

Annwn: the Otherworld
Quantum Soup Studios · 2019 · Indie, Strategy, Retro, Stealth
PC
Positive100% · 11
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About Annwn: the Otherworld
Explore the surreal archipelago of the celtic otherworld Annwn (ann-oon), evading the sweeping gaze of the Watchmen. Hurl your soul from one totem to another in search of answers. Manipulate the environment to progress, but beware of disrupting the balance of light and darkness...
Annwn is an abstract stealth strategy game about making decisions under pressure, played across a series of bleak and lonely procedural islands.
You are a disembodied soul, able to dissolve and recreate elements of this mist-shrouded archipelago. Absorb the energy of trees and rocks, and use it to create totems which you can possess...anywhere that you can see the floor. Pump more energy into a totem to raise it higher before transferring your soul to it. Ascend the hills but watch out for the slowly revolving Watcher, who will try to redistribute your precious energy across the landscape. Consume what life you can find on the landscape before ascending to absorb the Watcher itself and move on.
Annwn is an abstract stealth strategy game about making decisions under pressure, played across a series of bleak and lonely procedural islands.
You are a disembodied soul, able to dissolve and recreate elements of this mist-shrouded archipelago. Absorb the energy of trees and rocks, and use it to create totems which you can possess...anywhere that you can see the floor. Pump more energy into a totem to raise it higher before transferring your soul to it. Ascend the hills but watch out for the slowly revolving Watcher, who will try to redistribute your precious energy across the landscape. Consume what life you can find on the landscape before ascending to absorb the Watcher itself and move on.
- Tense, fast-paced gameplay
- Infinite variety of procedural islands
- Improve your abilities by absorbing Watchers
- Other, undocumented mysteries await in the Otherworld...
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Simple, but not necessarily easy! A nice game to keep on your toes and challenge your skills and nerves. The game has a bit of a learning curve, but after some time to learn the best tactics, it becomes a relaxing experience (until you get something wrong and so in an instant it isn't and you're on your toes again!) You can zoom in with the mouse wheel, which is something I had missed at the beginning!3 found this helpful
Annwn is an explicit remake of the BBC Micro game The Sentinel. You absorb trees and use them to build a skull to transmit your perspective to. You can absorb anything you can see the base of, and clear levels by absorbing Watchmen, so your goal is to reach the highest point possible to do this without being seen. A great and honestly relaxing puzzle game, once you get used to it.1 found this helpful
I loved The Sentinel back in the day and spent months trawling through all landscapes. This game is a great re-imagining of the original but is way too short and super easy for those who played the original. After playing through a few dozen islands I seldom found any that posed a challenge. I got through in around an hour and cycled through the game around 5 times in 7 hours. Not sure what the stones actually do besides slow you down on your goal. Perhaps a difficulty setting would be good. More watchers? Some sort of new archipelago once you complete the first. Nostalgia sure but not sure whether an hour of gameplay is worth the price of admission these days. Update: Now that achievements are now working and that the game now has multiple watchers and that the stones actually do something I've spent more time in the game and justified the cost of entry.1 found this helpful
so much tension from a relatively simple concept. avoid the light, and get to the top of the map. This game perfectly channels the soul of Geoff Crammond's The Sentinel and its followup (Sentinel Returns).
Never played a game like this before and hadn't heard of 'The Sentinel' until now. It's certainly worth it for a fresh game experience, but I was missing some kind of story or other kind of progression, rather than just new islands and doing the same thing over and over again. Also had some issues with the mouse controls: it felt too sensitive (overshooting my targets) but when I reduced the sensitivity, it was too slow. really hard balance to strike and the first person perspective and not always being able to pinpoint a tile you'd like to build a totem on is frustrating. Typically a game I'd ask people to try before they buy, but luckily there is a demo. :)
Really enjoyable game, obviously a "spiritual successor" to Sentinel. The Dev seems to be updating the game a lot lately, and made the later levels a lot more enjoyable. Really hoping for something like VR support in the future!
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