Draw Slasher costs £0.15 in the United Kingdom, €0.17 in Europe (EUR), $0.20 in the United States, $0.20 in Georgia (USD), zł0.95 in Poland, CA$2.29 in Canada, R$2.39 in Brazil, A$2.95 in Australia and NZ$2.99 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.15 −91% | £1.69 | £0.15 | 5 | |
| €0.17 −89% | €1.59 | €0.17 | 6 | |
| $0.20 −90% | $1.99 | $0.20 | 7 | |
| $0.20 −86% | $1.39 | $0.20 | 6 | |
| zł0.95 −89% | zł8.99 | zł0.95 | 3 | |
| CA$2.29 | CA$2.29 | — | 2 | |
| R$2.39 −66% | R$6.99 | R$2.39 | 2 | |
| A$2.95 | A$2.95 | — | 2 | |
| NZ$2.99 | NZ$2.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Draw Slasher
Play as Hanzo the ninja drawing slashing attacks with your mouse to rescue your family from Pirate Monkey Zombies in this stylish action game. Master intuitive mouse-only controls that let you jump, dash, and summon devastating Ninjutsu techniques across story, challenge, and endless arcade modes.
You need just a mouse to play. LMB + draw a line to jump, dash, dodge, and slash. RMB to summon powerful Ninjutsu Techniques - super-efficient against the 'rottents'.
FEATURES:
• Unique mouse only controls
• Story Mode
• Challenges Mode
• Endless Arcade: Survival and Gatekeeper Modes
• Upgradeable Ninjutsu Techniques
Cut, slice, snip, sever, chop, shear and trim hordes of Pirate Monkey Zombies™.
And wear a helmet - you got only one brain!
Draw Slasher — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Draw Slasher is a mobile game poorly adapted to PC, with the swipe-based combat mechanics feeling awkward and imprecise when controlled by mouse, often resulting in unresponsive attacks and frustrating control issues. Players criticize the campaign for padding simple mechanics through tedious repetition and annoying level design, with unfairly difficult bosses and forced tutorial-like objectives that stretch minimal gameplay into lengthy sessions. Most reviewers recommend avoiding the game even at low prices, suggesting it lacks sufficient depth or enjoyment to justify the time investment.
First of all - that game would much more suit mobile - that swipe movement would be just perfect. With that above it's not that perfect on PC, moves that are not connecting - ninja first need to walk to swipe start point to begin attack. Quite often you might get yourself cornered into wall when facing blocking opponent which you can't jump above. Story tried to be humurous but that almost childish insults made me feel disconcerted. Guess I'm not dedicated audience for that, but at least campaign was short and managed to go through it in 2 sessions.1 found this helpful
So here's an experiment. Try moving your finger across the screen. Okay good. Now try moving you mouse across the screen, hold the left mouse button and move the mouse across the screen again. Okay so now question... which one of those two tasks is easier and more accurate? If you're a normal, rational person you would say the first task right? Now which of those tasks is more taxing on your wrists? The second task right? Did the devs not do this simple experiment before they came up with the idea of releasing this game on steam? Guys... this game was not made for mouse support, I know you wanted it to be but if that's the case then you have to optimize it for that purpose. This game was basically just ported from a touch screen format, repurposed for mouse support and called it a day. At the very least, recommend people use a touchpad or something for the best experience. Didn't think of that though did you? The cutscenes are broken and some of them have QTEs where you have to draw lines... let's see broken cutscenes with QTE events... oh what could go wrong? I mean low, low, low optimization effort. Can it be beaten? Sure. Good luck on the challenges though. I'd love to…1 found this helpful
is that the second piece?
I rarely leave negative reviews. I've played hundreds of games on Steam and usually move on if I don't enjoy something. This is one of the few games I actively recommend avoiding. The biggest problem is that the game constantly stretches simple ideas into tedious repetition. Story mode frequently locks you into tutorial-like objectives such as "Kill 3 enemies with this skill." The game then spawns those enemies one at a time, forcing you to refill the skill meter multiple times just to finish a level. What should take seconds gets dragged out into minutes. Several story levels feel like they contain one minute of actual gameplay padded into much longer stages. Instead of improving mechanics, the game simply makes you repeat them. There are multiple sections where a Donkey Kong-style enemy throws barrels and your only options are to jump over them or walk underneath them. The sequence gets longer each time, but never more interesting. A surprising amount of the game is spent waiting. Boss fights suffer from the same issue. Most of them rely on a single mechanic with minor pattern changes as the boss loses health. The final bosses are especially bad, requiring you to repeat the sa…
Even for 2 bucks this isnt really worth your time. Decent concept but stretched too thin for too long by the second level, which is capped off by a boss that has one of the most frustrating designs ive seen in years. I beat the level out of pure spite but I wouldnt recommend anybody to do the same, even for free, as I dont think theres much fun to be had here.
the only saving grace of this game is that it has fruit ninja
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