

AI Roguelite
Max Loh · 2023 · RPG, Text-Based, Artificial Intelligence, Procedural Generation, Choose Your Own Adventure
PC
Very Positive83% · 581
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About AI Roguelite
✦ AI summary
Explore an infinitely generated world where AI creates every location, enemy, item, and crafting recipe based on your actions and imagination. Combat, exploration, and crafting all play out through narrative plausibility checks—attack a robot with a raw salmon and watch the AI determine what actually happens.
Introducing AI Roguelite, the world's first text-based RPG where every location, NPC, enemy, item, crafting recipe, and game mechanic is 100% determined by artificial intelligence.If you've ever played other AI "games" such as AI Dungeon and were frustrated by how they didn't feel like a game, then AI Roguelite might be the perfect game for you.
Notice: This game features plausibility and dice roll checks based on your stats, skills, and story context. Actions may be blocked or fail if checks aren't met; this is intentional and not caused by AI censorship. You can bypass these mechanics at any time via options or console commands.Notice: An optional monthly subscription is available via an in-game link, which enhances the gameplay experience by using more expensive LLMs and image generation services. This is entirely optional and does not impede the default free service in any way. The game works well out of the box with default settings and no additional cost to the player. Ensuring it continues to do so remains the highest priority.Notice: Users in China may be blocked from official servers because China blocks all Google services. As a workaround, you can find a VPN which doesn't block Google services, or use one of the custom API options.
- AI-generated entities: What weapons might you find in an underwater city? Which enemies might you find? Where else can you go from there? All these questions are answered by an LLM, so you can explore a truly infinite world.
- AI-generated crafting recipes: What item could you make if combining a wooden stick with a rock? What about a computer chip with a zombie brain? The AI decides which item should be produced, based on the names of the ingredients.
- AI-generated combat: What happens when you try to attack a "terminator robot" with a "raw salmon"? Instead of traditional item stats, the success/failure of an attack depends heavily on its name and description, the AI-determined plausibility of your proposed action, and a dice roll check on your attributes and skills. The AI then generates a plausible story for what happens when you use it against the enemy. Finally, the AI is fed its own story, from which it tries to figure out whether the enemy was killed, injured, or unharmed.
- AI-generated illustrations: Every entity gets an AI-generated image using either your GPU or the cloud.
Notice: This game features plausibility and dice roll checks based on your stats, skills, and story context. Actions may be blocked or fail if checks aren't met; this is intentional and not caused by AI censorship. You can bypass these mechanics at any time via options or console commands.Notice: An optional monthly subscription is available via an in-game link, which enhances the gameplay experience by using more expensive LLMs and image generation services. This is entirely optional and does not impede the default free service in any way. The game works well out of the box with default settings and no additional cost to the player. Ensuring it continues to do so remains the highest priority.Notice: Users in China may be blocked from official servers because China blocks all Google services. As a workaround, you can find a VPN which doesn't block Google services, or use one of the custom API options.
DLC & expansions
🎁 Complete the collection
Base game + 0 of 2 DLC at today's best prices (some DLC unpriced).
$14.99
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
stupid ai4 found this helpful
There is a decided lack of any player agency in the game with the AI deciding that you take actions that you specifically rule out in previous decisions or poses. In adventure mode with no permadeth this can lead to an endless loop of similar versions of the same scene that are impossible to escape.3 found this helpful
Phew, alright this is going to upset some people. First and foremost, yes AI has become something that cannot be mentioned without it becoming a political discussion. Yes AI as a topic is quickly becoming the topic of a generation for many negative reasons and very, very few good ones. But, all of that aside, this is really frickin cool. Play with it. Its even more fun if you are a creative type. Personally, I think this little piece of software has a terrible branding issue. This is not a roguelike. You CAN play it as one and, updates will continue to improve that aspect. What I personally think this is is that one choose your own adventure book you read as a child till you had seen every possible ending except, now the story only ends when you want it to and you write the action you take at the bottom of the page. IF you are a serial worldbuilder who struggles to ever put ♥♥♥♥ down on paper like myself, its basically the perfect product. Also, if you don't like datacenters it has functionality to take input from a number of other sources including hosting your own local model (You will have to learn how AI and hosting works in the process). The base client, and yes I …1 found this helpful
It has potential but I feel like there is a bit of a lack of control. you cannot manually define certain things ... - classes, you just have to keep generating and hope that eventually it generates the list of classes that you want. - factions, same issue as the classes but at least here you can manually go in and edit the text so it's not quite as bad. - lore, there really isn't much of a way to specify any kind of static lore for the generation of new characters to go off of... it would be nice to have some place to put static lore for I may have a custom race that are known for a specific thing but there really isn't anywhere to tell the game about this. - races, and on that previous note ... there really isn't anywhere to define races which is one of the more important elements when it comes to roleplaying.1 found this helpful
It's fun but buggy. Sometimes talking to NPC's is like pulling teeth, but this run they're not. why? I have no Idea, but there you go.
Game is leaps and bounds better now than when it launched. I've had it since Early Access and it used to be a dumb but fun little experiment but overtime it's turned into a pretty great game. You can build whatever world you can imagine. If the dev continues to update the game over the next few years I think it'll be a pretty amazing tool for storytelling.
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