

Auto Adventures
Zealer · February 18, 2025 · Auto Battler, Strategy, Card Battler, Asynchronous Multiplayer, Roguelike
Auto Adventures is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Auto Adventures price
Auto Adventures is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Auto Adventures
- Hundreds of unique items each with different abilities and effects. Choose items that synergize well with each other to create crazy powerful heroes!
- Dozens of different monster encounters. Defeat monsters to take their items! Find rare and powerful items from strong monsters.
- Several different archetypes of items, and skill stats for each. When you level up, choose to allocate your stat points to become better at using certain kinds of items.
- Asynchronous PVP: During each round you make choices to improve your character, such as buying items or defeating monsters. At the end of each round you then auto-battle against another player's character in a PvP matchup. We use an asynchronous match-making system which means that you can take as long (or as short!) as you want to make your turn. There are no round time limits.
- A globally shared item pool: When players use an item, that item becomes rarer and will show up in shops less often. This system automatically ensures that over-powered and popular items will stop appearing, thereby keeping the meta fresh and dynamic.
Auto Adventures — game info
- Platforms
- Windows
- Player modes
- Online PvP
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Auto Adventures suffers from persistent bugs that severely hamper gameplay, including items growing uncontrollably when clicked, cards not staying on the deck, and various UI issues that prevent matches from progressing. Players find the core game concept interesting but criticize the lack of clear mechanical explanations, dominant meta strategies that limit playstyle variety, and insufficient long-term progression systems or penalties for failure.
⠀8 found this helpful
Played a bit, but i always ended up getting ended off by bugs such as the arrow being greyed off and you can't do anything or items not going onto the board and starts growing bigger for each click till they vanish, and your layout is forever bugged. Secondly, it would be nice with some in-depth info such as what is categorized as items aswell as magic, i imagined magic expertise would increase the fire damage of a minion but that wasn't the case. some items increases item haste but that doesn't apply to all items etc. so better overview of what does what would be nice. Otherwise this game seems promising if the bugs gets hammered out, aswell as potentially a penalty for dying, since as it is now, you just go till the bugs ends you.1 found this helpful
There are still bugs that the updates claimed to have fixed. But the game is still somewhat playable. Things like cards getting larger, unable to snap properly, the matches being unable to proceed, the resign button disappearing entirely, etc. The game itself is interesting. However, there are unfortunate obvious metas and hard counters against certain playstyles, so you'll only ever be playing up to 3 different playstyles if you're expecting to win. But all in all, not worth playing long term.
Its not a bad time waster, if it had some customisation and maybe had a purpose for gems it could be more roguelite/like. There are some pretty powerful combos, that you have a hard time from using time and time again, because it is is the meta everyone seems to use, also maybe add a 1v1 mode where you play alongside another player, ie, same pathing you have now, but 2 players can follow same line at the same time with a dynamic turn timer, so you fight one another each time instead of a player avatar bot, that could lead to some pretty intense games and would bring a huge following, just a thought, feel free to hook me up with the a few cool micro transactions if you get that mode rolling lol.
Items get bigger and eventually fill up the entire screen when you click on them. Also, cards tend to not stay on the deck so you cant really play the game. Funny game
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