

News Tower
Sparrow Night · 2025 · Management, Simulation, Strategy, Sandbox, Indie
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About News Tower
Build and manage a 1930s New York newspaper empire by hiring diverse staff, designing your newsroom layout, and publishing weekly editions that balance editorial integrity with profit. Navigate political factions, rival publishers, and moral dilemmas as you shape public opinion and grow your media influence across the city's competing boroughs.
Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running. Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!
Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise. Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner. Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper. Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach? Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob... Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury? Not everyone is in favor of freedom of the press…
Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I loved this game!! I hope it gets an expansion with one more decade throughout the 40s because I still have a lot to conquer with my paper, The Chapter! Learned a lot and got to manage so many things at once, it's so addictive! Recommend 100%
My almost THIRTY-YEAR Sim Tower (Or Yoot Tower) itch has finally been scratched!! Extremely satisfying mix of News Simulation and a fun little puzzle of organizing your paper every week. My only gripe after about 40 hours of playing is that the game saves at strange places. You'll load up a game and it will be running the clock at the final hour of the last week. Pause the damn game if you do that!! Also, get some more jazz music or get a longer song for the menu. 9.5/10 so far.
Absolutely a Great Game
I wasn't sure that I would enjoy this one when I first bought it but quickly fell in love it with it. Very much a "Just one more week then I will go to bed" type beat. The tutorial made the game a lot harder than it actually is so don't let it turn you off the game. I quickly lost my first tower and but once I started a new playthrough the game was much more enjoyable and easier to succeed when working at my own timing/progression. My only complaint is the level of customization available to your newspaper and what I mean by that is that when I started my 2nd tower, I wanted to make it a sensational gossip mag, which isn't practical for story progression. You really have to cover every topic/every alignment in order to progress in the game. It would be nice to be able to have more choice in your style of newspaper and actually pick an aligment and be able to fully progress the game if you wanted to instead of having to cover everything.
I liked the 20 first hours, I've decided I would try to conquer the whole map and it took me 20hours more. But the second half was slightly boring and I felt the endgame was lacking of polish. But I liked the challenge (ive lost the first time just after tutorial as it is difficult to know at first how to spend your money and do some profits. Anyway, I recommend it and I hope there will be a second one Graphics were cool too ! [ im not sure how random it was but once i looted one industrial tapistery, it solved mostly everything, might be too op]
It is what it says on the Headline, but it's so much better than you'd think. It's really a mastery of these progressive achievement genre, with some creativity and progressively unlocked elements that are very clever. The only grind-type elements can be optimized away and the tips are helpful to resolve 90% of it.
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