Aberration Analyst

Aberration Analyst

Schmidt Workshops · 2024 · Perma Death, Dark, Vampires, Detective, Horror

PC
Positive80% · 15
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$4.99
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Standard Edition · Steam
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About Aberration Analyst

You are an analyst in a very secretive, underground organization. Scour tabloid headlines, police reports and other sources in order to locate supernatural threats to the safety and sanity of your fellow citizens.

Players have various tools at their disposal in order to achieve their goal in this experimental simulation.
Tabloids are a great place to start looking for information about monster sightings and attacks. Unfortunately, the tabloids also have two major weaknesses. First, they are almost totally unreliable, and should not be trusted by themselves. Second, their availability is limited, only ten headlines are released per day. Still, they make a good place to start identifying possible monster activity.
More reliable than tabloids, reports come in two varieties, Police and Coroner. Reports are available for each city, but will cost money to access. They provide factual information, but will not mention monsters or anything that might threaten the reporter's credibility.
Selecting your team is an important step in the process of monster research. Make sure you try to identify the type of monster you are going after and assign the right kind of specialist, otherwise your team may not be properly prepared.
Lore is collected as a player progresses through the game. Each attempt to take down a monster will result in small, but helpful hints that will make it easier to identify possible monster activity. Lore is the only thing that will be saved between play-throughs of the game.

Aberration Analyst is an experimental game made by solo developer Schmidt Workshops. It is a point and click simulation with rogue-like elements. Each play-through is intended to be relatively short (about a couple hours or so) and progress is reset after completion, whether you succeed in mitigating all the aberrations, or you run out of resources in the process. Only lore is preserved between play-throughs, allowing players to learn more about how to identify aberrations successfully.

The game's music was written and performed by Immorpher.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Dec 14, 2025
This is a really unique and fun game. It's games like these that I look forward to over AAA titles. It's creativity like this that makes games fun, and aberration analyst provides variety in the video game world and is truly a work of art!
2 found this helpful
Recommended Oct 21, 2025
This is a cool experimental game! You play an analyst/handler of monster hunters, poring over tabloids for signs of supernatural activity. If you think you spot an 'aberration' you send in a team to check for evidence or wipe out the threat. Kind of like Bobby Singer in the TV show 'Supernatural' I guess. In practice this mean marking areas of interest on a map and looking for a cluster or pattern of activity, deducing the probable monster type, and sending in the right hunters. Get it wrong and you waste your budget (which is tiny!) or have your team wasted by the horror. Run out of money and the game ends. I can tell you monster hunting is not a profitable business! I love this concept. Unfortunately this game has only a very few horrors to hunt. It also has a clunky UI and doesn't handle high res screens that well. That said the developer is pretty cool and will try to help solve technical issues quickly. I'd love to see this concept again, massively expanded. More monsters to hunt, better UI, better lore, better sources of info than tabloids and some police/coroner reports, more complex cases, perhaps spells and rituals, choosing specialist weapons or o…
2 found this helpful
Not recommended Jun 9, 2026
While I generally appreciate games of this type, I have decided to refund this one, because it's quite crude and underbaked. First of all, the esthetics of old monochrome monitors was bright green or amber letters on mostly black screen - that is easy to read. However, small black letters on bright green screen is pure pain. The gameplay is mostly guesswork - you get randomized tabloids, you get chaotic police reports, and then you have to decide. If you do it wrong, you have no chance to remedy the situation. There is very little iteration and deduction, and quite a lot of guesswork against dice throws. The uncovered lore is mostly useless. It's not explained how profession contribute to an investigation. When is "photoprapher" more useful then say "shaman"? Then there are various strange inconsistencies - across runs, new people are generated, but some slots stay marked as "deceased" with not explained reasons. The manual contains incorrect information - the configuration file is called "options.cfg", not "config.cfg", and you have to find it yourself - it's not in the installation directory. Contrary to the manual, there is no way to restart a game, you can only "Resume" and…
1 found this helpful
Not recommended Feb 14, 2026
I was hoping for something like Daily Chthonicle, and it kinda is. I love the "creepy green pixelated" look the game has. Schmidt Workshops used it in their Cthulhuian dungeon crawler, and it works here as well. I find there's too much random chance in sending agents into potential areas, and it's too much of a guessing game to see if they'll die or—as is most often the case—there's nothing there to begin with and you've just wasted resources. For some reason, after a few days most of my agents died except for 3, and I couldn't send any more in. It also feels a bit buggy, or maybe I didn't get how to play it properly. I'm also not quite sure what era it's set in: the computer suggests the '90s, but based on the images of the people and newspaper, it could be placed anywhere from 1880 to 1960. Not sure if that's intentional. This game has potential, but there need to be more tools for the player to investigate areas. I really want to like it, but in its current state it's not very fun.
1 found this helpful
Recommended Dec 28, 2025
A small fun game but it could use some refinement and expansion. Currently there isn't really that much difference between the professions besides the specialists (who cost a lot more). I'd say if the developer wants to expand the concept they should focus on the hunt (gathering info and more importantly different kinds of info, trying to keep your employees safe from varied smaller encounters that test your team's defensive capabilities) and the actual final confrontation with the target (which could be expanded into an actual battle or at least something where you have to manage collateral). As it is right now the hunt is 90% of the game and it's mostly reading random reports and the final confrontation is just a bring specialist guessing game to instantly win.
1 found this helpful
Recommended Aug 15, 2025
It took a bit to get the feel for things, but once I did this was a lot of fun.
1 found this helpful

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