

Bounce (2018)
Mikhail Melnikov · April 2, 2018 · Indie, Casual
Buy Bounce from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Bounce — official stores
Bounce price by region
Bounce costs $4.40 in Georgia (USD), £4.45 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$5.90 in Canada, A$7.00 in Australia, NZ$7.45 in New Zealand, R$17.45 in Brazil and zł20.50 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.40 | $4.40 | — | 1 | |
| £4.45 | £4.45 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €4.99 | €4.99 | — | 1 | |
| CA$5.90 | CA$5.90 | — | 1 | |
| A$7.00 | A$7.00 | — | 1 | |
| NZ$7.45 | NZ$7.45 | — | 1 | |
| R$17.45 | R$17.45 | — | 1 | |
| zł20.50 | zł20.50 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Bounce
Bounce-puzzle game in which you have to apply your knowledge of geometry in practice to ricochet to remove all the pieces on the level.
Bounce — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bounce is a minimalist physics-based puzzle game centered on ricochet mechanics and spatial reasoning that players praise for its clean design, satisfying puzzle-solving, and relaxing musical accompaniment, though some find the asking price steep for what amounts to a brief mobile-style experience that can be completed in under an hour. The game excels at making players think carefully about angles and geometry while remaining accessible to casual players, but its simplicity and short length mean it may not justify a full-price purchase for those seeking substantial content.
'Bounce' is a puzzle game in which you must apply your knowledge of geometry to ricochet a ball and remove all the pieces on each level. It features a save system, musical notes for each level, 50 puzzles, and 100 Steam achievements. The game took me about 20 minutes to complete, including unlocking all achievements, and it offers a single ending with a convenient save feature after each level. The simple gameplay makes it accessible to players of all skill levels, with clear instructions and a straightforward objective: solve all the puzzles. Considering the overall challenge, as well as the ability to retry levels as many times as needed and reset them at any point, I would rate the difficulty a 3 out of 10. 'Bounce' is built around ricochet mechanics and basic geometry. The objective is to remove all the shapes on each level using a single shot, requiring careful planning of both the launch position and angle. The gameplay is straightforward and easy to understand, although some levels may require a fair amount of trial and error to solve. The minimalist presentation keeps the focus on the puzzles, though players looking for a deeper story or more varied mechanics may find the e…1 found this helpful
Legendary loot fr golden scar 10/10
labs!
Bounce, developed by Mikhail Melnikov and published by SA Industry, is a minimalist physics-based puzzle game that distills its entire experience down to a single, deceptively simple idea: clear every target on the screen using one perfectly planned shot. At first glance, the game appears almost barebones, but this restraint is very much intentional. Bounce positions itself as a pure test of spatial reasoning, angle calculation, and patience, stripping away narrative, progression systems, and mechanical clutter to focus entirely on the satisfaction of solving geometric problems through precision and foresight. Each level presents a clean, open space populated by white shapes that must be destroyed by a single projectile. The player chooses a starting position and launch angle, then watches as the shot ricochets off surfaces and targets, ideally chaining together enough collisions to clear the entire board. There are no retries mid-shot and no corrective actions once the projectile is launched, which places all the emphasis on pre-planning rather than reflexes. Success often comes from studying the layout carefully, visualizing the path of the bounce, and anticipating how each coll…
Very happy with the game, since I didn’t expect that a puzzle game that makes your brain smoke (because you really have to think about where to start in some levels) would relax me with its musical notes while also giving me that satisfying feeling when completing each level.
is a cute little moblie game but 5€ is just too much
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