

Black Market
Wani Games LLC · 2025 · Simulation, Casual, Resource Management, Inventory Management, Choose Your Own Adventure
PC
Positive85% · 13
This game is free to play. Get it on Steam →
Screenshots
About Black Market
Black Market is an item shop simulator where you are a shopkeeper that pawns items and strikes deals with your villainous customers in order to make rent. It’s a cutthroat world out there.Controls:
- WASD or Arrow Keys to Navigate
- Hit E key or Enter to Submit or Progress Dialogue
- Escape Key will bring up an options menu
- Alt + Enter to toggle fullscreenCommands:
\ - You talk. Do it sometimes!
\ - Opens your inventory, including money and guards
\ - Automatically trade with a villain, only works if you have exactly what they want
\ - You pay money so the villain protects your shop for one night. Hiring two characters for one night is a waste of a money!
\ - Choose any number of items to trade with a villain. Careful, if you offer them something they don't like, they will be take their business elsewhere.
\ - Refuse a villain's business
- WASD or Arrow Keys to Navigate
- Hit E key or Enter to Submit or Progress Dialogue
- Escape Key will bring up an options menu
- Alt + Enter to toggle fullscreenCommands:
\ - You talk. Do it sometimes!
\ - Opens your inventory, including money and guards
\ - Automatically trade with a villain, only works if you have exactly what they want
\ - You pay money so the villain protects your shop for one night. Hiring two characters for one night is a waste of a money!
\ - Choose any number of items to trade with a villain. Careful, if you offer them something they don't like, they will be take their business elsewhere.
\ - Refuse a villain's business
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Black Market by Wani Games LLC is a lean, text-driven shopkeeping simulator that builds its appeal around negotiation, scarcity, and the uneasy feeling of operating in a morally gray economy. Rather than dressing itself up with complex systems or expansive world-building, it keeps its focus narrow: you run a questionable storefront, interact with equally questionable customers, and try to stay solvent long enough to survive another day. The premise is simple, but it creates a steady tension that carries the experience, especially in its early stages. The core loop revolves around evaluating incoming customers and deciding how to handle their requests. Each visitor arrives with their own needs, offers, or demands, and the player must respond using whatever items are currently available. Transactions are not rigid; instead, the game encourages negotiation and experimentation, allowing players to combine items or adjust their approach in hopes of securing a better outcome. This flexibility gives each interaction a small layer of strategy, as success depends on reading the situation and making calculated decisions rather than following a fixed formula. What gives the system its edge …3 found this helpful
"Black Market" is a weird browser-like game, just text and menus with a few badly done background images. The game itself is just a basic shop keeper/trading game run through static menus. It was, for pretty obvious reasons, a complete and utter failure. So, it's hard to describe this as a game, the focus of the product is more like that of an e-book/visual novel, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push some very low quality, badly done fan-fiction tier writing, where we see once more a developer fail to understand the importance of "Show, don't tell", and for whatever reason, weren't able to convey their narrative through gameplay, giving us endless lines of badly written e-book text instead. My gaming rig is not a kindle. The graphics aren't great, just text and menus with a few badly drawn, mostly static/barely animated backdrops. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Yo…2 found this helpful
I played through Black Market for a good bit of time over the course of one day, and I intend to go back to it at least one or two more times. I overall recommend it; I found that it had some good entertainment to accompany it. I'm going to start with a couple things I wish I had had during my gameplay experience: -Save feature: Having to play the entire game in one sitting isn't difficult per se, but it would be nice to pick up where I left off if I have something come up while playing. -Clear indicators of an ending: The game does have multiple endings, but it's not immediately clear how to attain them. You'll be able to intuit this as you get deeper into the game and start noticing certain things being tracked across multiple interactions with certain customers. Keep in mind, this isn't intended to be a AAA title. It's an indie title developed by a small team. When I encounter indie titles, I think it's more important to emphasize what is done well instead of what could be done better. Here's what I enjoyed about the game: Characters and Art: You're going to find a lot of different customers as you progress through the game. Each one has a unique appearance and s…1 found this helpful
Hard to bash a free game with no microtransactions, it was a neat play but definitely felt rough. Cant change the resolution so it only took up about a 10th of the screen, and the menus felt clunky when interacting with characters.1 found this helpful
Chill game to pass some time on. The art style is really unique and the gameplay loop seems confusing at first but actually becomes quite interesting as you develop strategy to acquire more items or coin.1 found this helpful
I didn’t expect much going in, but Black Market really surprised me. It took a while to figure out how things worked since there’s no tutorial, but once I got the hang of it, I was hooked. The art style is super charming, and the character dialogues made me smile more than once. Finding out there are four different endings was a nice bonus too. For a game made in just one week? Honestly, it’s impressive. Read the About the Game to understand its functions XD
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