

Bad Pad
Headbang Games · August 8, 2018 · Metroidvania, Precision Platformer, Side Scroller, 2D Platformer, Platformer
Buy Bad Pad from Steam at $1.79 — the cheapest of 1 store we compare.
Where to buy Bad Pad — official stores
Bad Pad price by region
Bad Pad costs £1.49 in the United Kingdom, €1.76 in Europe (EUR), $1.79 in the United States, CA$2.32 in Canada, NZ$2.62 in New Zealand, A$2.66 in Australia, R$5.77 in Brazil, $6.99 in Georgia (USD) and zł8.24 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.49 −85% | £1.49 | — | 1 | |
| €1.76 −85% | €1.76 | — | 1 | |
| $1.79 −85% | $1.79 | — | 1 | |
| CA$2.32 −85% | CA$2.32 | — | 1 | |
| NZ$2.62 −85% | NZ$2.62 | — | 1 | |
| A$2.66 −85% | A$2.66 | — | 1 | |
| R$5.77 −85% | R$5.77 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| zł8.24 | zł8.24 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Bad Pad
\m/ MetalVania Platformer \m/
Bad Pad is a old school platformer with metroidvania elements.


Features
- Humorous story-line told in songs and animations, those buttons sure can sing!
- Original guitar driven rock and metal soundtrack that will keep you pumped.
- Over 12 hours of gameplay and 160 scenes to explore, metroidvania style.
- Diverse gameplay with cart riding levels, submarine levels, spaceship levels and more.
- 10 epic boss levels.
- In-game mini arcade games.
- Cool pixel art graphics and a retro feel.
- Tight controls and game mechanics + gamepad support.
- Use of physics and changing gravity.
- Environmental puzzles.
- One item-based inventory system, hey a button doesn't have pockets, deal with it.
- Three game difficulties to select from.
- Lots of steam achievements.
The wacky premise of Bad Pad is told in songs and is set around a gamepad's buttons who came to life, their endless battles, mind controlling machines and a little bit of time traveling.
Join Square in his adventures, survive Evil Pen's hellish castles, help save Hexa and Trapezoid and probably the rest of the world!
Give Bad Pad DEMO a try, it is always up-to-date and if you decide to buy to the full game you can continue playing with your saved progress.



Bad Pad — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄3 found this helpful
Bad Pad, developed by Headbang Games in collaboration with Oray Studios, is a platformer that immediately separates itself from the crowd through sheer personality. While it sits within the familiar framework of a 2D precision platformer, it layers that foundation with a loud, unapologetic heavy metal identity that influences everything from its visuals to its pacing. What emerges is not just a game about jumping and avoiding hazards, but an experience that feels closer to an interactive musical performance, constantly pushing energy and style to the forefront. At its core, the gameplay revolves around tight, skill-based platforming. You control a small, square character navigating a series of obstacle-filled levels, each designed to test timing, reflexes, and pattern recognition. The controls are responsive and reliable, which is essential given the level of precision required. Mistakes are frequent, especially in later stages, but they rarely feel unfair. Instead, the game leans heavily into a trial-and-error approach, encouraging players to learn through repetition. Each failed attempt becomes part of the process, gradually building familiarity with the level until success feel…1 found this helpful
I'm sorry to the devs, but this game is terrible. It hides poor game design and janky hitboxes behind this illusion of difficulty, when it really comes down to throwing ♥♥♥♥ at the wall until you get past something. This game has difficulty options but as far as I can tell all that changes is that you die in a few hits in hard mode. So many parts of this game just involve throwing yourself through a gauntlet or an awful boss fight until you win by pure happenstance. If for whatever reason you do decide to play this game be prepared to get carpel tunnel, because almost every single boss fight involves you mashing the shift key hundreds of times on a successful fight. I genuinely had to install a program to mash the key for me towards the end because there was so much bs in the final fight and my wrists were cramping from it. The final boss also lasts WAYYYYYYYY too long, there is no reason I need to fight three final bosses and go through two escape sequences. This is 100% top 5 worst games I've ever played, I did not have a single iota of fun completing this game and only did it to boost my average completion percentage. Save yourself the $12 or whatever it costs and spent it on so…1 found this helpful
First of all, I want to thank devs for updating the game in an hour after I presented a minor problem Bad pad is one the metroidvanias ever made, but as game (MV+Precision platformer), it's one of the best I have played. Mastering the controls early is rewarding, and makes last map segment easier as there it's mandatory.1 found this helpful
Buttons rise and sing Metal chords guide every jump Square fights on, loud
I've played less than an hour, early thoughts: I wish I could give a neutral review. From what I have seen so far, it is not a metroidvania (Exploration has been pretty much linear, and opening new areas just consists of flipping switches to open doors). This might change later of course, but I would describe what I've experienced thus far as more a precision platformer with some adventure elements. The music/sound effects are.. at times i like them, at times I chuckle, other times I find it annoying. Not sure the grunts while wall jumping were a good idea. Ultimately the art and production is probably what's keeping me from playing further, I wasn't immersed in this world like I was with super meat boy.
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