

Beside Myself
ASK_GAMES · 2021 · Adventure, Simulation, Walking Simulator, 3D Platformer, Exploration
PC
Mixed66% · 318
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About Beside Myself
Beside myself is a first-person psychological thriller. Explore an abandoned hospital, gradually revealing all the secrets of the past that can lead you to genuine horror.
WARNING: This video game can cause photosensitive epilepsy in susceptible people. Reasonable limitation of the gaming audience is recommended.
IMPORTANT NOTE: The main focus of the game is on the exploration process, as the tension slowly builds up, creating an even fuller and more intense presence.
ABOUT THIS GAME:
The game takes place in a huge abandoned hospital, where, many years ago, terrible experiments were performed and vaccines were tested on thousands of people against their will. You have to understand that not only you are in the hospital, it's your choice to accept the rules of the game or not. From this moment the survival game will begin. The game has two endings, the ending will depend on the player's actions, the thoroughness of the hospital investigation and the completeness of the collection of materials for the report.
Once historian and journalist Michael received a letter by e-mail from an unknown addressee, with an interesting story about a hospital that worked in the post-war period. Information about it is still carefully hidden and is classified as "top secret". In order to check the interesting material, Michael goes to the coordinates indicated in the letter in order to personally verify and make a sensational report. You have to find out all the secrets of this place. Imbued with fear, torture, blood, a long-abandoned hospital turns into a place of lost souls … The hospital is a creature that feeds on the energy of the living, absorbing it quickly and greedily. Once inside its walls, he will do everything to make you lose yourself forever.
WARNING: This video game can cause photosensitive epilepsy in susceptible people. Reasonable limitation of the gaming audience is recommended.
IMPORTANT NOTE: The main focus of the game is on the exploration process, as the tension slowly builds up, creating an even fuller and more intense presence.
ABOUT THIS GAME:
The game takes place in a huge abandoned hospital, where, many years ago, terrible experiments were performed and vaccines were tested on thousands of people against their will. You have to understand that not only you are in the hospital, it's your choice to accept the rules of the game or not. From this moment the survival game will begin. The game has two endings, the ending will depend on the player's actions, the thoroughness of the hospital investigation and the completeness of the collection of materials for the report.
Once historian and journalist Michael received a letter by e-mail from an unknown addressee, with an interesting story about a hospital that worked in the post-war period. Information about it is still carefully hidden and is classified as "top secret". In order to check the interesting material, Michael goes to the coordinates indicated in the letter in order to personally verify and make a sensational report. You have to find out all the secrets of this place. Imbued with fear, torture, blood, a long-abandoned hospital turns into a place of lost souls … The hospital is a creature that feeds on the energy of the living, absorbing it quickly and greedily. Once inside its walls, he will do everything to make you lose yourself forever.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players are divided on this indie hospital horror game. Those who enjoy it praise the atmospheric tension, eerie environments, and effective jump scares that genuinely unsettle, though some note it doesn't stand out from similar titles. Critics complain that the game relies too heavily on jump scares at the expense of meaningful puzzle-solving or storytelling, making it feel more like cheap fright spam than substantive horror.
Just a damn jumpscare spam simulator4 found this helpful
Wow, really enjoyed that - VERY puzzley!
https://www.youtube.com/watch?v=Zy0d0SW5GHM [[[[[ NO SPOILERS ]]]]] Don't be fooled by the NEGATIVE REVIEWS, this is a solid little Indie horror game. I'm not someone who particularly cares for puzzles, but if I can get thru these then you know they're not hard at all. After all, I'm a terrible gamer. I had a lot of fun with this and got genuinely scared more than a few times. Haters just gonna hate I guess? But don't be a hater, check out my HORROR game playlist for some scares and drunken good times! https://www.youtube.com/playlist?list=PLQTmUby5Dx3i00k2G_j7qILaINagnRUbv
HELLO AND GOODBYE - What a happy office, if you dont see this way, you can open your gamma setting lol. Jump scare are not good. I don't like it sorry. You can save your bugdet for gream game :) I can't find myself. Nobdy beside me :)
A walking Simulator in an abandoned hospital that every minute has a jump scare, the most I have ever encountered in a indie horror game. This journalist got more than he could handle. NEVER go to a haunted hospital alone under any circumstance, lol. These spooks got me many times. I enjoyed the eerie and dark nature of the atmosphere as well as the tense sounds. Enjoyable game, see my playthrough here: https://youtu.be/s31cf5zMK6I
Beside Myself, developed and published by ASK_GAMES, is a compact first-person psychological horror experience that leans heavily on atmosphere, environmental storytelling, and slow-burn unease rather than complex mechanics or prolonged gameplay. The game places the player in the role of Michael, a journalist and historian who enters an abandoned hospital after receiving an anonymous tip about secret experiments conducted within its walls. From the moment you step inside, the game establishes a suffocating sense of isolation, presenting the hospital not merely as a setting but as a hostile, decaying space that seems to resist being understood. The strength of Beside Myself lies in how it uses its environment to tell its story. Long, dimly lit corridors, locked wards, and derelict medical rooms form a labyrinth that feels deliberately disorienting. The hospital’s design emphasizes repetition and emptiness, reinforcing the feeling of being trapped in a place defined by neglect and buried cruelty. Notes, photographs, and scattered remnants of the past provide fragmented insights into what occurred there, encouraging players to piece together the narrative themselves rather than relyi…
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