

Aquamarine: Explorer's Edition
Moebial Studios · January 20, 2022 · Adventure, Survival, Point & Click, Turn-Based, Comic Book
Buy Aquamarine: Explorer's Edition from Steam at $9.99 — the cheapest of 1 store we compare.
Where to buy Aquamarine: Explorer's Edition — official stores
Aquamarine: Explorer's Edition price by region
Aquamarine: Explorer's Edition costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.29 | $6.29 | — | 1 | |
| £8.50 | £8.50 | — | 1 | |
| $9.99 | $9.99 | — | 1 | |
| CA$12.99 | CA$12.99 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| NZ$14.75 | NZ$14.75 | — | 1 | |
| R$32.99 | R$32.99 | — | 1 | |
| zł45.99 | zł45.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Aquamarine: Explorer's Edition
A turn-based playable comic book about surviving in an alien ocean. Explore a planet reclaimed by nature. Forage, salvage, and cultivate to survive. Uncover a lost history. Discover who you are. Find your way home.
Aquamarine: Explorer's Edition — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Aquamarine: Explorer's Edition features gorgeous comic-style visuals and atmospheric worldbuilding that draws players in, but is hampered by persistent technical issues including soft-locks and movement bugs that occur frequently during play. Players also report frustration with resource availability and survival balance, though the game offers a Story Mode for those seeking a more relaxing experience without the roguelite mechanics.
Aquamarine is a good example of a development team that has fantastic art designers, but clueless tech/gameplay developers. I supported this game on kickstarter a few years ago, because it looked beautiful, and the game today IS beautiful. But on launch, more than a year ago, the game did not work, it soft-locked every 15 minutes, and the tutorial was garbage. Today, i tried getting into it again, and... well the tutorial is better, kinda. But the game STILL soft-locks every fifteen minutes, either the navigation buttons stops working, or you just cant move. I don't know how you ♥♥♥♥ this up, in UNITY ENGINE, but congratulations you did it. Extremely embarrassing. And even IF it worked, the devs decision to re-make this into a "Roguelite" instead of a relaxing experience is confusing and incompetent, they have no clue what kind of player base they were selling this game for, just.. WHY does survival mode exist? why is normal mode soft-rougelite? did you seriously think that people wanted to play this for difficulty, rather than for the story and journey? I personally view these developers as hopeless, and im out, i will now try to forget this game exists, and you should too.…19 found this helpful
This is one of those games where I'm drawn right in from the moment the menu loads and the music starts playing. As a huge fan of beautiful and chill story-driven exploration, I really enjoyed the Explorer's/Story Mode that was added in an update and lets you opt out of the survival aspects and attacks. EDIT: While waiting for my crash issue to be resolved, I started a new playthrough in Relaxed Mode and actually stuck with it to the end. I guess having to be conscious of your resources and surroundings was more interesting, but for me story mode might have been a bit more fun. I didn't try Normal Mode that most of the negative reviews seem to be about. The comic-style graphics are gorgeous, the music perfectly atmospheric, worldbuilding great, I've really been enjoying the whole atmosphere and just spending time looking at the art and the creature animations. Researching alien ocean life obviously reminded me of In Other Waters. That one has more elaborate ecosystems, but tbh I preferred this game because it has more visual beauty and gives you bigger freedom in exploration. In Explorer's Mode, I was just swimming in resources and could do what it said on the tin. Relaxed Mod…15 found this helpful
Pretty game, nice soundtrack, but the resource hunting is completely busted. I'm not sure if it's pure RNG, or if there's some sort of resource cycle, but I spent just shy of 2 hours trying to play this game. You have 2 main resources you need to survive - energy for your pod, and food for your player character. The first run, I was running low on food, and went hunting for some, and despite being proactive there just....wasn't any. My garden couldnt grow any in time. And so I died within 3 days. Annoyingly had to go through the tutorial again, and this time was a bit more careful with food, but eventually got stuck at a point where I was basically completely unable to get any energy, despite unlocking a number of different areas to look for it in. I broke my ship 4x running out of energy just trying to *find* any so that I could make my next mod. Ultimately I feel way too frustrated with this game, that its punishing despite my best attempts - I'm diasppointed cause I otiginally backed this on KS years ago, and was thinking I'd have a fun "relaxed paced" time when the game has been nothing but anxiety inducing due to frustrating resource mechanics.12 found this helpful
Aquamarine is a quietly distinctive science fiction adventure that merges turn-based survival strategy with exploratory storytelling in a vividly imagined alien ocean world. Developed by Moebial Studios and published by Hitcents, the game casts players as a lone space traveler known as The Seeker, whose journey is abruptly interrupted by a mysterious signal that draws her ship toward an uncharted planet. Forced to land on a tiny island surrounded by vast, colorful seas, she must venture outward in a small exploration pod to uncover the truth behind the signal and ultimately find a way to leave the planet. From the outset, Aquamarine establishes a tone of isolation and wonder, emphasizing curiosity, restraint, and careful planning rather than combat or high-intensity survival scenarios. The core of Aquamarine’s design revolves around a deliberate, turn-based system where every action consumes energy. Movement across the ocean floor, harvesting resources, interacting with alien flora, and investigating strange relics all require thoughtful management of limited supplies. The tension in the game does not stem from constant danger but from the strategic balancing act between explorati…3 found this helpful
Refunded. I got stuck without the ability to move my pod in any direction nor move up to the surface, after exactly 8 minutes of playing, during the tutorial. I've seen in the other reviews that this is happening quite often. Shame, as the art is really good.
Beautiful art, but seemed very hard on normal. A little buggy and just not that fun.
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