

BloodDome99
Halftone Gaming · 2024 · Action Roguelike, Bullet Hell, Pixel Graphics, 1980s, Roguelite
PC
Very Positive95% · 78
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About BloodDome99
15 years from now, in the distant year of 1999:
Ronald Reagan is midway through his fifth term. Under his economic oversight the rich have gotten richer while, for most of us, the American dream has drifted farther and farther from reach.
Unable to afford healthcare or feed their own families many desperate Americans only have one option left: BloodDome99
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Fight for survival and glory in a blood-drenched arena. Earn money and buy upgrades but be careful- every dollar spent brings you further from your goal: buying your freedom.
40+ UNIQUE WEAPONS
Use paper planes, snow blowers, flamethrowers, bee guns, and other inventive arms to mow down the competition. And have fun mixing and matching by simultaneously wielding as many weapons as you can affordGAMEBREAKING BUILDS
Become an explosives expert, sniper, tank, ninja... find your playstyle with tons of perks and upgradesDLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
$5.98
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I fw it1 found this helpful
Highly addictive and underrated, hope the EXP scaling can be easier though for late game1 found this helpful
you know those crappy mobile games where there's plenty of zombies coming and you have to kill them for exp, eventually getting perks to help more and more as you go on? yeah this is one of those games, but with actual love and effort and time in it. fantastic game and a real good challenge to 100%.
BloodDome99, developed and published by Halftone Gaming, is a frantic arena shooter that blends twin-stick action with roguelite progression, all wrapped in a satirical, dystopian game show premise. It presents a world where survival is entertainment and contestants are thrown into a brutal spectacle for the amusement of unseen audiences. While the narrative elements remain largely in the background, they provide enough flavor to give context to the relentless combat, turning what could have been a purely mechanical experience into something with a bit more personality. The gameplay is built around surviving waves of enemies in confined arenas, where movement and positioning are just as important as firepower. Players control their character with responsive twin-stick controls, weaving through incoming attacks while unleashing a constant stream of damage. The pacing is immediate and unforgiving, with little downtime between encounters. Each run escalates quickly, pushing players to adapt to increasing chaos as enemy numbers grow and attack patterns become more complex. This creates a constant sense of pressure that defines the core experience. What adds depth to this structure is…
Somewhere between Vampire Survivors and Smash TV with an 80's computer vibe. Had a ton of fun with it so far and could see myself logging a lot of hours. This absolutely runs on my mac Mini 4 w/Sonoma - not sure why it says otherwise when in my library.
Nice, but extremely slow-paced compared to all other horde survivors games i've played...
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