

Mistaken
Storken · May 28, 2026 · Action-Adventure, Survival, Exploration, Sandbox, Loot
Buy Mistaken from Steam at $16.99 — the cheapest of 1 store we compare.
Where to buy Mistaken — official stores
Mistaken price by region
Mistaken costs $9.55 in Georgia (USD), £14.99 in the United Kingdom, $16.99 in the United States, €16.99 in Europe (EUR), CA$20.25 in Canada, A$23.95 in Australia, NZ$26.75 in New Zealand, R$59.99 in Brazil and zł71.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.55 | $9.55 | — | 1 | |
| £14.99 | £14.99 | — | 1 | |
| $16.99 | $16.99 | — | 1 | |
| €16.99 | €16.99 | — | 1 | |
| CA$20.25 | CA$20.25 | — | 1 | |
| A$23.95 | A$23.95 | — | 1 | |
| NZ$26.75 | NZ$26.75 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł71.99 | zł71.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Mistaken
Explore, Fight, Progress
The gameplay loop in Mistaken is simple, satisfying, and difficult to put down:Explore → Gather → Fight → Upgrade → Expand → Descend FurtherEach journey into the mist offers stronger enemies, rarer materials, hidden structures, dangerous bosses, and new opportunities to push your build even further.The deeper you go, the stranger and deadlier the world becomes.Create Powerful Builds
Progression in Mistaken is all about experimentation and growth.Weapons, armor, and equipment roll with randomized attributes and affixes, allowing even ordinary gear to become something powerful in the right build. Shape your character around different combat styles, strategies, and synergies as you steadily become stronger with each expedition.Choose an Origin that defines the strengths and weaknesses of your character.Lean fully into devastating magic, specialize in ranged combat, become a brutal frontline fighter, or choose the path of a nomad, free to experiment and adapt without a predefined direction.Each Origin opens the door to different builds, strategies, and progression paths, with many more planned throughout Early Access.Collect Cartifacts
Cartifacts are mysterious magical cards that can be equipped to fundamentally change how your build functions.Each Cartifact grants unique combat effects that can synergize with one another in powerful ways, opening the door for countless strategies and combinations.Why not equip one Cartifact that causes melee attacks to poison enemies, then combine it with another that increases critical strike chance against poisoned targets?The deeper you progress, the more possibilities become available.Build and Expand Your Settlement
Your base is more than just decoration. It is a core part of progression.Gather resources to build shelters, crafting stations, farms, storage, defenses, and homes for wandering survivors. As your settlement grows, new crafting options, beneficial NPCs, sustainable food production, and progression opportunities become available.Start with a small refuge and slowly transform it into a thriving stronghold standing against the mist.Mistaken — game info
- Platforms
- Windows, macOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Wishlist it, this is a "has potential" game. So far the art/music/gameplay is on point but there is barely any content so the difficulty is used to pad it out. Pros: + Grim take on Terraria + RNG stats on gear crafting + Meaningful stamina system + Incentivised resource gathering + In game buff mechanic Cons: - Next to nothing to craft once you have acceptable gear - Mobile game level of time waste to fish. you can spend 30 min catching 60 - 100 fish and will use them up in 5min just walking to next map. - Crafting system straight out of a math formula, t1 helm t2 helm, no diversity no most drop help or resource to craft something slightly stronger. - Combat is pray you can stun lock the enemy - Most the calculations for damage straight up do not work e.g. +30 damage when on 99% mist? you deal 0 extra to enemy or resource. - DOT is garbage as per every game, bleed card damage has a chance to inflict a nonsensical amount of bleed and it does not stack pair it with vamp to sac 2 slots for a heal or just burn the garbage. - Inventory hell, I get this one but right now nothing in this game justifies inventory restriction at all it's just a further time sync to force people to re-grin…15 found this helpful
Crafting is just bad. Imho everything needs way to much resources to build and getting them is plain tedious.2 found this helpful
I am hesitant to do early access reviews, since things can (or don't) change for better or worse, but seeing as this only has double digits number of reviews, I want to help boost it ever so slightly. Due to that, I am not giving a detailed or lengthy review like I normally would. So take it with a grain of salt. It has a demo, so you can try before you buy. Though the demo is outdated and unlikely to get any more updates, it showcases the core gameplay mechanics and loop. Definitely worth keeping an eye on though. I enjoy the game, it somewhat scratches a similar itch like Terraria did for me with its style of gear progression. Although its world is just flat, no verticality from the first three zones I've explored, which makes exploration rather boring. It is more of a room-to-room roguelite in terms of world design, combined with a sandbox style block building system for your own base/sanctuary. You can also place down decorations that spawn NPCs with functions at your sanctuary. My favorite aspect of the game is the overall atmosphere. It is difficult to describe, almost relaxing and eerie (In an eldritch/lovecraft sense) at the same time? I greatly look forward to seeing ho…2 found this helpful
Fantastic Indie Game that builds great suspense and reminds me of Terraria. There's a much nicer balance though where you feel safe at your base and the dangers are only when you go exploring - at least early on I don't know if this might change later lol. Each new scene is procedurally generated and works well, so you never know what to expect.
Great concept - looking forward to more biomes :)
Awesome work so far, would be nice to see more underground stuff and coop added 10/10 atm
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