Flesh

Flesh

Pollapee · July 31, 2023 · Bullet Hell, Shoot 'Em Up, Hand-drawn, Action, Surreal

Buy Flesh from Steam at $9.99 — the cheapest of 1 store we compare.

PC
7 user reviews86% · 7
Best price 35 Lowest tracked
$9.99
⭐ lowest tracked
Steam Buy at Steam

Prices last checked

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Where to buy Flesh — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Flesh price by region

Flesh costs $6.29 in Georgia (USD), £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.

Cheapest Flesh offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $6.29 $6.29 — 1
United Kingdom £8.50 £8.50 — 1
Europe (EUR) €9.75 €9.75 — 1
United Statesyour region $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.50 A$14.50 — 1
New Zealand NZ$14.75 NZ$14.75 — 1
Brazil R$32.99 R$32.99 — 1
Poland zł45.99 zł45.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Flesh

Dive into a surreal journey as you devour a ship and battle peculiar creatures in this 2D side-scrolling bullet hell shmup. Unleash your skills, dodge relentless barrages, and uncover hidden mysteries in a hand-drawn world of flesh and gore.

Flesh — game info

Platforms
Windows, macOS
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Flesh is praised for its striking hand-drawn visuals, satisfying sword mechanics that encourage aggressive play, and accessible gameplay that appeals even to genre newcomers. Players appreciate the charge-based bullet cancellation system and unique body horror art style, though some note the lack of a focus shot makes tight dodging difficult, and there are minor quality-of-life requests like a lives counter that's easier to see and the absence of extends that may discourage newer players.

Recommended Aug 2, 2023
Flesh is a horizontal shmup that is hand drawn frame by frame, I really dig the visuals and the music of the game. The mechanics of the game involve charging up your meter by either shooting or collecting coins and use the meter to slash away bullets. From what I played the story involves a man going through a metamorphosis to become beautiful. My main issues with the game are how there are no ways to obtain extends in this shmup. This is just a personal pet peeve of mine as clearing this game is definitely possible but I could see how discouraging it could be towards newer players. That being said, the game will continue even if you died and lost all your lives and does not get in the way of finishing the true story. I'd appreciate it if the game gave you the option to continue or not but I have a feeling due to TYPE C having one life and TYPE A only having 3 lives it could create some bothersome experiences within a new player. The backgrounds of some stages can feel somewhat repetitive and somewhat lack in variety. The game will finish a stage and give you the option to either go to the next stage or view the leaderboards. This is great for practice as you can pick any stage …
7 found this helpful
Recommended Aug 4, 2023
This is brilliant fun. As well as your main shot, you have a sword which you can use for extra damage and clearing bullets. It feels really satisfying to use. You recharge it by hitting enemies with your shot and collecting coins. You do triple damage up close so the game really encourages you to play aggressively. You also get extra score for killing enemies before they've been on screen for too long. There's a type c ship that dies after one hit for when you get really good at the game, you get an extra sword charge slot with this ship to make up for it's squishiness. It's a blast. Highly recommended!
6 found this helpful
Recommended Feb 8, 2024
I like the grotesque, hand-drawn body horror art style here. My only real gripe is that there is no focus shot, which does make it harder to dodge in between narrow gaps whenever I've run out of bullet-cancelling charges. Worth it on sale.
2 found this helpful
Recommended Aug 4, 2023
SHMUPs aren't usually my thing, but I'm having a lot of fun with this! The controls are really easy to pick up, and I love the humour and unique hand-drawn art style. More than worth the asking price, in my opinion :) There are a couple of quality of life tweaks I'd love to see in the future: * A 'restart level' button on the game over screen, so you don't have to go back through the main menu * A more visible 'lives left' counter (there is one at the bottom of the screen, but it's hard to see)
2 found this helpful
Recommended Aug 4, 2023
Fortunately this game has a demo so you can try it for yourself to see how ace it is. A quirky shmup that is just great fun to play.Probably my favourite NEW shmup this year so far. Excellent stuff.
2 found this helpful
Not recommended Sep 14, 2026
Please read before buying (dev especially): I was one of four participants of the kumite Aktane hosted today alongside Snoop, Beamlo, and Bempis. This was supposed to be an extra game after Raizing Core. Obviously, the artwork is great, but everyone had some negative sentiment about the gameplay. I disagree that it is bad, it is decently enjoyable in my opinion, but there is a lot weighing it down. I've played it for 70 minutes now, mainly because I wanted to give it a fair shot and be completely honest and nonbiased. 1. The game crashes if you start a run in fullscreen and move. 2. There is zero enemy bullet sealing on top of enemy collisions. This generally discourages getting really up close and will punish you a lot for making a mistake in positioning. 3. Enemies will literally shoot at you from behind or even off-screen. 4. Big enemies take forever to exit the screen, meaning the level can get clogged if you do not memorize enemy layouts and are constantly aggressive. This is especially problematic during bosses. 5. The ship and enemies being primarily white, in addition to vibrant medium-sized bullets, saturated artstyle, and the hitbox marker being barely visible, cr…

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