

Auto Rogue
定期的な宝物 · 2025 · Roguelike, Programming, Indie, Automation, Auto Battler
PC
Very Positive92% · 709
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About Auto Rogue
Combat Programming Roguelike
AutoRogue is a roguelike where you combine skills with conditions to automate battles. you can sit back, enjoy your coffee, and watch your carefully crafted automated battles unfold.Condensing the Best of Auto-Battles
In this game, everything is decided before the battle begins. Your available items, build direction, and the unique traits of enemies change every time, making it fun to devise the optimal strategy. Careful planning will always give you an advantage.Explore Your Own Unique Build
In 『AutoRogue』, you can enhance basic skills by combining them with special conditions to create new effects. For example:- A skill may reduce HP upon use but lower its cost.
- A skill could increase your max HP permanently if it lands the finishing blow.
- A skill’s cost may double, but it activates twice in succession.
The More You Play, the More Fun It Gets
In this game, it’s not the character that gets stronger, but the player. As you gain experience, you'll sharpen your knowledge and strategy. With different enemies, skills, and events appearing in every run, you can enjoy the game over and over again.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I hate copied reviews, but this one here sums it up perfectly! https://steamcommunity.com/id/Ch1ffar10/recommended/3553210 "Way too easy and way too short, though the idea is very nice." It's the gameplay of FFXII but without anything else, just items and strategy. I do NOT recommend it at the asking price of 7€ though.2 found this helpful
Game is fun but you've basically seen everything it has to offer in a couple of runs. It's got a few fun insanity builds but they're far too easy to get online and once they are there is very little reason to do anything but hit next until the end game screen. There only seems to be two characters and each one has basically one gimmick. You build around that gimmick. There are like 1-2 viable, kinda obvious ways to do it. Once you do you break the balance of the game and you win, regardless of difficulty. I saw it all in 2.2 hours. Which is actually really fun the first run or two but just outside the refund window I realized the game wasn't going to unlock anything new. That was it.
One of the best games I've ever played. I hope there would be an update or a newer version. I loved this game so much!
This has been on my pile of shame for a while. My brain very much loves the conditional skill building. The amount of different effects and synergies would make most bullethells blush in shame. I just really wish the game had a few achivements. Maybe finish a run on each character. Or something rewarding me when I manage to break synergies into casting 40 skill each turn. It also seems very short for the price? Is there supposed to be a 3rd character that I unlock? I'm really disappointed that this isn't in early access state because that means that I likely won't see any updates on it. There is also no endless mode, or leaderboard, so I currently struggle to find the motivation to do any serious indepth optimisation. Keep that in mind. Maybe buy on sale.
note even close to enough complexity, difficulty, or content.
[h1]I Wanted To Love This Game[/h1] i played this game with the hopes of there being more than 2 characters, or at least SOME kind of meta progression (like a roguelike!) when i realized it didn't i was already over the 2 hour mark, no refunds, so i'm leaving a negative review instead. i REALLY wanted this game to be one of my favorite games. i really did. it's just there's literally no progression at all. you play, you code, you either steamroll or die. less nuance than wanted, and worse yet it feels like the second character has LESS need for coding, making the point of the game less and less clear! as other people in the reviews have pointed out: this is certainly one of the types of games that would have benefited with MOD support out the gate. or a dedicated "tool" in the game to build with. not having this means this game has a [u]shelf life[/u]. that saddens me, since this game has sat dormant now for months, years, without a proper content update or a promise of one, a [b]dead game on release[/b]. Please properly update the game and i will change my review to be positive.
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