

Angel at Dusk
Akiragoya · January 12, 2024 · Action, Bullet Hell, Shooter, 2D, Psychedelic
Buy Angel at Dusk from Steam at $7.49 — the cheapest of 1 store we compare.
Where to buy Angel at Dusk — official stores
Angel at Dusk price by region
Angel at Dusk costs $4.24 in Georgia (USD), £6.39 in the United Kingdom, €7.39 in Europe (EUR), $7.49 in the United States, CA$9.74 in Canada, A$10.97 in Australia, NZ$10.99 in New Zealand, R$23.49 in Brazil and zł33.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.24 −50% | $4.24 | — | 1 | |
| £6.39 −50% | £6.39 | — | 1 | |
| €7.39 −50% | €7.39 | — | 1 | |
| $7.49 −50% | $7.49 | — | 1 | |
| CA$9.74 −50% | CA$9.74 | — | 1 | |
| A$10.97 −50% | A$10.97 | — | 1 | |
| NZ$10.99 −50% | NZ$10.99 | — | 1 | |
| R$23.49 −50% | R$23.49 | — | 1 | |
| zł33.99 −50% | zł33.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Angel at Dusk
Strip away the excess and experience pure shmup action in a distant future where angels awaken to primal chaos—dodge torrents of bullets, charge devastating attacks, and press close to enemies to maximize power-ups in this uncompromisingly skeletal take on the genre. Gorgeously grotesque visuals and a mind-bending story about Earth's ultimate evolution combine with multiple modes, unlimited ship upgrades, and the friendliest tutorial in shmup history to make mastery accessible to everyone.

Outline
Overwhelmingly bizarre beauty.
Shoot, dodge, and destroy!
A shmup where an apocalyptic world awakens to primal desires!
The newest answer to shmups. A game which is "uncompromisingly skeletal".
That is, a game in which every last ounce of excess has been cut away, and only its framework quintessence remains.
Bones free themselves of flesh, laying waste to needless entrails!
Revealing a skeleton of extraordinarily strenght.

Story
Mankind has rid the world of all crime, pain, and desire.
Finally, they extinguished the source of all sin, intellect, and transcended to angeldom.
A great deal of time passes. The year is now 2300000000 AD.
"Earth" is a paradise of angels.
The sun has begun to expand, and a long twilight is now upon this heavenly realm.
System
Dodge fire, grab items, and blast away at throngs of enemies...A faithful return to the origin of shmups.
The closer you attack your enemies, the more HP recovering and bomb charging power-ups appear!
Obliterate oncoming projectiles with your charged attack, and get up close and personal with enemies to hammer away at them from close range.
The best offense is a good offense!

Features
- Artwork that exhibits both extravagant beauty and grotesque surrealism.
- Story that illustrates the apex of Earth's evolution with unparalleled grandeur.
- Original mode with Hack-and-slash style game mechanic where there's no limit to how strong you can upgrade your ship.
- Arcade mode with a variety of unlockable ships.
- The path to mastery can be walked by anyone! Contains the most beginner friendly tutorial in Shmup history.
- In-game achievements.
Angel at Dusk — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Angel at Dusk is a shoot em up that impresses players with its distinctive biomechanical art style, unsettling atmosphere blending body horror and cosmic themes, and surprisingly accessible gameplay that doesn't rely on gimmicks. The game features deep lore revealed through collectible excerpts, solid mechanical depth with multiple difficulty options, and strong visual and audio design, though some find the music jarring and note that heavy upgrades can obscure the beautiful visuals.
[b]“You guys have big brains and telepathy, why didn’t you invent sunscreen?”[/b] [i]- Lanmoliwf[/i] [hr][/hr] Akiragoya did it, with [b]Angel at Dusk[/b] he proved the [skeletal] theory of Shoot Em Ups. [h1]X-Factor[/h1] Its Biomechanical aesthetic with a skeleton white and blood red color palette sets it apart from other games visually, while the complete refusal of a gameplay gimmick to make itself unique instead focusing on bringing an unadulterated “simple” Shoot Em Up experience is, strangely enough, the very thing that makes it unique. [h1]Gameplay[/h1] Simplicity is the name, selecting an [angel] and clearing the 5-stage arcade mode is the game. Each [angel] has a default firing mode, a charged one that also doubles as projectile clearing attack, and a strong special attack that can only be fired after filling a bar. [Angels] can also regenerate health during play by attacking enemies while being near to them, so it rewards over-aggression more than hugging a corner of the screen for the whole game. An extra mode called Original Chronicle has a tree progression path system where enemies will become stronger until you are inevitably defeated, however, enemies in this mod…2 found this helpful
Angel at Dusk isn't overtly a horror game (it's a shmup after all), but the art style and lore is definitely scary in a sense that I lack the ability to properly describe. Is it biomechanical body horror? Religious horror? Apocalyptic horror? Is it inspired by H.R. Giger or Lovecraft? Sci-fi horror? All of the above? I'm not sure, but the developer Akiragoya certainly made something unique. I don't know if his name has any significance, but I have convinced myself it's a mashup of the common Japanese name Akira, and the Spanish painter Francisco Goya. The game is weird, unsettling, and has a shocking amount of lore for a shmup. If you want to see it all and lack the ability or desire to play through the entire game for it, someone took the time to play through the entire thing and compile all of it in a google doc you can look at [url=https://docs.google.com/document/d/1L-9TgQkAIDm4XGteFJYPFYDmBvmfbCJa/edit]HERE[/url]. It's a lot to absorb, some will like that and some won't. As a shmup it's not bad. I don't have extensive experience in the genre, but I feel like it has a lot to offer in terms of content for the price. I also have enjoyed most of the soundtrack so far…1 found this helpful
Good visuals. Goes against the genre a bit, since with a lot of upgrades you can't see much of the visuals due to all the giant projectiles your ship shoots. But it is beautiful and music is amazing too.
I've never been good at bullet hells but can't help trying new ones when I see them. Angel at Dusk has one of my favorite art styles in the genre by far with a strange story to match it. As someone who is bad at these games, I agree with other reviews that this game is much more approachable than others, which is great for people like me. Even though I haven't played much since completing the story, it looks like there is still plenty of other content to do once the itch to play comes back. I have yet to unlock many of the ships are weapons available and haven't made it far in the survival mode.
Not really a shmup person but I loved this one. Don't be deceived by some of the suggestive art, this is a quite bleak and sometimes surprisingly scientific sci-fi story that deals with themes like sapience, identity, transhumanism and entropy among many others. It is told exclusively in the form of unlockable lore excerpts which gradually help to create a larger picture through a timeline across millions of years. The way it builds up from the distant past in various eras across history, all the way into the current events was a satisfying reveal. I will add however that as someone who mostly played the game for its narrative, I would've preferred if the last few lore entries hadn't been locked behind so much grinding. My second reason for playing it was the art, having some really creative body horror and fantastic designs with a unique style, using a mixture of the grotesque and the beautiful in a contrasting but coherent way. The designs of the angels from the unlockable artwork are particularly remarkable. I can't speak much for the gameplay but I did have a nice time. I particularly want to note the extended tutorial, which acts as a standalone experience, in an "interactiv…
A surprisingly accessible Shoot Em Up game that uses distorted human anatomical shapes to evoke images of angels we can't comprehend so you can shoot em for points. Pros: +Unique art style, I have never seen a game with UI like this. It's bold! +There are a lot of difficulty options and ways to play with mode Arcade modes and progressive skill modes which give you new weapons and upgrades to make the latter stages easier. + Mechanically, it's got some depth with the stamina recharge, enemy bullet deletion / movement with your sub-type shots, and it has a lot more leeway for failure and extra hits than other SHMUP's would give you. Cons: - The music is, uhh, strange. It's not bad, just kind of ill-fitting for the type of game this is. Maybe it's on purpose? Overall, I enjoyed my time with Angel at Dusk and I recommend it to people who can engage with it for newcomers to the genre or even veterans looking for something that looks fresh! 9/10, really fun game.
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