

SGS Battle For: Madrid
Strategy Game Studio · November 30, 2023 · Strategy, Turn-Based Strategy, Wargame, 2D, Colorful
Buy the SGS Battle For: Madrid key for Steam from YUPLAY at $10.30 — the cheapest of 4 stores we compare.
Where to buy SGS Battle For: Madrid — official stores
Cheapest SGS Battle For: Madrid keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
SGS Battle For: Madrid price by region
SGS Battle For: Madrid costs £7.70 in the United Kingdom, €9.20 in Europe (EUR), $10.30 in the United States, $10.30 in Georgia (USD), CA$14.41 in Canada, A$26.55 in Australia, NZ$28.99 in New Zealand, R$59.99 in Brazil and zł82.79 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £7.70 −49% | £15.08 | £7.70 | 4 | |
| €9.20 −49% | €17.99 | €9.20 | 4 | |
| $10.30 −43% | $17.99 | $10.30 | 4 | |
| $10.30 −10% | $10.49 | $10.30 | 3 | |
| CA$14.41 −45% | CA$25.99 | CA$14.41 | 4 | |
| A$26.55 −10% | A$26.55 | — | 3 | |
| NZ$28.99 −10% | NZ$28.99 | — | 2 | |
| R$59.99 | R$59.99 | — | 2 | |
| zł82.79 −10% | zł82.79 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About SGS Battle For: Madrid
Battle for Madrid - SGS Battle Series
SGS Battle for Madrid is the second game of our new SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).

One of the many particularities of the Battle series compared to other SGS relates to a unit activation system which means that not all units will necessarily be able to move and fight in a turn. This will only be possible for them if they have been activated. And depending on the battles or the episodes during them, the activation limits will be more or less important.
Madrid is emblematic of the Spanish Civil War, one of the tensest battles of this conflict which could have ended the war earlier for the Nationalists if they had won it. In this game, you can play both sides, Nationalist or Republican; against another player in PBEM or in hot seat, against AI.
Scale
In this specific game, units are mostly battalion-size. The fighting takes place in the hills and plains west and south of the Spanish capital, and on the immediate outskirts of the city. Some “off map boxes” are also integrated to represent more distant areas (where close strategic points such as air bases are located).
Each turn is the equivalent of three days.
The game elements consist mainly of ground units and some air units. There are many types of troops and vehicles as were present there by the end of 1936. The political aspects of the battle are handled by events and cards.

SGS Battle for Madrid covers the period from 9 October 1936 till 15 January 1937, where the direct assault was active, before the battle turned to a distant siege situation till the later fall of the city in 1939.
At the beginning of the battle, there are few troops on both sides and the quality and power advantage is clearly in favor of the Nationalists. However, time plays for the Republican, as they get more and more unit as days are passing, allowing them to strengthen the defenses and hold the core of the city safe.
The game will contain a grand campaign scenario covering the battle from October until January, as well as other (intermediate or shorter – see below) scenarios based on different starting days or limited to specific areas (Jarama, the University, etc…) of the battle.
We plan to also provide the players with interesting options to explore potential what-if situations.
The player will also find in the game historical events.
Those can be strictly historical or random depending on their nature, and/or depending on the game setting (historical scenario or what if). A more efficient Republican Command? More troops for the Nationalists? Soviet intervention or Axis support is more, or less, present? Leadership on both sides can play a crucial role, as well as the will to fight of the Republican, represented by a “No Pasaran!” (They shall not pass!) index that will boost them when it grows, provided their defense holds long enough.
Most events generate even more immersion, sticking to a historical reality. All are carefully designed, with extensive historical research, to go beyond the game, to bring its playful dimension closer to what could be a highly interactive history book.

Scenarios
- Early Attack: a 15-turns what-if scenario that supposes that the Nationalists make a straight attack against the city a month earlier, September to November 1936. Limited to the central part of the map.
- The Coruna Road: a 10-turns scenario on the fierce battle in the wooded hills and rough terrains northwest of the city, in winter and foggy weather, December 1936.
- Battle of Jarama: a small 8-turns scenario in the southeastern outskirts of the city, Feburary 1937.
- Madrid Grand Campaign: the complete battle, from October 1936 to February 1937 (33 turns), with all the units, the full map and many events and cards.
Estimated Playtime: from 1h to many hours… with great replayability.
Favored Side / hardest to play: depending on the scenario played and in the campaign it can alternate, being harder for one side at one point in the game before becoming easier (and harder for the opposing side).
SGS Battle For: Madrid — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player, Online PvP
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game does a very good job of recreating the 1936 situation at Madrid, as it was. As usual, SGS has great attention to historical detail. The Orders-based movement system took some getting used to for me, but it's just another variable now. If you can handle a chit-pull hex and counter war game, you can handle this system. SGS keeps getting better at making engaging and historically accurate games. My only complaint would be that the UI is not that great. But then, I'm not that great either. Luckily, PBEM is possible with all SGS games, so that's an option. I've been told I can be an SGS/Avalon cheerleader. But it that's true, it's because they make great, fun games with great graphics, and at a reasonable price.17 found this helpful
These are tightly wound scenarios. Every one I've played came down to the wire, in terms of territorial objectives gained. (I never pay much attention to victory points, per se, rather I focus on historical objectives. The Battle for Madrid follows in the path layed out by the Battle for Stalingrad, in terms of features. Command and Control is a major feature, the player being required to manage the limits on strategies, based upon the vagaries of leader decisions, supply, weather, and card play. The card play is especially interesting, as in other SGS games, adding so much historical flavor to the game. Highly recommended.15 found this helpful
Good historical concept but terrible UI. Not intuitive at all. No tooltips on anything. Horrible. Map is tiny anyway and not very detailed. Very cookie cutter. The trailer is the only good part of this game. A disservice to this important historical event.1 found this helpful
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