

Three Days
Lewis Bergin · May 19, 2017 · Indie, Pixel Graphics, Crafting, Puzzle, Arcade
Buy the Three Days key for Steam from Kinguin at $0.64 — the cheapest of 6 stores we compare.
Where to buy Three Days — official stores
Cheapest Three Days keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Three Days price by region
Three Days costs £0.45 in the United Kingdom, €0.52 in Europe (EUR), $0.64 in the United States, $0.64 in Georgia (USD), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, zł2.90 in Poland and R$3.49 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.45 −49% | £0.89 | £0.45 | 5 | |
| €0.52 −47% | €0.99 | €0.52 | 5 | |
| $0.64 −35% | $0.99 | $0.64 | 6 | |
| $0.64 −29% | $0.90 | $0.64 | 6 | |
| CA$1.29 | CA$1.29 | — | 2 | |
| NZ$1.49 | NZ$1.49 | — | 2 | |
| A$1.50 | A$1.50 | — | 2 | |
| zł2.90 −35% | zł4.49 | zł2.90 | 4 | |
| R$3.49 | R$3.49 | R$5.06 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Three Days
Survive three days on procedurally generated islands by managing hunger, hydration, and temperature while crafting resources through an intuitive drag-and-drop system and leveling up to unlock powerful perks. Uncover the mysterious story through washed-up notes and watch multiple endings unfold based on your progression in this SCP-inspired survival adventure.
You are a lead scientist working for the SCP foundation on a super-secret project [SCP-2432]. Something goes terribly wrong and the ship you are on containing the SCP explodes, and you wake up on a distant island surrounded by a vivid environment. Get ready to survive, fight for your life and finally escape the horrors of the island.
Three Days — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Three Days is a compact survival game with an interesting time-pressure premise that encourages strategic prioritization, but players find its execution hampered by unclear crafting logic, lack of direction for new players, repetitive hint notifications that obstruct the interface, and poor item storage options. The core survival loop and island exploration have merit, though the control functions and map layout could use refinement.
[h1] Good for getting trading cards. [/h1]11 found this helpful
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of y…6 found this helpful
Three days was an all right survival game, but some of the control functions and map layout are where it falls short. The materials you pick up can be combined with other items, but it sometimes seems nonsensical. Rock + Wood = Rockwood, There is lack of real direction for what you're doing when you first spawn; there's hints that show up from time to time, but otherwise you have no goals nor objectives and are just left with your own devices. I also wish there was a feature to turn off the hint bubbles, as they can get repetitive and block areas of the screen that I wish to interact with. Storage feature would also be nice. I found myself just lumping a bunch of items around the campfire, and wish there was a better way to organize them. There's also a day/night period similar to DST, where you have chickens and other wild animals in the day, but then have to deal with shadow creatures that'll threaten to put out the fire at night. But other than that, I'm still not sure what I was doing besides trying to survive as long as I can. The achievements were also broken and removed by the devs as a result. In short, I wouldn't recommend Three Days ...4 found this helpful
Three Days, developed by Lewis Bergin in collaboration with GorePixelGames and published by Lewis Bergin, is a compact yet intriguing survival adventure that captures the tension of isolation and urgency through its unique premise. The game places players in the role of a survivor stranded on an island following the destruction of a research vessel. The goal is straightforward but high-pressure: survive, gather resources, and find a way to escape before three in-game days pass. This time limit defines every decision and transforms what could have been a standard survival sandbox into a race against time where strategy and prioritization matter more than mastery of complex systems. At its core, Three Days follows the familiar rhythm of survival games: scavenging, crafting, maintaining basic needs, and gradually improving your situation. However, the presence of a 72-hour countdown immediately alters the tone. Players cannot afford to waste time or over-experiment with mechanics; every moment feels valuable. The island is procedurally generated each time you start, ensuring that no two playthroughs are identical. Resources and environmental hazards change locations, encouraging adap…2 found this helpful
1 found this helpful
Three days feel like a puzzle sprint, each task a quirky riddle, characters crack jokes like circus clowns in zerogravity, laughter erupts even on a Monday.
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