

Islands of Insight
Lunarch Studios · February 13, 2024 · Puzzle Platformer, Nonlinear, Puzzle, Open World, Exploration
Buy the Islands of Insight key for Steam from GAMIVO at $8.63 — the cheapest of 13 stores we compare.
Where to buy Islands of Insight — official stores
Cheapest Islands of Insight keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Islands of Insight price by region
Islands of Insight costs £6.77 in the United Kingdom, €7.71 in Europe (EUR), $8.63 in the United States, $8.63 in Georgia (USD), CA$35.99 in Canada, A$38.38 in Australia, NZ$42.99 in New Zealand, zł43.53 in Poland and R$87.32 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.77 −66% | £20.00 | £6.77 | 10 | |
| €7.71 −68% | €23.82 | €7.71 | 11 | |
| $8.63 −68% | $26.99 | $8.63 | 13 | |
| $8.63 −42% | $14.99 | $8.63 | 12 | |
| CA$35.99 −10% | CA$35.99 | CA$39.99 | 8 | |
| A$38.38 −13% | A$38.38 | A$43.95 | 6 | |
| NZ$42.99 −10% | NZ$42.99 | NZ$59.82 | 4 | |
| zł43.53 −59% | zł104.95 | zł43.53 | 9 | |
| R$87.32 −3% | R$89.99 | R$87.32 | 6 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Islands of Insight
Explore a breathtaking open world filled with over 10,000 puzzles across 24 types—from perspective enigmas to logic challenges—all at your own pace in this serene puzzle adventure. What sets Islands of Insight apart is its total creative freedom: go anywhere, solve anything, and unlock new areas and puzzle types entirely by your own curiosity, with no forced path dictating your journey.
Seek out and solve an unparalleled collection of over 10,000 puzzles divided across 24 puzzle types. Every corner of the world holds a new eureka moment for you to discover. From enigmas of perspective to logic problems, environmental challenges and more, the puzzles you’ll encounter vary in difficulty and have been crafted by some of the best minds in puzzle design to create an engaging experience for both newcomers and seasoned puzzle fans.
Freely explore the main island’s expansive open world where most of the puzzles and secrets are found. Wander the vibrant landscapes and architecture of its 5 distinct biomes or spread your wings to glide above them. Navigate the environment’s verticality and take your game to new heights. Unlock puzzle types and new areas in the campaign by completing 20+ Enclaves housing curated puzzle challenges. Go where you want. Solve what you want. The only path here is the one you make.
Play as a Seeker on a peaceful journey rich in exploration and puzzle-solving. Embark on the Path of Discovery and let your curiosity guide you through a breathtaking open world where the answer is always in sight.
Customize your character. Increase your puzzle masteries to level them up while earning sparks to unlock new abilities. Complete daily quests. With puzzles that refresh over time, a new discovery awaits with every visit to the islands.
Age restrictions may apply to access this game.
Islands of Insight — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Islands of Insight offers a large variety of puzzle types in a cozy open-world setting that players praise for its content volume and exploration freedom, though opinions split on whether the exploration hub design enhances or detracts from the puzzle experience. Common complaints include technical issues preventing the game from launching for some players, filler content in the form of hidden-object and match-3 puzzles diluting the logic puzzle focus, and an open world that feels bloated with empty space between puzzle clusters.
It's quite an odd thing. It's basically [i]The Witness[/i], but as an MMO, that then stopped being an MMO. So you have this big beautiful open world with puzzles scattered about, but you also earn XP for solving them and can spend it on upgrades and cosmetics. And there are quests but they don't really matter, and a lot of the puzzles are randomly picked so you'll find different ones if you revisit the same area. This helps keep backtracking interesting because you don't run out of things to do on the way. I'm curious what this would have developed into if the MMO aspect hadn't failed, but what's here is still a lot of fun. I'm currently just starting the third zone, and there's been a lot of variety in the "logic grids" as they call them, with different mechanics progressively unlocked. And several types of other things to do, which also keep expanding. I'm not a fan of all of these - the fractal circle things in particular I've been avoiding - but there's just [i]so much to do[/i], and most of it is fun. Moving around the environment searching for hidden secrets is fun. I've really enjoyed just wandering around and getting distracted by all the puzzles dotted around. It's very e…1 found this helpful
Recommended only if you can treat the open world as a bloated menu. Having played through a number of puzzle games and then this one, you start to see why these games usually use small hubs that organize puzzle sets for easy access. Games like Elden Ring or Cyberpunk make exploration part of the gameplay loop. Here it feels tacked on so the game can call itself an open world, a gigantic hub with a lot of empty space between the good stuff. Some "puzzles" use the world, but they're the last ones you want if you came for logic puzzles. Logic puzzles should have been most of the content. Instead the game is stuffed with weaker types that mostly feel like hidden-object busywork, which I despise. I see them as filler, and there's too much fat between the actual logic puzzles, both the walking and the puzzles themselves, at least in the first few hours. Worse, some puzzles are gated behind quests, which would be fine in a normal open-world game, but here it feels like a cardinal sin. If you can tolerate traversing a mostly empty world and a mix of puzzles that aren't strictly logic puzzles, it can still be a blast. Distill it down to a small hub with easy access to *only* the logic pu…1 found this helpful
From an online puzzle game to single player, but still great. Good graphics and music, very beautiful, shame no UI toggle. There's a little story that you can piece together I think? At least part of it, probably however much they had before closing the online component, so I'm not sure if it's complete. The puzzles are all pretty good and well made, though some I don't consider them being puzzles (like those find the thing/invisible thing ones, or the fractal one which was one of the ones I hated), but there's quite the variety and amount, certainly a game that you can spend a lot of time in. Though speaking of a lot of time, you may waste a lot of time searching for the last puzzle in some enclaves if you for 100% them. It's especially bad when the last 'puzzle' is just 'find the invisible cube' or something. [b][u]Overall[/u][/b], a good variety of puzzles and amount, and a game you can easily spend a lot of hours in as you go around doing the enclaves or just the daily resetting randomly generated puzzles in the main islands. Very nice game.
most of the puzzle types outside the grids are not fun and even the grids have so much filler and the main puzzles that i enjoyed could all be put on a website instead of a 3d world game
这个好评是打给黑白格系列谜题的,转箱子谜题质量也不错,广度和深度都让人眼前一亮。需要在地图里找谜题的设计也给我一种以前玩the witness的既视感。 至于其它谜题就纯纯来凑数的,为了解锁更多的黑白格还必须得耐着性子玩,让人有点恼火,不知道意义何在
very interactive. enjoy the free roam approach to search for different types of puzzles.
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