

Thousand Threads
Seamount · July 30, 2020 · Exploration, Open World, Nature, Atmospheric, Indie
Buy Thousand Threads from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Thousand Threads — official stores
Thousand Threads price by region
Thousand Threads costs $10.49 in Georgia (USD), £15.49 in the United Kingdom, €16.79 in Europe (EUR), $19.99 in the United States, CA$22.79 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia, R$37.99 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 1 | |
| £15.49 | £15.49 | — | 1 | |
| €16.79 | €16.79 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$22.79 | CA$22.79 | — | 1 | |
| NZ$24.79 | NZ$24.79 | — | 1 | |
| A$28.95 | A$28.95 | — | 1 | |
| R$37.99 | R$37.99 | — | 1 | |
| zł71.99 | zł71.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Thousand Threads
Take on jobs. Find an attacker's identity. Retrieve stolen items. Deliver a gift. Obtain a lost keepsake. Complete the tasks however you like and make some money. Or betray your employer and make an enemy.

Deliver the mail. Open letters to discover more about the people you meet. Some folks are easier to find than others.

Discover ruins and collect artifacts. Sell the artifacts and learn the history of this place.
Help out. If you see someone being attacked, lend a helping (or hurting) hand. Characters remember and react to the actions you and others take.
Fend off folks you’ve wronged. You can attack, rob, or kill just about anyone. But you’re likely to make enemies. And they’re likely to tell their friends and family. And you’ll likely need to watch your back. But it’s almost never too late to turn old enemies into friends.

Gather plants, mushrooms, pelts, and more to craft and upgrade your tools, weapons, and ammo along the way.
Explore vibrant landscapes. Chase rabbits and deer. Run from wolves and bears. Find overlooks. Throw rocks in the water. Enjoy the world around you.

Get a new experience with every new game. The characters' traits and relationships are randomized at the start, so you get a fresh adventure on each replay.
Controller support! (Keyboard required for text input at the start of a new game.)
Made by Brett Johnson
Thousand Threads — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Throughout the game, it felt like a minimalist tutorial on how to PROPERLY make an open-world game with minimal resources. It's like a checklist of "what you should do in a working open-world game." * Complex landscape level design creating the illusion of a large space – checked. * Resources scattered along the path to keep you from getting bored – checked. * Crafting and upgrade system allowing resource recycling, giving a reason to collect them – simple, but checked. * Super rare resources needed for rare crafting – checked. * Special resources that only grow in one late-game biome – checked. * Several biomes with different visual styles and landscapes – checked. * Mysterious unique structures to diversify the landscape – a few, but checked. * Collectibles to find and collect for an achievement – 2 types, checked. * Metroidvania-style mechanics opening paths to the next biome upon finding the necessary tool – 2 instances, checked. All of this isn't abundant, but it works exactly as it should. However, the truly impressive unique feature is the complex NPC behavior and relationship system. Each character has friends they care for and give gifts to, and enemies they want to s…4 found this helpful
Walking simulator + beat things with a stick combat engine while impersonating a mailman for multiple frontier communities in a forgotten world. There’s a very light crafting system but this is not a survival game. More of a mood piece.2 found this helpful
The game captures the quarrel, communication, and habits of different townspeople that may depicts real life scenarios. The hate, familiarity, and loving are compiled. It has simple mechanics collect different materials, complete quest, explore uncharted areas, uncover hidden artifacts, kill or help people in the game. However, the game can be repetitive in some cases, but it is worth it especially exploring different regions. Overall, the game is a good example of cozy, chaotic, and curated scenarios.
Cool little game to turn off your mind and chill in. The nice visual style and complete freedom of exploration carry a load of clunkiness, bugs, and missing QoL on their back. Best enjoyed if you don't expect anything from it and play blind. Buy on sale.
Really neat open-world stealth-action-survival delivery sandbox for interacting with AI agents in a highly systemic simulated society. If meaningful systemic interactions with NPCs is something that interests you, definitely play this. (Marketing thought: maybe call this game a 'Strand-like'?) I actually played it when it first came out, and years later am surprised to find how few reviews there are for this game! (Reviews have a direct correlation to lifetime players). I think maybe this game wasn't marketed in a way that underscored how absolutely wild its systems are (a lot of the pull quotes on it's website are about it's visuals, which: yeah it looks nice, but also color blocking is kind of just ubiquitous in the indie landscape). Basically, imagine a solo-dev made the Nemesis system from Shadow of Mordor, but made the entire game about interacting with that systems instead of following some scripted narrative. That's this game. The dev is exploring ground very very few people are doing in the industry, and it's really a shame that this game was seemingly the end of this devs career. As a thought exercise, let's try some different marketing strategies: "In this dynamical…
:)
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