The Paradixion: Son's Room

The Paradixion: Son's Room

GomPangGames · May 29, 2023 · Indie, Adventure, Puzzle, Point & Click, Horror

Buy The Paradixion: Son's Room from Steam at $2.99 — the cheapest of 1 store we compare.

PC
Very Positive85% · 54
Best price
$2.99
lowest tracked $1.49
Steam Buy at Steam

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Where to buy The Paradixion: Son's Room — official stores

Steam
Steam
Standard Edition · Steam
$2.99
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The Paradixion: Son's Room price by region

The Paradixion: Son's Room costs £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.

Cheapest The Paradixion: Son's Room offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £2.49 £2.49 — 1
United Statesyour region $2.99 $2.99 — 1
Europe (EUR) €2.99 €2.99 — 1
Georgia (USD) $2.99 $2.99 — 1
Canada CA$3.89 CA$3.89 — 1
New Zealand NZ$4.49 NZ$4.49 — 1
Australia A$4.50 A$4.50 — 1
Brazil R$10.49 R$10.49 — 1
Poland zł13.49 zł13.49 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About The Paradixion: Son's Room

You wake up in a mysterious room that you've never seen before in your life. Explore the room, solve various puzzles, and uncover hidden stories to escape from this mysterious room.

\ is a point-and-click adventure game with a mysterious atmosphere.

Solve various puzzles with a unique atmosphere and find the hidden elements in the game to gather clues about the story.

Anyone can play easily with simple controls that require no special skills or experience.

The Paradixion: Son's Room — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

The Paradixion: Son's Room successfully captures the puzzle-adventure style of Rusty Lake with logical, immersive puzzles and a grim, minimalist aesthetic that fans of that series will appreciate. However, players note that the game borrows so heavily from Rusty Lake—in its visual style, UI, mechanics, and even sound effects—that it feels more like a clone than an inspired homage, with some puzzles lacking clear logic and the overall experience coming across as a slightly inferior version of the games it emulates.

Not recommended Apr 12, 2024
Is to Rusty Lake what Richard Kelly is to David Lynch... It tries so hard to get the same mood and weirdness of a Rusty Lake game, but stumble and instead of taking inspiration and making something of their own, they do the exact same thing, but worse. Seriously, I know the dev is supposed to be a solo dev, but that doesn't really excuse to make what is essentially a literal clone. It has almost indistinguishable (but always slightly worse) graphics, the same concepts, identical UI, exactly the same mechanics, very similar puzzles, almost the exact same sound effects, they have Starry Night, they have their own version of a corupted soul... Seriously, when you solve a puzzle the top right corner light up and a chime is heard, I'm not even joking... If I hadn't played any Rusty Lake games, then this would have been fine i guess, but I can't really accept this blatant of a clone, without calling it out. Boreding on plagerizing, but it's just lazy. Do better developer, you can take inspiration, but do something unique.
8 found this helpful
Recommended Oct 11, 2024
Instant Rusty Lake vibes with the style and gruesomeness. The puzzles are all logical and make sence, the story - not so much, but that was kind of expected. The alternative ending is not so much alternative, but it's nice to get something extra. Lovely game, do recommend.
1 found this helpful
Recommended Dec 16, 2023
The puzzle becomes new and immersive. People who are vulnerable to horror can be surprised sometimes The hand of the game is gross.
1 found this helpful
Recommended Feb 13, 2026
Since all games in the series are created with the same visual style, interface, and gameplay, the same review works for all of them. The only change is the location, and more importantly, logical puzzles that make you think. The gameplay revolves around clicking on the screen with a mouse. Nothing is highlighted or marked, so you’re encouraged to click on anything that stands out. Because the art style is minimalistic, each location contains only essential elements and rarely includes distracting details that might pull your attention away from solving the puzzles. Clicking on a hotspot brings up a close-up view, and from there you can often interact with another object for an additional close-up. This allows you to pick up items and store them in your inventory or manipulate elements such as buttons and switches. Nearly every interaction requires a clue, so you can’t simply click randomly and expect to stumble upon the solution. The entire experience centers on logic puzzles that must be solved in specific steps. Since I played the latest game in the series first, I was a bit overwhelmed by the very tricky puzzles. Fortunately, this first game is a lot more accessible and fits…
Recommended Jan 10, 2026
It's fine. Reminiscent of the Rusty Lake game style (perhaps too much). Some puzzles did not make much sense to me
Recommended Aug 4, 2024
Son's Room is the first of (currently) three Paradixion games, all of which I have enjoyed playing, particularly as I became familiar with their macabre graphical & puzzle style (which also owe a great deal to those of the Rusty Lake and Forgotten Hill games). Son's Room, and its successor Laboratory, share a common story/lore, while Christmas (the third game) seems more standalone. There is little or no guidance in these games, and in all three I have had at least one moment where I haven't had any idea about what to do next - but I felt that the restricted scale of the puzzle environments minimised the frustration of working out how to proceed.

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