

Hired Stars
Mark Kaps · February 26, 2026 · Space Sim, RTS, Tactical RPG, Management, Sandbox
Buy Hired Stars from Steam at $19.99 — the cheapest of 1 store we compare.
Where to buy Hired Stars — official stores
Hired Stars price by region
Hired Stars costs $10.49 in Georgia (USD), £16.75 in the United Kingdom, €19.50 in Europe (EUR), $19.99 in the United States, CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł91.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $10.49 | $10.49 | — | 1 | |
| £16.75 | £16.75 | — | 1 | |
| €19.50 | €19.50 | — | 1 | |
| $19.99 | $19.99 | — | 1 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| NZ$28.99 | NZ$28.99 | — | 1 | |
| A$29.50 | A$29.50 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł91.99 | zł91.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hired Stars
TACTICAL ISOMETRIC SQUAD COMBAT
Command a specialized fleet in high-stakes, real-time tactical engagements where every maneuver is a gamble for survival. Hired Stars strips away shields and supernatural tech, forcing a reliance on physical armor, positioning, and raw firepower. Lead your squad of captains through lethal skirmishes where the void offers no second chances.- SQUAD-BASED PRECISION: Issue real-time orders to individual captains, managing a coordinated squad of vessels to outmaneuver and outgun superior enemy forces.
- GRITTY REALISM (NO SHIELDS): Forget regenerating energy barriers; survival depends on managing hull integrity, heat signatures, and tactical positioning behind environmental cover.
- ACTIVE PAUSE COMMAND: Take full control of the chaos. Freeze or slow time at any moment to evaluate the battlefield, synchronize weapon cycles, and issue precise navigational vectors.
- LETHAL ESCALATION: Experience a reactive battlefield where nearby hostiles, Imperial patrols, or opportunistic brigands can jump in at any moment, turning a surgical strike into a multi-faction warzone.
- ELECTRONIC WARFARE: Jam distress calls by maintaining close proximity to hostiles. Eliminating targets without witnesses prevents diplomatic fallout and preserves your standing with the victim's faction.
A LIVING PROCEDURAL SANDBOX
Hired Stars provides a persistent, evolving universe shaped by deep procedural generation. Every new campaign is a unique seed, ensuring that exploration, trade, and combat encounters remain unpredictable and fresh.- TOTAL GALAXY CUSTOMIZATION: Define the scale of the universe by setting star count and connection density. Adjust travel speed and fuel costs to dictate the strategic pace of the journey.
- DYNAMIC STAR PROPERTIES: Explore systems with randomized astronomical traits that dictate local production, trade demand, and resource scarcity across the sector.
- RANDOMIZED FACTION LANDSCAPES: Navigate a shifting political map with randomly placed faction territories, pirate bases, and lawless outer rim belts that vary with every seed.
- PROCEDURAL MISSION ARCHITECTURE: Engage in adaptive contracts and specialized quests that respond to the player’s location, reputation, and fleet strength.
- GRANULAR GENERATION OPTIONS: Fine-tune the experience before starting by adjusting faction sizes, threat levels, and many more parameters to create a personalized sandbox.
RECRUIT & COMMAND YOUR MERCENARY COMPANY
Success in Hired Stars depends on the ability to transform a desperate group of freelancers into a dominant galactic force. As the fleet commander, the player must oversee the development of individual captains and the constant evolution of the fleet through hard-won spoils of war.- CAPTAIN PROGRESSION: Recruit and develop individual captains. Through leveling, they acquire traits that define tactical roles and expand combat capabilities.
- SALVAGE & RECOVERY: Expand the fleet by recovering derelict hulls from battle-scarred wrecks. The player can claim new vessels from the remains of fallen enemies and repurpose them to fill specific roles within the company.
- LOOT-DRIVEN ARMAMENT: Secure powerful weaponry and hardware as direct rewards for completed contracts or as battlefield loot. The player decides which captain and vessel receive the most advanced hardware to maximize fleet lethality.
- DATA CORE RECOVERY: Salvage encrypted data cores from destroyed enemy hulls. Decrypting these cores provides vital intelligence and specialized quests.
- DEEP COMBINATORIAL CUSTOMIZATION: Adapt every vessel to a specific playstyle by aligning ship types with captain traits and specialized weapon armaments. Success requires the player to match the right loadout to the right strategy for every mission.
- STRATEGIC LEADERSHIP: Manage a roster of captains while balancing fleet objectives with shifting faction loyalties. The player shapes the company’s path through target selection and authorized tactical risks.
GALACTIC TRADE & PIRACY
Hired Stars offers a brutal economic sandbox where profit is often signed in blood. While legitimate trade routes exist, the swiftest path to power lies in the lawless shadows of the outer rim, the capture of high-tech Imperial vessels, or anything else that can be seized. Whether intercepting wealthy merchant convoys or defying Imperial tax collectors, tactical decisions must weigh the lure of elite technology against the certainty of a violent response.- PREDATORY ACQUISITION: Aggressively target high-value Imperial convoys, tax collectors, and wealthy trade vessels to seize rare commodities and vital intelligence.
- ELITE SALVAGE & LOOT: Engage and destroy veteran hulls to recover exceptionally powerful equipment and experimental modules that cannot be purchased on the open market.
- DYNAMIC REINFORCEMENTS: Navigate a reactive strategic map where nearby fleets can join ongoing battles. Intervening forces act based on diplomatic ties, meaning a simple raid can escalate into a massive multi-faction skirmish.
- UNPREDICTABLE THIRD PARTIES: Remain vigilant as opportunistic pirates may join the fray to eliminate all participants, while Imperial patrols warp in to defend sanctioned commerce.
- LIQUIDATION LOGISTICS: Seizing loot is only the beginning. Finding a non-hostile station or a hidden outpost willing to fence stolen Imperial goods requires careful navigation through a galaxy that may already be hunting the fleet.
DYNAMIC FACTION DIPLOMACY
Hired Stars features a reactive political landscape where every contract completed and every ship destroyed ripples through the sector. Alliances are fluid, and a lucrative employer can quickly become a relentless hunter based on tactical decisions. Success requires navigating a volatile web of corporate interests, pirate syndicates, and military remnants.- REACTIVE ALIGNMENTS: Navigate a sophisticated reputation system where standing dictates market access, mission availability, and safe passage through controlled space.
- THE SECRET SOCIETY: Interact with a mysterious faction operating from the shadows. Following their hidden plot offers unique narrative paths and exclusive access to the specialized services of the Black Market.
- PROCEDURAL POWER SHIFTS: Observe a living universe where factions expand or contract their influence based on trade success, combat outcomes, and player intervention.
- THE EMPEROR’S DOOM FLEET: Manage the ultimate threat. As hostility toward the Empire rises, the Emperor’s Doom Fleet is dispatched to hunt the player across the galaxy, serving as the definitive test of fleet survival.
- CONSEQUENTIAL HOSTILITY: Experience the weight of betrayal; burning bridges with major powers leads to increased sensor attention and pursuit by specialized hunting squadrons.
GRITTY HARDCORE CHALLENGE (NO ALIENS!)
Hired Stars delivers a grounded, human-centric simulation where every decision carries weight. In a universe devoid of alien intervention, survival depends entirely on tactical skill and resource management. The void is indifferent, and the margin for error is razor-thin.- HUMAN-CENTRIC SCENARIO: A gritty, "low-fi" sci-fi setting where humanity is the sole architect of its own conflict.
- NO SHIELDS, NO MAGIC: Rely on physical armor and tactical positioning instead of regenerating energy barriers.
- PERMANENT CONSEQUENCES: Navigate a high-stakes environment where lost ships and fallen captains stay dead.
- MONETARY & ATTENTION LOGISTICS: Balance trade profits and supplies against your growing signature. Every action draws attention; choose between bold maneuvers and staying undetected.
- UNFORGIVING ADVERSARIES: Contend with rival factions, opportunistic pirates, and lawless brigands that operate by the same rules as the player. From small skirmishes to relentless pursuit by dedicated hunting fleets, every opponent utilizes the same tactical modules and procedural advantages.
OPEN SCRIPT-BASED MODDING
Hired Stars serves as an open platform, engineered for community-driven expansion. The architecture provides deep access to core systems, allowing for the redefinition of the mercenary experience. From minor balancing tweaks to significant content additions, the universe is built to be modified.- TRANSPARENT SCRIPTING: Edit game logic and event triggers via accessible, human-readable script files.
- PROCEDURAL INTEGRATION: Inject custom captain traits and faction modifiers directly into the random generation pools.
- ASSET CUSTOMIZATION: Reconfigure ship hulls, fleet archetypes, and equipment stats to refine gameplay balance.
- MISSION ARCHITECT: Script unique encounters, branching dialogues, and specialized quests to expand the narrative sandbox.
- EXTENSIBLE ENGINE: Leverage an open structure designed to support everything from simple mods to comprehensive gameplay overhauls.
EARLY ACCESS & THE JOURNEY TO 1.0
While the current version delivers the core tactical sandbox, the final vision is significantly broader. This roadmap outlines planned development, including advanced combat mechanics like Cloaking and Electronic Warfare, dynamic galactic events such as Faction Wars and the Empire Collapse, and a vast expansion of captains, ships, and weapons.YOUR FEEDBACK DRIVES THE GAME: Development is an iterative process fueled by player feedback. While the roadmap provides a solid structure, priorities may shift to better address evolving project needs. Participation in official channels is encouraged to help shape the future of Hired Stars.EXTENSIVE ACCESSIBILITY OPTIONS
Hired Stars provides a gritty experience where challenge is a core pillar, but never a barrier. Every system is built for customization, allowing tactical depth and the interface to match individual needs. From granular difficulty toggles to visual aids, the command experience is fully adaptable.- SAVE ANYWHERE, ANYTIME: No restrictive checkpoints; secure progress whenever needed.
- ADPATIVE ZOOM: Zoom between Micro-Management for fire-fights and Macro-Overview for battle lines.
- ACTIVE PAUSE & TIME DILATION: Freeze or slow the action to manage complex tactical situations.
- FULLY REBINDABLE CONTROLS: Remap keyboard inputs to suit specific comfort or hardware setups.
- GRANULAR DIFFICULTY SLIDERS: Independently adjust combat lethality, economy scaling, and resource scarcity.
- INDEPENDENT AUDIO CHANNELS: Separate sliders for dialogue, effects, and music to prioritize key sounds.
- CONTEXT-SENSITIVE MOUSE-OVERS: Instant clarity on every weapon, trait, and modifier via hover tooltips.
Hired Stars — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players are divided on this space combat game. Those enjoying it praise the challenging, skill-based combat system that rewards positioning and understanding mechanics, along with the impressive scope of features like ship customization and faction interactions. However, critics complain about poor AI voice acting, confusing navigation, unreliable weapon accuracy (particularly with dumbfire missiles), and a steep learning curve that lacks adequate tutorials—making it frustrating for players seeking more casual gameplay.
very bad AI VOICES, Ai caracthers , awfaul audio beeping, terrible to navigate , my ships cant hit the enemy 90% of the time, missiles in the last second , dont hit the enemy ship. my poor money16 found this helpful
This game, has a steep curve to start and takes a lot of do-overs. The AI voice acting does suck and when actual voices are being used by actors it will come a long way. The story line and game play is challenging and I find it enjoyable. If you are someone who is looking for insta-gratification you should play games that require a lot less skill and gray matter. Every fight requires you to maneuver, to be aligned and to understand how your ship drifts. If you take the time to understand the gear you fit to your ships, you will understand why dumbfire missiles will miss unless you are on top of your enemy. The homing missiles work the way they should and it is funny to watch them circle around if they missed due to enemys ship movements and come back on target. Friendly fire can happen and if you have decent skill and some brain matter you can circle enemy ships and keep the one you are engaging between you and a 2nd or 3rd enemy ship and they will unintentionally cause more damage for you. This game is fun, requires a little patience and skill... I cannot wait to see more from it. I also believe this is a solo project, which is impressive for where it is at; and I understand the u…2 found this helpful
Hired Stars is clearly still Early Access, but that’s also what makes it interesting. The beginning is a bit rough and not everything is explained as well as it should be yet, but there is already a surprising amount of depth here. The combat is what stood out to me most. Positioning, drift, equipment and timing actually matter. If you just expect to click on enemies and watch them explode, you’ll probably get frustrated. But if you like figuring out systems and improving over time, there is a lot to dig into. The scope is also impressive: buying or capturing ships, hiring captains, changing equipment, dealing with factions, trading, piracy and story content in a procedural universe. You can tell a lot of work and heart went into this. There are still some rough edges, especially with voices, audio feedback and onboarding. But the developer seems active and responsive to feedback, which is exactly what I want to see from an Early Access game. If you enjoy tactical space games, fleet management and games with a bit of a learning curve, Hired Stars is absolutely worth a look.1 found this helpful
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