

Mind Snares: Alice's Journey
World-Loom · April 23, 2015 · Hidden Object, Casual, Adventure, Puzzle, Point & Click
Buy the Mind Snares: Alice's Journey key for Steam from Kinguin at $1.68 — the cheapest of 7 stores we compare.
Where to buy Mind Snares: Alice's Journey — official stores
Cheapest Mind Snares: Alice's Journey keys — keyshops
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Mind Snares: Alice's Journey price by region
Mind Snares: Alice's Journey costs £1.54 in the United Kingdom, $1.68 in the United States, $1.68 in Georgia (USD), €1.77 in Europe (EUR), zł9.38 in Poland, CA$9.99 in Canada, R$13.30 in Brazil, A$13.49 in Australia and NZ$17.89 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.54 −78% | £6.99 | £1.54 | 6 | |
| $1.68 −83% | $9.99 | $1.68 | 7 | |
| $1.68 −80% | $8.49 | $1.68 | 6 | |
| €1.77 −78% | €7.99 | €1.77 | 6 | |
| zł9.38 −73% | zł35.09 | zł9.38 | 4 | |
| CA$9.99 | CA$9.99 | — | 3 | |
| R$13.30 −72% | R$46.99 | R$13.30 | 3 | |
| A$13.49 | A$13.49 | — | 3 | |
| NZ$17.89 | NZ$17.89 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mind Snares: Alice's Journey
Navigate a haunting dreamscape of hand-painted surrealism as Alice, solving puzzles and confronting personified demons from her own psyche to escape the Shadow's grip. This psychological adventure uniquely blurs reality and nightmare across 38 bizarre locations packed with 22 mini-games, hidden object scenes, and encounters with manifestations of her deepest fears.
Alice’s car breaks down and plunges into a river. The next thing she knows, she wakes up in a strange world made of her own memories, dreams and nightmares. Ruling over this bizarre dream land is the mysterious Shadow, who forces the protagonist to face her deepest fears.
In order to escape this ominous, psychedelic world, Alice needs to follow an enigmatic lifeline and locate four magical totems that will allow her to rebuild a bridge back to her own reality. But this proves to be no easy task. Alice must venture deep inside her own subconscious, to face motley characters embodying friendly as well as hostile parts of her own psyche.
Alice solves charades and puzzle that test her intellectual prowess. She must confront the ghosts from her past, suddenly made real by the Shadow’s insidious power.
Will our protagonist muster the strength to defeat her own demons? Or will the Shadow win?
The fate of Alice lies in your hands!

Features
- Venture through 38 surrealistic, hand-painted locations of Shadow Land!
- Face 22 mini-games and 19 hidden object scenes!
- Follow the lifeline to find 4 totems hidden throughout the game!
- Meet 8 oneiric, but larger than life, characters!
Mind Snares: Alice's Journey — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Mind Snares: Alice's Journey is praised by players for its stunning dark aesthetics, atmospheric music that varies by chapter, and solid point-and-click hidden object gameplay with straightforward puzzles and good pacing between exploration and discovery. However, players are divided on the narrative, with some finding the story forgettable and the protagonist shallow, while others criticize the ham-fisted symbolism and messaging, and technical issues include occasional glitches and hard-to-read hidden object scenes that could benefit from zoom functionality.
Genuinely so much fun and perfect aesthetics. From the moment I loaded into the first level I was hooked on finding every hidden object and collecting achievements along the way. There were a couple parts where I got stuck and refrained from using any guides to get the full experience so it took some time going back and forth between rooms. The puzzles are pretty easy and straight forward and everything you need for them is accessible. There was a glitch I encountered where I quit the game midway through a room and when I loaded in, I didn't have any items so I had to redo the entire chapter but it wasn't too bad. The profile badge is very cute as well and overall aesthetic is dark and gloomy but still beautiful. I would definitely recommend this game for anyone who likes point and click puzzlers.1 found this helpful
This is simply awful. It works on a purely technical level, but is let down by the entire narrative and main character. Alice, our protagonist, is so allergic to taking accountability for her own actions that she hallucinates an entire fake universe in which everything is not her fault, because of the evil patriarchy kidnapping, brainwashing, and murdering women, as men are literally incapable of having any feelings besides anger, pride, or lust. I wish I was joking. The metaphors and symbology are so ham-fisted, you could slap them between two pieces of bread and call it a sandwich. Alice claims she doesn't hate all men, on account of maybe having a husband that one time, but World-Loom clearly had a tree-sized chip on their shoulder, and were not going to let a petty thing like "narrative dissonance" or "needing a likeable, non-idiot protagonist who doesn't whine every five minutes" stop them from telling their male boss that he is evil because of his genitalia. The story also ends on an unsatisfying note, as Alice is not promptly hit by a train for wasting my time and money.1 found this helpful
Mind Snares: Alice's Journey is one heck of a journey, playing well off its title. I remember playing this first time when I was still some high-school freshman, and seeing its poppy visuals. I believe they do live up to their name. The visuals were absolutely stunning. Each area in the map is eye-catching at best, truly as if you're walking into this dream. At this occasion, it's a experiencing a nightmare. The music per chapter has its own theme to it. its not simply one to three background per all, but each chapter contains a specific vibe. Some are mysterious, playful, and even downright mystical. There were no collectibles meant to be found so safe to say you are free to roam without worries at all of missing any secret collectible. This offers the player a much more chill gameplay than most AM games. I like the message of this game, that it appeared in a form of a scroll of wisdom: [i]sometimes something needs to fade away from within us so that something new can be born.[/i] She fought this nightmarish place she was placed into and experienced a breakthrough. It's nice to instill this into many, relating that change can replace the old with a much better something, or wha…1 found this helpful
This was a good game
If you like Artifex Mundi and HOA games, it's worth grabbing on sale. The story so far is pretty pedestrian unfortunately. I was hoping for a bit more Wonderland, but this slides pretty far into (not really scary) horror. As a side note, the hidden object scenes themselves are a bit muddy and pixel-picky. It would definitely benefit from allowing you to zoom into the scenes.
Honestly, it was pretty fun, sad that a lot of the cool parts of the game are for the first totem and the last totem but besides that, I had good time, it wasn't challenging or too easy, sometimes had a bit of trouble with moving from scene to scene and getting out of the diary but the map fixed this issue. The story was kinda forgettable and the main character was pretty shallow, even for the character arc she supposedly goes through. I didn't encounter any bugs besides a few items glitching in and out of the hud but it was issue was resolved after the 2nd totem in which it happened in. Also glad that theres no collectables to go looking at a guide for, and thankfully ALL items in your inventory do get used and don't carry over to the next world, which is a neat touch and doesn't make the worlds feel too samey to each other and many items are used more than once to limit redundant items like knives or other sharp objects. Puzzles were also engaging and had a few scratch my head at but did have to sit on hand puzzle for a bit due to the instructions being TOO confusing, but none I had to look a guide up for along with the HO scenes being nicely done and are only revisiting …
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