

Panzer Paladin
Tribute Games Inc. · July 21, 2020 · 2D Platformer, Mechs, Retro, Pixel Graphics, Action
Buy Panzer Paladin from Gameseal at $1.19 — the cheapest of 7 stores we compare.
Where to buy Panzer Paladin — official stores
Cheapest Panzer Paladin keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest option is always shown in the Best price box above.
Panzer Paladin price by region
Panzer Paladin costs £0.88 in the United Kingdom, €0.99 in Europe (EUR), $1.19 in the United States, zł5.47 in Poland, R$7.73 in Brazil, $10.49 in Georgia (USD), CA$22.79 in Canada, NZ$24.79 in New Zealand and A$28.95 in Australia right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.88 −94% | £15.49 | £0.88 | 4 | |
| €0.99 −92% | €12.59 | €0.99 | 6 | |
| $1.19 −92% | $14.99 | $1.19 | 7 | |
| zł5.47 −92% | zł71.99 | zł5.47 | 3 | |
| R$7.73 −80% | R$37.99 | R$7.73 | 2 | |
| $10.49 | $10.49 | — | 1 | |
| CA$22.79 | CA$22.79 | — | 1 | |
| NZ$24.79 | NZ$24.79 | — | 1 | |
| A$28.95 | A$28.95 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Panzer Paladin
It's now up to a strong-willed android named Flame to become a Squire, pilot the Paladin and track down all Weapon Keepers and their diabolical leader. The showdown between mankind’s technological prowess and the powerful forces of the occult has begun!
Seize weapons from the denizens of the Netherworld and give them a taste of their own medicine! Show them the power of cutting-edge technology fused with masterful swordplay. Slash, bash and thrust your way through a series of mind-blowing levels around the world, all of it rendered in glorious 8-bit graphics! Hop in your Paladin and take up arms!
- An engaging action-platformer with fun and intuitive swordplay!
- Take control of Grit, the mighty Paladin power armor, or eject and play as Flame, the small-but-swift Squire pilot!
- Robots meet demons! Crush the forces of the occult with the power of cutting-edge technology!
- Over 100 melee weapons to seize from enemies!
- Forge your own custom melee weapons with the Blacksmith and find them on the Panzer Paladin Steam Workshop.
- Use weapons profusely: wield, throw, or shatter them!
- Snap a weapon in half to cast a powerful spell!
- Slash, bash and thrust your way through 17 mind-blowing levels located around the world!
- Carefully crafted 8-bit graphics, just like you remember them!
CHALLENGE CORE CONTENT UPDATE
This free content update includes the following new features:- New Challenge Mode with 11 rooms to truly test your skills
- Speedrun replay and leaderboard now available for all new rooms
- Brand new Classic 8-bit Soundtrack option
- Blacksmith weapons storage increased
Swordplay is the core of the game mechanics in Panzer Paladin. The player can equip and use any weapon dropped by defeated enemies, attack or block, aim high or low, use weapons advantageously through a rock-paper-scissors style weapon type system, and cast spells by breaking weapons. Weapons abound in levels, so the player is encouraged to use them profusely. The Paladin is the main way to fight enemies, but players can also eject and control Flame, the small-but-swift Squire pilot. Flame uses a laser whip to attack enemies, swing across gaps, and even recharge the Paladin’s energy.
Giant weapons — swords, lances, hammers — hailing from the dark depths of space, blazed across the sky and pierced their way through historic locations all around the world. As a declaration of war against mankind, the Parthenon, atop the Acropolis of Athens, was first to be cut through by an ominous blade. Upon impact, each of the weapons opened a breach in the fabric of reality and unleashed legions of colossal demons.
In anticipation of such unforeseen Earth-threatening events, the International Security Council formed Gauntlet, a science committee developing super-sophisticated defense technologies. Gauntlet discovers that denizens of the Netherworld can only be defeated by their own weapons. Spirit Weapons are forged with spirits of the deceased and humans can’t brandish them without becoming corrupted by their foul energy... However, a machine would be immune to demonic corruption! Gauntlet recommissions Flame, a former rescue operations android, to become a Squire. She takes control of Grit, the last remaining Paladin unit — a state-of-the-art suit of power armor capable of wielding Spirit Weapons.
To arms! Overseeing operations from aboard the Avalon, their flying headquarters, Gauntlet is ready. The showdown between mankind’s technological prowess and the powerful forces of the occult has begun! It's up to Flame and Grit to defeat the Weapon Keepers, and ultimately face off against Ravenous, the sinister leader of the invasion.
Panzer Paladin — game info
- Platforms
- Windows, Linux / SteamOS
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This was a pretty fun action platformer. While the platforming is a bit on the simple side the game borrows a bit from several classic titles like Zelda II, Mega Man and Castlevania. I loved the old anime style ccharacters and cutscenes and had fun with the weapon mechanic. The checkpoints are spacced out way too far apart for my liking, a simple mistake can cost you a lot of time as a result.1 found this helpful
I really wanted to love Panzer Paladin, but it’s hard to recommend because of how frustratingly unbalanced it can be. The checkpoints are spaced far apart, and activating one requires sacrificing a weapon, which often feels more punishing than rewarding. I also wish the weapon system had been expanded further, as it never quite reaches its full potential. The final stage was where the game completely lost me. I even lowered the difficulty to Easy, but it did little to reduce the frustration. The level is packed with instant-death hazards, and the long stretches between checkpoints make every mistake feel unnecessarily punishing. By the time I reached the final boss, my patience had run out. It’s a shame, because there’s a lot to like here. The retro presentation, soundtrack, and core gameplay all show real promise. Unfortunately, the excessive difficulty and questionable checkpoint design overshadow much of what makes the game enjoyable. One final disappointment: the trailer showcases the game on a CRT display, yet the game itself doesn’t support a native 4:3 aspect ratio. For a title that leans so heavily into retro aesthetics, that feels like a missed opportunity.1 found this helpful
Remembered being excited for this game, starting it, and then not finishing it, so I revisited it to see what my problems were. I played through on Hard, both the standard mode and the "Remix" mode. The main problem is that while the weapon gimmick is fun on paper it feels like the rest of the game is being held prisoner by it to make it make sense, and it usually results in completely lopsided levels of challenge depending on what it's asking of you. You have an enormous health bar in this game, likely to warrant the usefulness of healing abilities and buffs, but because you can stockpile these healing and buff abilities it means damage is basically never what killed me past the first 2 stages or so. The average enemy attack will do anywhere from 5% to 10% of your total health and random weapon drops from enemies will often have healing effects that recover much more than that, or attack and defense buffs which are easily pocketed to make tough enemies a joke. This makes any level design setup involving only enemies (including every boss fight, EVEN THE FINAL BOSS) to fall completely flat. They attempt to remedy this by putting enemies near instant-death traps so they can…
Steel guards ancient hope Every weapon tells a tale Heroes forge their path
I've tried to start playing this game multiple times, and the same thing kills my interest every time. The checkpointing system in this game is straight up bad. These are some sizable levels and there are only three checkpoints in each level: one at the very start, one in the middle, and one before the boss. Plus, you have to sacrifice one of your weapons to even activate it for some reason. I really hate this kind of punishment because you could do something as simple as fall into a pit by accident, likely from one of the various grapple section over bottomless pits they want you to do, and be sent really far back into the level. Oh, and there's a lives system on top of that as well, so you get booted from the level if you make too many mistakes as well. I work long hours, come back tired, and I don't have time want to bother with games that have time-wasting mechanics like these anymore. It's a shame because I love the presentation, and there are so few mech games which make the pilot playable to give you that sense of scale and power that a mech provides. However, I don't think I can finish this one, at least not now.
Think Castlevania’s classic whip action mixed with the charm of Shovel Knight. Toss in that vibrant, colorful Mega Man aesthetic and its classic 'choose your own boss' setup, and you've got this beautiful, super fun nostalgia trip.
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