

Dungeon Maker
Brian De La Franier · June 24, 2023 · RPG, Sandbox, Exploration, 2D, Fantasy
Buy Dungeon Maker from Gameseal at $3.29 — the cheapest of 2 stores we compare.
Where to buy Dungeon Maker — official stores
Cheapest Dungeon Maker keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Dungeon Maker price by region
Dungeon Maker costs £2.19 in the United Kingdom, €2.49 in Europe (EUR), $3.29 in the United States, $3.29 in Georgia (USD), CA$8.49 in Canada, A$9.47 in Australia, NZ$9.49 in New Zealand, zł13.78 in Poland and R$20.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £2.19 −60% | £5.49 | £2.19 | 2 | |
| €2.49 −61% | €6.39 | €2.49 | 2 | |
| $3.29 −50% | $6.49 | $3.29 | 2 | |
| $3.29 −56% | $7.49 | $3.29 | 2 | |
| CA$8.49 −50% | CA$8.49 | — | 1 | |
| A$9.47 −50% | A$9.47 | — | 1 | |
| NZ$9.49 −50% | NZ$9.49 | — | 1 | |
| zł13.78 −54% | zł29.99 | zł13.78 | 2 | |
| R$20.99 −50% | R$20.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dungeon Maker

Featuring a robust and frequently updated Map Maker, you can bring your RPG maps to life.

With hundreds of placeable items, you can make just about any map you can imagine. You can also take advantage of the included random map generators, which will give you a starting point for your towns, dungeons, and wilderness maps.
You can build across multiple levels, allowing you to build tall structures for your players to explore, linking different floors with stairs, or other teleporters. Build in hidden pitfall traps, secret paths, and much more.
Map blueprints can also be made, allowing you to create buildings or areas for use in multiple maps. Use your blueprints to quickly build up maps for your campaigns.
The map maker also features a map exporter, allowing you to export your maps as image files that you can use in other programs, or print out for use on the table.

Use the built in campaign maker to combine your maps together using a world map.

Use icons, roads, rivers, labels, and coastlines to define your world, then place down map flags that only the game's host can see. During play clicking on a map flag will take everyone to that map, allowing you to play out your encounters, then go back to the world map when you're done.
A quick, and simple way to play out your campaigns, and keep everyone together and able to explore your world.

Dungeon Maker features character, enemy, and NPC makers.

Enemies and NPCs can be placed in encounter maps, and during multi-player can be controlled by the game host. Take control of your creations and unleash powerful attacks and spells on your players. Enemy and NPC stats will be used in game to automatically calculate hits and damage.
While hosting the game host can also place enemies and NPCs on the map, which will instantly be visible to the players. Need to add reinforcements for an encounter when one side is having it too easy? With Dungeon Maker this is as simple as a few clicks.
Character pages feature most of the standard statistics and abilities of Dungeons and Dragons 5e, and these stats will be used in game to determine damage and healing. A variety of actions can be created to simulate many of the game's spells and weapons.

Of course what would Dungeon Maker be if not for the multiplayer.

Dungeon Masters can host their campaigns online, either through Steamworks, or using IP. Invite your players into your campaign, and they can join with their created characters. Map data is automatically synced to players, so no need for them to download anything, just click and join.
All character, enemy, and NPC portraits are shared through the multiplayer, so you and your players will see their chosen representations, with no limitation of built in game portraits. Upload whatever images you like for characters, enemies, and NPCs based on your campaign and what you want to do, and everyone will see the same thing.
Multiplayer allows players to explore the maps you've created, with limited line of sight based on walls and large objects, the ability to choose time of day, and the ability to perform their actions against enemies and NPCs. No need to deal with trying to figure out if a player can see something, or who their spells can hit, Dungeon Maker deals with all that for you, so you can focus more on the role-playing and less on accounting.


Dungeon Maker features several other features including:
Asset reskinning. Want to change the look of the objects in the game, swap the images to your own using the built in asset editor.
Steam Workshop support. Share your campaigns, characters, enemies, blueprints, and assets.
In game briefing screen. Take a break during your campaign to chat with your players with the briefing screen, which will show everyone a piece of art.
Animated Dice rolls. For many dice rolls the players can have custom coloured dice animate rolling across the screen.
Dungeon Maker — game info
- Platforms
- Windows
- Player modes
- Multiplayer
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a very open ended utility program, you can literally design a world and all its characters from scratch... you'll spend hours making a world from scratch and even blueprints to make it faster, this is perfect for those who have a group of friends that you want to share a story with if you have the time and energy to draw it out. I'd say its a very easy version of RPG maker meets 5E... I've spent all I've 5mins goofing with it, but from the little time I've spent and the massive amount of DM'ing I do... I can see the use for this program and hope its community grows.1 found this helpful
Certainly another great asset in a Game Master's toolkit.1 found this helpful
So, this is a 50/50 split for me. but I'm leaning positive. I like the art direction because it does feel like a classic RPG pallet, especially on the main menu and UI, though I wish there was a little extra put into it. The in game polish is very low because the assets are pretty rough and the tiles can be harsh to look at and I wish the dev spent a little longer making the visuals better by adding some variance between tiles and smoothing out lines between the floors/walls. I know this has a simple art direction, but there are tons of low res art styles that do bring a lot of polish that I feel like this game could have. The forests do feel much better to look at, so I can't say it's all rough. Not to mention, this has a pretty robust random map generator. Very useful for a GM, no doubt. With a little effort by the GM, you *could* add your own assets, bypassing this issue all together. That depends on your own skillset and time, of course. This is more of a personal gripe, but I dislike how many RPG tools like this default to 5e D&D. I know it's by and far the most popular ruleset and it only makes sense to make it the "default" but there are so many other RPGs out there that …
at first it was tricky to use but after you understand the tools in the game it is a wonderful way to illustrate a combat encounter on a budget. Its simplicity allows for the imagination to still run wild. wonderful tool
dungeons
new update good
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