Behold Battle

Behold Battle

Lasse Zacho Malver · 2024 · Auto Battler, Casual, Sandbox, Pixel Graphics, Retro

PC
Very Positive83% · 58
Best price 34 Fair price
$2.59-35%
$3.99lowest tracked $1.99
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
-35%
$2.59
$3.99
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Screenshots

About Behold Battle

Guess which army will win, and watch them fight for your amusement. Behold Battle is a simple auto battler, where you see heroes and monsters fight to the death in randomly generated battles.

Features:
- A normal game mode that has 20 rounds with increasing army complexity. Guess correctly to continue, or game over if you are wrong too many times.

- A simulator where you create both armies and watch them battle.

- 72 different units, some with unique attacks such as spawning undead minions.

- From small to gigantic battles, and many difficulties to test your prediction powers.

- Gold betting mode, and a spell mode where each side gets a random spell.

- Complete challenges to earn more spectators.
Cover Art by Dean Spencer.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Feb 17, 2026
It's Mage and Monsters but you don't actually get to play. You just watch instead. An utter downgrade. This should be a bonus mode in Mage and monsters not a standalone title.
1 found this helpful
Not recommended Jan 31, 2026
Not for me.
1 found this helpful
Recommended May 17, 2026
DO you want to gamble on the outcome of a auto battler?
Recommended Mar 27, 2026
Best game to play at the gym between sets
Not recommended Feb 28, 2026
You have to be extremely lucky to win the hardest difficulty (predict 20 rounds in a row). Even by running the same unit compositions on a different PC, the outcome is not the same most of the time, so for most rounds it just becomes guesswork, even if you understand the unit counters.
Recommended Jan 27, 2026
Behold Battle is a compact, cleverly designed auto-battler developed and published by Lasse Zacho Malver that embraces simplicity as its defining strength. Instead of competing with large-scale strategy games or complex auto-battlers packed with dense systems, it distills the genre down to its most observational core. The game is less about issuing commands and more about understanding outcomes, encouraging players to read situations, recognize patterns, and make educated predictions about how different forces will clash once combat begins. From the outset, it positions itself as a relaxed, almost playful experience that values curiosity and experimentation over mastery and optimization. The central gameplay loop is refreshingly straightforward. Players are shown two opposing armies composed of various fantasy units and must decide which side will win before the battle automatically plays out. Once the fight starts, there is no further player input; the satisfaction comes from watching the encounter unfold and seeing whether your prediction was correct. This design shifts the usual focus of strategy games away from execution and toward analysis, rewarding players who pay attention…

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