

Beat Ninja
Xelphyre Games · July 13, 2016 · Indie, VR, Rhythm, Music-Based Procedural Generation, Music
Buy Beat Ninja from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy Beat Ninja — official stores
Beat Ninja price by region
Beat Ninja costs $8.99 in Georgia (USD), £9.99 in the United Kingdom, $12.99 in the United States, €12.99 in Europe (EUR), CA$13.99 in Canada, NZ$15.99 in New Zealand, A$18.50 in Australia, R$25.99 in Brazil and zł46.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.99 | $8.99 | — | 1 | |
| £9.99 | £9.99 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| €12.99 | €12.99 | — | 1 | |
| CA$13.99 | CA$13.99 | — | 1 | |
| NZ$15.99 | NZ$15.99 | — | 1 | |
| A$18.50 | A$18.50 | — | 1 | |
| R$25.99 | R$25.99 | — | 1 | |
| zł46.99 | zł46.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Beat Ninja
Beat Ninja is a rhythm based VR game that has you cutting up music like never before. Slice through the music notes as the fly at you from all angles while a tower defense mini-game plays out to your actions. Works with your own music library and supports user and auto-generated beat maps.
Beat Ninja — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate Beat Ninja's core concept of slashing to music with dual-wielding swords and custom music support, along with the unique tower defense mechanic integrated into gameplay. However, the game suffers from significant technical issues including poor hit detection, clunky sword models, oversized UI elements that obstruct gameplay, difficult-to-read castle/minion bars during faster songs, and inconsistent tracking that makes the experience frustrating despite its potential.
The idea of sword slice and etc is nice but the game really needs more refining and description. Pros: dual wield swords (do I really need to explain this?) can load own music minion/castle feature can make game more interesting lots of potential not seen yet Cons: Minion/Castle bar in bad position, no time to pay attention to them Need more explaination regarding minion/castle building sword slicing detection needs improvement notes too big Would I recommend it at its current price? Most likely not. I believe the cons can be easily fixed but until then...3 found this helpful
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] I love music rhythm games in VR. Soundboxing, Air Tone, Audio Shield, Music Box (free!), Beats Fever, Holodance, I like them all, and I probably missed a few and I didn't even count Rockband VR or the drumming VR games. Beat Ninja could be up there with the best of them. However, it has some serious issues that make it just recommendable for VR music rhythm fans like me. The core gameplay is awesome and different from all the other music rhythm games. I'm surprised nobody has stolen this formula and improved it. I would buy that game in a second. When this game works, it is a lot of fun and quite the workout. However, it doesn't always work, at least it doesn't work consistently enough. You have to overlook various issues to enjoy this game. Even on medium difficulty playing a local song from my PC that isn't really all that fast (Lightning Crashes by Live), it seemed that the notes were going by really fast, almost as fast as I could swing at times. And that's when the problems start. You do have to align your sword correctly to get a swing to register. But it seems that sometimes they just don't register. When it…2 found this helpful
I like this game, but its one of those where I wish Steam had a "Maybe" vote instead of just Yes or No. [b]Pros[/b] Fun mix of Audioshield and ZenBlade/Fruit Ninja style gameplay. An interesting mechanic with the Tower Defense playing in the background, tied to how well you are doing slashing beats. Automatically generated beatmap doesn't feel too off in the songs I've tried so far. Having custom beatmaps is a plus. Many of the swords work different. Rapier can't slash beats, only 'stab', for example. [b]Cons[/b] UI needs some work, especially during a game (accidently hitting reset can happen if you are getting a bit crazy with your sword slashes) It's hard to pay attention to the castle/minion bars in any song that isn't somewhat slow, especially on Medium/Hard Beats are a bit large, can't see past them to prepare for subsequent beats. Sword slash detection can feel off, the 'cutting edge' isn't very generous (like in say, Fruit NInja) [b]Middle Ground[/b] The Tower Defense thing is a nice, unique touch, but it isn't very flashy or obvious. Some improvements to it could make it stand out. Succesfully cutting a beat doesn't make a sound, though that may or may not interfere wit…2 found this helpful
Beat Ninja is a virtual reality rhythm game developed and published by Xelphyre Games that takes a familiar music-based formula and enhances it with sword combat and light strategy elements. Instead of simply matching beats to the rhythm, players wield dual blades to slash incoming notes while defending a castle from enemy attacks. This combination gives the game a more dynamic identity than traditional rhythm titles, creating an experience that demands both musical timing and quick physical reactions. The result is a game that feels energetic from the moment a song begins, rewarding players who can balance accuracy with fast reflexes. One of Beat Ninja's biggest advantages is its support for custom music. Rather than relying entirely on a preset soundtrack, the game allows players to import songs in several popular audio formats, making it possible to build an almost limitless playlist from a personal music collection. An automatic beat map generator converts those tracks into playable levels, while a dedicated beat map editor lets creative users refine or build charts from scratch. This level of flexibility greatly increases the game's longevity because players are not restricte…1 found this helpful
very disappointing, I badly wanted to attack music with swords found a song tryd it! not so great, so I.. mapped a custom. saved it.(somewhere) go back click use custom song. browse more files but ninja beat not here. back to custom time spent checking drive for game install its like the 5th drive iam bored ♥♥♥♥♥♥♥♥ of navigating files in VR, I navigate to the last library and load the song and its custom track. The game and its position of each note is perfect, if your limbs are floating spaghetti like extremities that serpentine as if Medusa on bad hair day. Also felt like my centre line and the required games centre where at loggerheads. like its "body and mind where north and south" Great idea but ill wait til its finished. may try again though ...??
Very cool game. i love how they allow you use your own music. That's just sick. Simple but alot of fun and very cool. Brillant concept. would be nice if the sword slashes had sound effects but hey you can't have everything right. What an amazing game. so much fun
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