Aliens Are Rude!

Aliens Are Rude!

David Ruttan · 2018 · Action, Indie, Strategy, Platformer, Roguelike

PC
3 user reviews100% · 3
Best price
$1.99
lowest tracked $0.49
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Steam
Steam
Standard Edition · Steam
$1.99
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Screenshots

About Aliens Are Rude!

Features:

Proceduraly generated planets and pseudo randomized waves of enemies in space for a different experience on each playthrough.

Emphasis on tactics in space combat through the use of scan mode which allows the player to gather info on enemies before engaging them.

Large variety of strategies through the use of modifiers on enemies that allow the player to scan them and learn their ability, spawn hazards on death, double health points, and much more!

Fast paced classic platforming action that act like bonus stages in which you speed run your way through them and collect as many spare metals as possible for your ship.

Upgrade robot reinforcements with a progression system involving 13 perks and 3 titles. Titles allow unique combinations of perks for further customization.

Original 14 piece soundtrack

Crisp retro pixel art that remains consistent with the visual style of the game.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Dec 10, 2018
Heres the name of the game. Using WASD keys fly around dodging timed enemy attacks. By killing certain enemiy ships or using the skill steal skill you can get enemy skills such as stun, poison, shield. When you win a stage you go on to a little platforming mini game where you can collect 4-8 extra upgrade points Using better skills you defeat harder enemies till you kill the boss and unlock hard mode. During the runs you collect upgrade/skill points and use them to purchase the skils on the start up page. These skills do basically what they say they do. All in all very bare bones game that can turn into horrible bullet hell when there is 12 bombs on screen and you are getting barrages of enemy fire at you. Fun interesting. Keys are a little confusing at first due to the lack of tooltips but i managed to figure everything out after 30 minutes. The artstyle fluctuates between thousands of pixels to create bootiful space art to 10x10 monsters that look basic generic yet cant insta kill you. My favorite parts are the minigames because of the themed platforming areas with lava and ice stage hazards. Do not like how it only lasts a few seconds and you basically speed run …
1 found this helpful
Recommended Dec 9, 2018
Aliens are Rude! is a sci-fi shooter/platformer. It consists of three sections; the upgrade menu before each start of the game, the space shooter section, and the platforming section. To make this review as neat as possible, I will be breaking it down into three parts, plus an overall summary and opinion of the game. ---------------------------------------------------------------------------------------------------- The Space Shooter Section: Pros: -Very good music -Hit detection is seamless. I never had a moment where i thought to myself,"That shouldn't have hit me". -Ships are well designed and unique -Variety of attacks keep gameplay fresh -Lock on system works well -Good difficulty curve -Thinking tactically and prioritizing killing one enemy ship over another adds to the gameplay experience Cons: -For someone just starting the game, the UI before each wave may seem a little overwhelming. However, this is not as prevalent once you understand what all of the boxes in the UI mean. ---------------------------------------------------------------------------------------------------- The Platformer Section: Pros: -Good music -Gorgeous levels -Good difficulty curve -Challenging -…
1 found this helpful
Recommended Sep 18, 2020
Understand that when I give this the Thumb's Up it's because I bought it for $0.59 which is the lowest possible price for a Steam game in my region. I got about 20 minutes of fun out of it, and that was worth the purchase price. Even though the UI is clunky AF and the game could use about 500 buckets of polish, there was enough good to make me not refund. This is a combination of space shoot-em-up and a sort of infinite platform runner. The first phase of the game is space combat, then the second phase after that is the platformer. The space combat is actually pretty innovative and has interesting mechanics! The platforming is horrible and should be entirely removed from the game. In the space combat portion, you see a wave of enemies, each with different abilities and skills. You can also see that some of them are "absorb-able" which allows you to use their own attacks against them. So there's a bit of problem solving at first, where you plan out what ships to kill and in what order. For example, you might see that one of the ships will shield all of it's allies for 4 seconds... so you try to take that one out first. Or you might see that one of the enemies has a "stun" attack, …
Recommended Jun 30, 2019
This is a cute little shooter game!
Recommended Dec 9, 2018
The developer of this game gave me a key to test it from a post in a subreddit, and from the installation I ended up hooking myself. The music in this game is awesome and puts you inside the game's atmosphere. Each time you play, enemies change as well as their powers and abilities. In addition, each game is very fast, especially at the beginning, but every step of the way until the destruction of the mother ship begins to get more difficult. The platform stages are very cool to play, and as in the combat part of ships, it is very fast, intuitive and fun to play (I hate the snow stage, by the way haha). The only complain I have is that I can't change the size of the screen and the music's volume sometimes is too high, I think that a volume control is needed. I see a lot of potential in this game and a lot of quality in all the parts involved inside. Although I got the key to this game, I could easily pay up to double the price of it, because it's a lot of fun. Keep it up the good work, David!
Recommended Dec 8, 2018
[h1]First Impressions[/h1] - I will update my review when I will progress more [i]sorry for my bad english[/i] [u]The game is made out of 2 parts:[/u] [b]Ship Combat[/b] The movment of the ship is solid, the combat is fun and satisfying and the scan mode is a really nice addition witch let you develop a strategy before the combat starts, but there are some problems: - Stun abillity is overpowered (12 seconds cooldown for 6 seconds of stun, stuned ship can't move/shoot, and the cooldown dosn't progress), both when you have the abillty and when they do it on you, especially ships that have 1/2 cooldown perk, and I lost a couple of games by just getting "stun-locked", I was stuned over and over and I couldn't do anything. I would suggest either incressing the cooldown or making it shorter (maybe like a 3:1 cooldown:abillity ratio insted of 2:1) - The combat is a bit repetative - The UI on the side takes too much screen space, making the play area small - The difficulty jumps too much, one round it's super easy and the next it's really hard [b]2D Platformer[/b] In this section you jump from platform to platfrom and collecting RP (that is used on the shop, I will touch on that later…

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