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About Au fil de l'eau
About the game :
Au fil de l'eau is a short meditation game about kayaking and immersion in a beautiful landscape. Leave your apartment and go on an adventure.
This game is inspired by a french movie : Comme un Avion of Bruno Podalydès.
I choose this subject because it's a good way to explore storytelling and visual art around a simple gameplay.
I'm a self-educated developer, It's for that you probably meet bugs, but I put all my efforts to propose to you a good experience. For a biggest immersion, Its favorable to play with a controller.
Music by : Lawrence Steele
Controller Inputs :
E = A Button
R = B Button
run = Left Trigger
jump = Y Button
Au fil de l'eau is a short meditation game about kayaking and immersion in a beautiful landscape. Leave your apartment and go on an adventure.
This game is inspired by a french movie : Comme un Avion of Bruno Podalydès.
I choose this subject because it's a good way to explore storytelling and visual art around a simple gameplay.
I'm a self-educated developer, It's for that you probably meet bugs, but I put all my efforts to propose to you a good experience. For a biggest immersion, Its favorable to play with a controller.
Music by : Lawrence Steele
Controller Inputs :
E = A Button
R = B Button
run = Left Trigger
jump = Y Button
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[i] If it wasn't for some technical problems, this would be an awesome visual experience. There are 2 major problems when it comes to interacting with objects and kayaking controls - let's just say the game is not very responsive. Essentially it's a walking simulator, there are a few different segments like walking, riding a car, and kayaking - almost like an interactive cutscene. The game can be completed around 1 hour, there were a few forks in the river but I think they all lead to the same place. Kayaking is the biggest portion of the game, and surprisingly you can leave your boat and swim around, but I wish the developer would take advantage of that by adding some optional exploration. The game has a lot of cool visual transitions, some of them I have never seen done before, without going into spoilers, I'll just say that it was very creative. Please don't take this negative review out of context, I think there are many good ideas here, the artist just needs to find someone to help him with programming. Serious talk here, if this game was very polished and had more content, it would be one of my favorites, so much potential. Oh and one more thing, this experience works best wh…9 found this helpful
Prepare for a short break from the endless cycle of office life, grab your things and drive to relaxation! In this short, but very stylised adventure you collect your kayak and camping equipment before driving to a river. With pastel colours and use of comic book framing, this hour long journey takes you to the outdoors, with flowing waters and tweeting birds to find the perfect place to pitch your tent. The game follows a simple story but is told beautifully through it's use of colour palette and framing. With environments that are relatively detailed for their conservative art style. Featuring the use of comic book frames during the adventure helps to break up and diversify longer stretches of travel. This game comes from a young solo developer and their ability is really shown here. You can tell they had a clear vision and they have achieved it, this is a rather wonderful little game. Although some may not like them, I feel the developer really nailed the rowing mechanics, the single paddle feels rather realistic and uses momentum rather than direct input. The game is not perfect, it does have a few bugs/problems. Most noticeably is the camera, at times it becomes rather…2 found this helpful
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