

10 seconds dash!
メシードソフトウェア · 2025 · Action, Action-Adventure, 2D Platformer, 2D, Cute
PC
Positive97% · 30
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About 10 seconds dash!
You are the knight Erisil, and your objective is to conquer the castle with various tricks and bring back the princess Terena, who has run away in a sulk. The goal is to reach the deepest level of the castle by making full use of your physical abilities, skills, and items! The time required per room is 10 seconds! It is difficult to reach the goal in that short time, but you can retry many times and gradually pry your way to the goal little by little.Normal mode is a great adventure with items and a story!From the tutorial to the difficult stages. In Normal Mode, players clear stages one by one, interspersed with a curious story of a knight and a princess. The total number of them is 100. The objective is to bring back the princess by making full use of skills that are gradually opened up and passing through enemy characters and tricks. The stages can be redone many times. Use trial and error to find out the nature of the stage, and make sure you get it right. But sometimes you may need some luck.Create your own 10 seconds in the edit mode!The game comes standard with an edit mode in the standard package. This allows you to create your own stages using all the gimmicks and effects that appear in the game. You can also upload your stage to the server and receive a code to make it available for others to play. What gimmicks and innovations would you pack into this 10-second window of time?The RTA mode and stage select will help you become a 10-second master.As the name suggests, RTA mode is suitable for time attack, and can be used to cut out conversation scenes, turn the 3-count on/off, adjust the number of stages, etc., and can also be used for parallel play. In addition, in Stage Select, stages that have been cleared at least once can be selected and played again and again. In order to improve your skills on stages you are not good at, hone your skills through repeated play.Translated with DeepL.com (free version)
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
There's an English mode! Looks like the dev didn't set their Steam product settings so it looks like English isn't supported, but the FIRST option in the config options is "Language" and Japanese, English, Chinese (Simplified/Traditional) and Korean. The story text and menus all get localized as needed. I've commented to the devs and they're working on fixing that. As for the actual game, it's simple platformer. You've got 10 seconds to get to a goal, you have a single air dash and over the course of the game you get to bring one of various skills, ice ball to freeze enemies, the ability to phase through a single wall tile, roll through small gaps, etc. The game itself is a platformer with some puzzle elements. Clearing the stages so far (up to 35) isn't to punishing, the difficulty ramps up as they add mechanics. But if you're trying to collect the edge treasures on the map it makes things much more difficult. I've often finish with less than 0.5s to spare. The game comes with 100 maps as well as an editor to let you make your own levels. Making a stage lets you upload it to the central server and generates an ID code for it, from there you can share your stage ID for others…3 found this helpful
[h1] A cute, lovely little platformer! [/h1] Its not rocking the world but I was surprised by how entertaining it is. If you're a fan of platformers and have a passing interest in the more "masocore" types (that game over music sure sounds familiar), this is an easy reccomend with a lot of soul and character. The levels go by briskly (it is 10 seconds!) and don't overstay their welcome, even after a lot of retries. There is always a lot of tension and stress because of the timer, but SO much relief when you get there. So often I'd finish levels with microseconds left on the clock, once, I finished with nothing on it! There are completely optional chests to collect in each level, which serve and as a nice way to give each level multiple difficulties. I tried for them most every time, and ended my first playthrough only missing 14 which I'll wanna come back for. After enough restarts/deaths you are given the option to skip levels, though I never used it. There's a lot of creativity on the levels at display here. The timer limits how much difficulty can scale, but the game makes up with it with variety and getting alot of juice out of the various mechanics. Levels are most …1 found this helpful
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