

Footgun: Underground
Turtle Knight Games · April 30, 2024 · Action Roguelike, Arcade, 2D, Roguelite, Football (Soccer)
Buy the Footgun: Underground key for Steam from Driffle INC at $1.58 — the cheapest of 12 stores we compare.
Where to buy Footgun: Underground — official stores
Cheapest Footgun: Underground keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
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Footgun: Underground price by region
Footgun: Underground costs £1.19 in the United Kingdom, €1.39 in Europe (EUR), $1.58 in the United States, $1.58 in Georgia (USD), CA$2.65 in Canada, A$3.51 in Australia, NZ$4.39 in New Zealand, zł6.30 in Poland and R$8.93 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.19 −84% | £2.39 | £1.19 | 12 | |
| €1.39 −84% | €2.39 | €1.39 | 13 | |
| $1.58 −84% | $2.39 | $1.58 | 12 | |
| $1.58 −82% | $2.70 | $1.58 | 11 | |
| CA$2.65 −84% | CA$3.11 | CA$2.65 | 13 | |
| A$3.51 −84% | A$3.51 | A$19.76 | 12 | |
| NZ$4.39 −82% | NZ$4.39 | NZ$19.79 | 10 | |
| zł6.30 −82% | zł11.86 | zł6.30 | 12 | |
| R$8.93 −80% | R$9.39 | R$8.93 | 12 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Footgun: Underground
You wake up sometime in the future in a cryo capsule. You don't know who you are, but one thing is clear: You have a cybernetic leg, a ball and enemies to fight! Master your new weapon, explore this strange underground world and try to escape this post-apocalyptic madness.
Footgun: Underground has a very special challenge: Instead of guns, magic or swords you have only one weapon to master: your futuristic ball of death. In classic Roguelike fashion, you explore random rooms, fight different creatures and upgrade your equipment along the way. Death is part of your journey, so don't give up, learn the ball control and the synergies to successfully move forward through the dark depths of the underground. But beware, not all enemies are your normal grubs...
Just kicking the ball and hitting the enemies on the ground is pretty easy, but the true challenge lies in the precise control of your mighty weapon. Leverage the angles and layout of the rooms as well as the behavior of the different enemy types to create a barrage of violence. With a variety of different, unlockable characters as well as a multitude of unique balls, each run you will find many builds and different playstyles to experiment with.
Features
- Multiple characters and balls
- Glorious Pixel-Art
- Motivating upgrade system through stackable chips
- Variety of biotopes with unique enemies and bosses
- Piñatas?!
Footgun: Underground — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Footgun: Underground is a physics-based roguelike with innovative ball-control mechanics and solid visual presentation, but suffers from significant balance issues that frustrate players—particularly overpowered builds that become useless against bosses and inconsistent difficulty spikes that feel beyond player control. The game also features lengthy runs with repetitive segments, buggy UI, and progression systems that feel unpolished, though dedicated players who enjoy mastering difficult mechanics and experimenting with various upgrades can find enjoyment in it.
In theory it's okay, but runs can be near 2 hours long and very repetitive. After all that and being virtually invincible throughout I got to the final boss and die because I find out the build that overpowered everything else is irrelevant against that boss. Hardly ever felt so scammed in a game2 found this helpful
Weird but good.
Quite interesting game once you unlock some stuff and understand what's good and what's not while dodging boss patterns. Some balls/upgrades are very fun/strong while some are less, some enemies are annoying while some are free kills, some characters also feel a lot stronger than others. So the balancing is off and the boss patterns are initially nearly impossible to dodge. The ball control is also not easy to master, but it's doable, I feel like I'm getting better and better. I don't like that you have to start each time with 2x encounter of the free frag rhino beetles or whatever these are. The reward progression is ok, but would be more fun if there was a minigame that involves kicking rather than just pure RNG. Overall I don't think it's the peak of what could be done with football + rogueli(t/k)e genre, but I also didn't spot anything better ATM, while the idea itself is great. And I'm getting a kick out of it for sure, so going positive, even though it's like 6/10 for me maybe - a lot of room for improvement.
Unbalanced and frustrating. It's fun to play, but when I consistently lose runs because of something I can't control it loses its sparkle
If you like your games easy to learn, hard to master then this one is for you. Great innovative controls, neat pixel optics. Banger!
Finished the game 2 times. Got most of the achievements. Pros: - It's a fun physics based game. - Lots of different upgrades and balls to play with. - Good enemy variation. Cons: - UI is very buggy especially when changing ball upgrades from inside balls. - Progression feels unfinished, there could be more impactful events or some indicator that shows you are in end game area. - Characters having different inventory slots is one of the most annoying decisions in this game, I would prefer upgrading inventory slots by each time beating the game or beating a boss. It's an ok game, but I wouldn't suggest it to anyone who is not in indie market games.
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