

Grab Lab
Digital Melody · June 21, 2019 · Action, Indie, Casual
Buy the Grab Lab key for Steam from Gameseal at $1.92 — the cheapest of 4 stores we compare.
Where to buy Grab Lab — official stores
Cheapest Grab Lab keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Grab Lab price by region
Grab Lab costs $0.60 in Georgia (USD), £1.58 in the United Kingdom, €1.71 in Europe (EUR), $1.92 in the United States, CA$5.69 in Canada, NZ$6.29 in New Zealand, A$7.50 in Australia, zł10.16 in Poland and R$10.89 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.60 −82% | $3.29 | $0.60 | 4 | |
| £1.58 −60% | £3.99 | £1.58 | 2 | |
| €1.71 −57% | €3.99 | €1.71 | 4 | |
| $1.92 −62% | $4.99 | $1.92 | 4 | |
| CA$5.69 | CA$5.69 | — | 1 | |
| NZ$6.29 | NZ$6.29 | — | 1 | |
| A$7.50 | A$7.50 | — | 1 | |
| zł10.16 −44% | zł17.99 | zł10.16 | 2 | |
| R$10.89 | R$10.89 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Grab Lab
Grab Lab is a crazy mix of puzzle and arcade game. Complete all unique levels - from simple to extremely advanced and demanding. Save the world - fix the gravity and rules of physics!
Grab Lab — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Grab Lab, developed by Digital Melody and published by Forever Entertainment S.A., is a deceptively simple puzzle-platformer built around speed, momentum, and split-second decision-making. At first glance it appears lightweight—the kind of cheerful, physics-driven arcade game meant for quick sessions—but it quickly reveals a personality rooted in challenge and precision. The premise is comically absurd: a laboratory mishap disrupts the fabric of time, leaving you to collect scattered components and restore order by navigating increasingly dangerous environments. The narrative setup is intentionally thin, functioning more as a playful excuse for chaos than as a central focus. What matters is the action—movement, reaction, and adaptation—all delivered through a streamlined, almost minimalist approach. The defining characteristic of Grab Lab is its control scheme, which hinges on a single, simple input. Rather than offering free movement, the game restricts how you travel through a level, turning each screen into a micro-puzzle based on timing windows, trajectory, and environmental awareness. With one tap or click, the character attaches, swings, launches, or bounces depending on the…2 found this helpful
Grab Lab is a mediocre 1-button game and I can't recommend it even if it is on a big sale. The game has a couple of decent puzzle levels but the majority of levels are way too easy or tedious. Despite the fact that the game uses only one button the controls don't feel good. In theory you could move back and forth without ever taking a step however you can't because half the time the game eats your input and the game also doesn't allow for buffered inputs. The next issue is that the game works on a grid base, so if you are in-between 2 blocks when you press the button the game rolls a dice and yanks you one way or the other. Once the game introduces larger levels the camera is often messed up and you can't see where you are going. The game zooms out at the start of the level but you have about 2 seconds to memorize the entire level which is a joke. So basically you have to die to learn the layout of the level until you memorize where to go so you can beat it. The UI is terrible, once you unlock your first character the game proudly shows you that you can assign a character to x and z and if you do that the game hard locks and you have to alt + f4 to restart it. However that isn…2 found this helpful
Game has a good concept, but there are two big issues in my mind: input timing and handling of levels that can not fit entirely on screen. Regarding input timing, you will have many scenarios in-game where you want to grapple and then immediately grapple again (for example, to pick up a bolt/potion that is below you then immediately return back to where you were). However, there's no input buffering of any kind: you have to wait until you've landed and already started walking to start your next grapple. This becomes a big issue when you are grappling to a block with spikes directly in front and need to get back, as you have a split second to issue your input before dying. The other issue is large levels, as the game uses a forced zoom and camera placement to handle large levels, with no way to zoom out or examine the entire level (you only get to see it for a few seconds upon first loading the level). This makes half of the challenge in these levels figuring out the level layout, which is not a satisfying source of difficulty in a game where you're expected to know what the map looks like. Together, these issues make for a frustrating experience and a game I would not recommend …1 found this helpful
A great concept for a precision platformer puzzle game with a few challenging levels. I enjoyed my time with the game.
FUN AND CHALLENGING
Cute graphics, challenging puzzles that require quick reflexes. Just uses one button.
Community reviews
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