Beat Hazard 3

Beat Hazard 3

Cold Beam Games · 2024 · Rhythm, Music-Based Procedural Generation, Music, Roguelike, Bullet Hell

PC
Very Positive84% · 577
Best price 55 Good deal
$5.99-70%
$19.99lowest tracked $4.99
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Standard Edition · DRM-Free
-70%
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$19.99
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Humble Store
Standard Edition · Steam
$18.99
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Epic Game Store
Standard Edition · Epic Games
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Steam
Steam
Standard Edition · Steam
$19.99
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Screenshots

About Beat Hazard 3

Are you ready to explore your music collection mapped as a stunning galaxy of wonders? Let's go...

Experience your music collection as never before with this intense music driven twin stick shooter.

Each of your songs will have its own unique ebb and flow based on the music. Beat Hazard 3 seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.

Blast away to the music, taking on hordes of enemy fighters. Tear through their ranks with devastating efficiency as the music power peaks and your weapons flare!

Now, with Beat Hazard 3, you can map your music collection or tastes to a huge explorable galaxy of music.

All new 3D procedural ship generation system. Introducing a new 'fold' ability used to dodge enemy fire and focus your weapons into a tight beam of destruction.

Beat Hazard 3 is compatible with music streaming services via an improved 'Open Mic' system that can listen in to any music source. Now the music world is your oyster!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 9, 2026
The premise is cool, but as others state, it doesn't exactly match the beat or show any significant power dynamic with my music, unless a new song comes on and it has been quiet for a moment. Also stupidly difficult in free to play as there are multitudes of enemies spawned all at once, and when you die you lose all of your power collected so it's always an uphill battle, especially when there are multiple shielded enemies and you can't see the special shield beam or even tell if it's doing anything. I like that I can play and see my music visualized, but not well implemented for my music as it's not beat centric. Also: there isn't really a campaign as far as I could tell, you can make one(?) but I couldn't be bothered to use a specific set of music aps or download and use songs that way. Would rather just use youtube music but I guess I coudln't? Didn't delve too far into the campaign menu.
3 found this helpful
Not recommended Jun 28, 2026
I honestly can't believe I'm writing a bad review for this game, but the settings for Beat Hazard 3 are just [b]absolutely atrocious[/b]. There are problems in the earlier Beat Hazard games but they're never as bad as they are here. The main issue is that rebinding controls is the biggest headache in the world and unlike [b]ANY OTHER GAME I'VE EVER PLAYED[/b]. In order to rebind your controls, the game will prompt you to press whatever key you want for each function [b]in succession[/b]. So it'll say like "Up" and you press "W," then it says "Down" and you press "D." Whatever. Then it'll get to like Special Weapon 1, Special Weapon 2, Special Weapon 3 and you just have to hope and pray you'll remember what you set those to. I mean, for ♥♥♥♥'s sake, this is 2026 and we can't just have a [b]LIST[/b] of key binds, like every other game that's ever been made on the ♥♥♥♥♥♥♥ planet? This ♥♥♥♥'s obviously meant to cater to controller users but I can't imagine that it works better for them without a list as well. So why is this a bad thing? Well namely when you're assigning weapons to your ship, it'll ask you to put a weapon in slot 1, slot 2, slot 3, but it won't tell you what key you ha…
2 found this helpful
Not recommended Jul 2, 2026
in practice, this game is just beat hazard 2 except more, but i can't really think of why this game in particular had to resort to ai generated assets when the previous games had completely fine artwork that worked even with the procgen in bh2. i also can't get over how there isn't one good reason not to disclose the use of ai in the store page. beat hazard arcade doesn't look any better either in that regard, so that sucks to say the least the switch to 3d models for enemies and ships also sucks. they dont look good (and they also look ai generated but dont quote me on that because im not sure) and they make it impossible to make custom ships. it really wasnt worth it. just stick to bh2 in general
1 found this helpful
Recommended Jun 29, 2026
When you get tired of playing games that require full brain activity, this game is a perfect choice for unwinding while listening to your favorite music. In this bullet hell game, you destroy galactic threats while jamming out to intense, fast-paced music of your choosing, or even your favorite Doja Cat songs.
Recommended Jun 17, 2026
I don't appreciate anything they've added since the very first game, except maybe the 'desktop audio' support, since I no longer collect mp3s. The one feature I've been looking for is "everyone gets the same level when they play the same song" and as far as I can tell, it's never been considered for implementation. The interface is still a mess, visuals are horrendous and not customizable in any way. Imagine if you could tune the visuals like a winamp visualizer; throw your own image files in there for sprites and such. Still the same blinding y2k era palette, fonts and sprites. There's so much here now that interferes with a 'pure' music gaming competitive experience. Did your opponent use the same visual intensity? The same ship? The same level as you through the game's progression? Invest in the same skill points? Use any weird trick to distort or modify the desktop audio to manipulate the levels? Maybe they started their song after the intro, and used the first 20 seconds of the next track to boost their damage output at the very end of the round? Why even have a leaderboard or lock progression behind beating other players when there's all these factors to consider. I just want…
Recommended Jun 15, 2026
Beat Hazard 3, developed and published by Cold Beam Games, takes the series’ signature concept of turning music into gameplay and expands it into a much larger and more ambitious experience. At its heart, it remains a twin-stick space shooter where every song influences enemy behavior, attack intensity, visual effects, and overall pacing. However, this installment goes beyond being a simple music-reactive arcade game by introducing progression systems, galaxy exploration, and deeper customization that make it feel like a complete adventure rather than a collection of isolated stages. The most compelling aspect of the game is how effectively it transforms personal music into meaningful gameplay. Every track becomes a unique battlefield generated from the rhythm, volume, and energy of the song being played. Fast-paced electronic music can create relentless waves of enemies and spectacular explosions, while slower tracks often result in more measured encounters. This dynamic relationship between audio and gameplay ensures that no two sessions feel exactly alike. Players are encouraged to experiment with different genres and playlists, discovering how various musical styles influence …

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