

Day of the Shell
Duper Games · July 29, 2025 · Turn-Based Tactics, Roguelite, Exploration, RPG, Tactical
Buy Day of the Shell from Eneba at $2.12 — the cheapest of 18 stores we compare.
Where to buy Day of the Shell — official stores
Cheapest Day of the Shell keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Day of the Shell price by region
Day of the Shell costs £1.57 in the United Kingdom, €1.79 in Europe (EUR), $2.12 in the United States, $2.12 in Georgia (USD), zł8.52 in Poland, CA$9.74 in Canada, A$10.97 in Australia, NZ$10.99 in New Zealand and R$11.01 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.57 −76% | £6.49 | £1.57 | 16 | |
| €1.79 −76% | €7.49 | €1.79 | 18 | |
| $2.12 −72% | $7.49 | $2.12 | 18 | |
| $2.12 −72% | $7.49 | $2.12 | 15 | |
| zł8.52 −50% | zł14.12 | zł8.52 | 14 | |
| CA$9.74 −50% | CA$9.74 | CA$15.38 | 12 | |
| A$10.97 −50% | A$10.97 | A$19.76 | 9 | |
| NZ$10.99 −50% | NZ$10.99 | NZ$19.79 | 8 | |
| R$11.01 −53% | R$23.49 | R$11.01 | 8 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Day of the Shell
FEATURES
- One Click, One Turn: Tactical choices are made with a single click, making gameplay simple and dynamic while maintaining strategic depth.
- Explore the Islands: Survive against monsters and collect treasures on each island to open its portal. Will you be able to reach the heart of the Islands and destroy the Shell?
- Shape Your Destiny: Combine the powers of the many Warden's blessings to fight your enemies. Different variations and combinations will allow you to create a unique playstyle for each game.
- Death is Part of the Adventure: With each death, you return to your home island, where you can permanently upgrade or consider your strategy for the next day.
Day of the Shell — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Its fun for the first hour but it soon drops off. The big issue is you have only two abilities, move and shoot. You have no other weapons or abilities to use other than your gun. The next issue. Unlike most games like this where you have a move and action each turn. You instead get 3 actions to either move or shoot before an enemy attacks. Sounds great until you find out that the enemies aren't synced up with each other. So quite often when you get flanked by several enemies instead of having 3 turns before you get attacked, you get attacked every turn. So you just spend your entire time running away so you don't get hit. Next issue, enemies overpower you quickly. Your gun's base damage is 3. On the first world the enemies hp range from 5 to 12. In the second world they are 20+ hp. The upgrades you get throughout your adventure don't have a flat damage increase. They are all conditional like +5 damage if you are standing in mud, +3 damage if you moved your entire movement, +2 if the enemy is injured. The permanent upgrades aren't impactful. A one time +5% crit rate, 5% shop discount, 10% gold drop rate. Each run is less "lets make a build around these abilities we find" an…1 found this helpful
No build variety, only thing that works is long range. Very unbalanced, the only way to play is doing the same thing over and over again. So many weapons, and a few different upgrades, but only a couple actually are usefull.
The core is really solid and the game is fun enough to play to make me interested in getting all the achievements. That being said, it's also painfully buggy, the story might as well not exist for how little it has to offer and how it utterly fails at tying itself with gameplay, and that solid gameplay core is buried in unrealized potential - for instance weapon upgrades, instead of making each one more distinct in its gameplay, all just increase the damage; and the apparent wealth of different upgrades you can pick per run ends up being quite shallow, because there are maybe three build directions you always want to go for regardless of your weapon, that are an order of magnitude stronger than anything else. And I'm not going to tell you how to make your games, but I'd think that fixing gamebreaking bugs should have priority over implementing cosmetics and turtle petting.
was first met with a bug of loading in to a starting area and not being able to move after a while and pressing everything turned out i needed to delete save data that was preloaded with the game. Lack of weapons unable to move after each run. there is walls that npc's can shoot through but you cannot. over all this game should of stayed in testing
game looks pretty, but gameplay is grindy, repetitive, with no real way to progress if you can't reliably defeat bosses. heavily dependent on the lightning powerups that let you damage enemies as you avoid them, if not you're spending a lot of time running away from those pecking things.
Realy fun light "X-Com like"
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