Adaptory

Adaptory

Stormcloak Games · 2026 · Simulation, Colony Sim, Base Building, Story Rich, Indie

PC
Mostly Positive78% · 98
Best price 26 Fair price
$10.59-51%
$21.49lowest tracked $4.70
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Screenshots

About Adaptory

After crash-landing on a deserted planetoid deep in uncharted space, your job is to keep your crew of four distinct explorers alive long enough to figure a way back home. Adaptory combines deep physics-based simulation with base building and discovery. As your team digs below the surface, relationships develop, challenges appear, and rebuilding the ship might eventually take a backseat to unraveling the mysteries of this seemingly dead rock. Each crew member is a distinct individual, generated procedurally at the start of each game. Your goal is to keep them alive: breathing, fed, warm, healthy, and happy. Each explorer has their own set of skills, traits, and opinions they will not hesitate to share with other crew members. Their conversations and diaries are an integral part of the story and the gameplay, helping you figure out how to best utilize their skills in a challenging environment. The crashed ship provides shelter and will keep your crew alive for a time. But to survive, you'll have to build a proper base and form a resilient community capable of facing any dangers. Your crew needs somewhere to sleep, eat, wash, heal, and hang out to keep morale up. Manage temperature, connections, plumbing - and that’s just the beginning. Complexity grows over time. Eventually, you’ll have to automate the base, because while it grows, and so does your list of tasks, your crew size does not. Adaptory runs on sophisticated physics and chemistry systems, simulating gravity, temperature, density, viscosity, and even phase transitions with nearly fifty different materials to learn about and experiment with. Leverage them for your benefit. Need power? Set up a solar panel array to capture sunlight. Or power generators by boiling water with molten rock to generate steam or funnel natural gases to a turbine. But remember: each game is a completely new, procedurally generated experience with unique challenges. Every game comes with unexpected twists and turns. Random meteor showers, solar flares, earthquakes can damage your base - but also provide unexpected opportunities in the form of rare materials or uncovering new veins and artifacts, if your explorers survive them. Even if your base weathers it without a problem, it might push one of your crew members to the breaking point or sever a relationship. How will you adapt and survive? Will you?Adaptory is a self-contained story set in a much larger universe. You will be able to take a peek at it through the crew's diary entries, artefacts you might find deep within the planetoid, system logs, and even random conversations. From the history of your crew's home planet and their deep-space mission to the mystery of what actually happened, piece together a gripping science-fiction tale crafted by award-winning writer Cassandra Tse.
Adaptory is an ambitious game combining base-building, realistic simulations, emergent gameplay, character development, and randomly-generated events, and is being actively developed with regular updates as we approach version 1.0. We will be introducing new systems and mechanics based on your feedback, so please join the Adaptory Discord to get access to early builds and join the community!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended May 26, 2026
Go play Oxygen Not Included.
17 found this helpful
Not recommended May 30, 2026
I'll try to be as constructive as I can, but I won't sugar-coat it. This was explained to me by the dev as a story-driven, more casual ONI-insiped game (Oxygen Not Included). But after playing a few hours, it feels like ONI that's not yet finished. The story is neither immersive nor interesting unless you remember to open journals. These felt more like a gimmick to try and not look like a straight ONI rip-off. The similarities in terms of visuals, gameplay, items, recipes and tech tree are way too striking. Yet there are fewer things, and that makes this game boring very fast. It needs to change direction to become its own game. Normally, I expect an early access game in this genre to occupy me for a at least 20 hours. This is my being generous: I logged *hundreds* of hours in similar games during EA. Additionally, there are several bugs or missing features that I personally consider game breaking. For example, the meteor showers happen so frequently that I just get buried under debris before I could clear them. As a result, my characters keep getting stuck outside, and the solar power becomes a problem. Additionally, there's no way to stop them from going out unless I pai…
10 found this helpful
Not recommended Jun 28, 2026
It's trying to be Rimworld and Oxygen Not Included, and it's nottt really working. I tried to get past the early game so bad. A combination of being unable to get water out of random parts of my base and the air mechanics made my experience more frustrating than anything. There's very little explanation on how to fix things other than "hey this machine does this thing, good luck!" Not to mention the whole "stopped due to pressure" thing. I can't move air out of an area to reduce the pressure because the pressure is too high to move the air. I know it's probably just a skill issue but PLEASE the game does not tell me anything. There's also the building. The resource management is kinda just easy to ignore. It's up in the corner out of sight most of the time, and the only time I notice we don't have the resources is when my people stand still and do nothing. The random events are also very easy to just ignore, especially when you haven't explored most of the map. There is some good. The pathing is great. I never had an issue with the colonists getting stuck that wasn't my fault. Overall, eh. I refunded it.
5 found this helpful
Not recommended Jul 4, 2026
Just a non-stop crash-a-thon, virtually unplayable as it stands.
3 found this helpful
Recommended Jun 9, 2026
This miss lots of QOL ( - we can't move things that w have set up so changing anything is tedious - we don't have eough control on NPC pathing, and difficulty is accidentally increased because of that), and the journal entries are too repeptitive, althrough they are peecious and it's lovely, less dark than Oxygen Not Included, and more personnal than Ratopia. I just wish for - the gaz and liquid managment to be optional including in main quests because without the ability to move things around, when we expend the base, managing that is a chore - some romance, like the two other game have, and building and events to entertain them. Given how cute and personal they tiny things are. would be nice to be able to make them happy.
1 found this helpful
Not recommended Jul 14, 2026
beware of deceptive devs, doing bait and switch tactics.

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