

Return.
PsychoFlux Entertainment · August 3, 2018 · Free to Play, Indie, Casual, Action, Cute
Return. is free to keep right now — claim it before the giveaway ends.
Where to buy Return. — official stores
Return. price by region
Return. costs $0.00 in the United States, €0.00 in Europe (EUR), £0.00 in the United Kingdom, zł0.00 in Poland, CA$0.00 in Canada, A$0.00 in Australia, NZ$0.00 in New Zealand and R$0.00 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.00 | $0.00 | — | 1 | |
| €0.00 | €0.00 | — | 1 | |
| £0.00 | £0.00 | — | 1 | |
| zł0.00 | zł0.00 | — | 1 | |
| CA$0.00 | CA$0.00 | — | 1 | |
| A$0.00 | A$0.00 | — | 1 | |
| NZ$0.00 | NZ$0.00 | — | 1 | |
| R$0.00 | R$0.00 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Return.
Guide a lost soul home in this charming short platformer using precise jumps and clever platforming. Experience a touching journey that blends simple controls with emotional storytelling in bite-sized gameplay.
Controls
- Arrow Keys - Move
- Z - Jump, Confirm
- R - Retry
- Esc - Quit
Return. — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
this game is so cute it inspired me to create. It's super short and a slight challenge.
Cute and short platforming game, with some strange visuals and trippy music. The way you jump is a bit finicky, but that's part of the challenge. I guess you could technically beat it in under 5 minutes, but I was stuck on a certain jump for probably 20 minutes. Also, you can play it for free!
The visuals and audio are calming but my recorded playtime Isn't accurate to how much I actually played. I usually lose interest in these kinds of games 30 minutes at most into playing.
Return. is a small but memorable 2D platforming experience built around an unusually straightforward objective: take a lost soul back home. Developed by Breadmeat and published by PsychoFlux Entertainment, it embraces the philosophy that a game does not need enormous environments, complicated progression systems, or hours of exposition to establish an identity. Instead, it combines pixel-art presentation, side-scrolling platforming, an atmospheric soundtrack, and a gradually demanding journey into a compact adventure that feels more emotionally suggestive than its simple premise initially implies. The gameplay revolves primarily around navigating increasingly dangerous environments while maintaining steady progress toward the soul's destination. Movement and timing form the foundation of the experience, and the mechanics are deliberately easy to understand. The difficulty comes from applying those fundamentals successfully when obstacles become more demanding. Precise jumps, careful positioning, and learning from failed attempts become increasingly important. This creates an effective contrast between the seemingly gentle premise and the harsher reality of the journey. Players exp…
Return. is a very short platformer built around a simple idea. I am guiding a lost soul back to its home, and the whole game is focused on getting through the small world in front of me. The controls are extremely basic, with the arrow keys used for movement, Z for jumping and R for restarting. That simplicity works well because I can understand everything almost immediately and spend my time actually playing instead of learning a complicated system. What I like most is the atmosphere. The pixel art has a cute but slightly strange look to it, and the game manages to feel more emotional than I would expect from something this small. The darker elements give the journey a little more personality, while the soundtrack helps make the short adventure feel more memorable. I also like that the game does not throw loads of unnecessary mechanics at me. It has one clear objective and sticks to it. The platforming itself is simple, but there are still moments where I need to pay attention to my movement and timing. The game is not trying to become a huge precision platformer, and I think that is the right choice. I can make mistakes, restart quickly and try the section again without having …
Cute. The screen moves terribly slow though; it's painful when you have to repeat a section.
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